1 /*
2 * Copyright (C) 2022 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "TestHelpers.h"
18
19 #include <chrono>
20 #include <vector>
21
22 #include <attestation/HmacKeyManager.h>
23 #include <gtest/gtest.h>
24 #include <input/InputTransport.h>
25
26 using namespace std::chrono_literals;
27
28 namespace android {
29
30 struct Pointer {
31 int32_t id;
32 float x;
33 float y;
34 bool isResampled = false;
35 };
36
37 struct InputEventEntry {
38 std::chrono::nanoseconds eventTime;
39 std::vector<Pointer> pointers;
40 int32_t action;
41 };
42
43 class TouchResamplingTest : public testing::Test {
44 protected:
45 std::unique_ptr<InputPublisher> mPublisher;
46 std::unique_ptr<InputConsumer> mConsumer;
47 PreallocatedInputEventFactory mEventFactory;
48
49 uint32_t mSeq = 1;
50
SetUp()51 void SetUp() override {
52 std::unique_ptr<InputChannel> serverChannel, clientChannel;
53 status_t result =
54 InputChannel::openInputChannelPair("channel name", serverChannel, clientChannel);
55 ASSERT_EQ(OK, result);
56
57 mPublisher = std::make_unique<InputPublisher>(std::move(serverChannel));
58 mConsumer = std::make_unique<InputConsumer>(std::move(clientChannel),
59 /*enableTouchResampling=*/true);
60 }
61
62 status_t publishSimpleMotionEventWithCoords(int32_t action, nsecs_t eventTime,
63 const std::vector<PointerProperties>& properties,
64 const std::vector<PointerCoords>& coords);
65 void publishSimpleMotionEvent(int32_t action, nsecs_t eventTime,
66 const std::vector<Pointer>& pointers);
67 void publishInputEventEntries(const std::vector<InputEventEntry>& entries);
68 void consumeInputEventEntries(const std::vector<InputEventEntry>& entries,
69 std::chrono::nanoseconds frameTime);
70 void receiveResponseUntilSequence(uint32_t seq);
71 };
72
publishSimpleMotionEventWithCoords(int32_t action,nsecs_t eventTime,const std::vector<PointerProperties> & properties,const std::vector<PointerCoords> & coords)73 status_t TouchResamplingTest::publishSimpleMotionEventWithCoords(
74 int32_t action, nsecs_t eventTime, const std::vector<PointerProperties>& properties,
75 const std::vector<PointerCoords>& coords) {
76 const ui::Transform identityTransform;
77 const nsecs_t downTime = 0;
78
79 if (action == AMOTION_EVENT_ACTION_DOWN && eventTime != 0) {
80 ADD_FAILURE() << "Downtime should be equal to 0 (hardcoded for convenience)";
81 }
82 return mPublisher->publishMotionEvent(mSeq++, InputEvent::nextId(), /*deviceId=*/1,
83 AINPUT_SOURCE_TOUCHSCREEN, /*displayId=*/0, INVALID_HMAC,
84 action, /*actionButton=*/0, /*flags=*/0, /*edgeFlags=*/0,
85 AMETA_NONE, /*buttonState=*/0, MotionClassification::NONE,
86 identityTransform, /*xPrecision=*/0, /*yPrecision=*/0,
87 AMOTION_EVENT_INVALID_CURSOR_POSITION,
88 AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform,
89 downTime, eventTime, properties.size(), properties.data(),
90 coords.data());
91 }
92
publishSimpleMotionEvent(int32_t action,nsecs_t eventTime,const std::vector<Pointer> & pointers)93 void TouchResamplingTest::publishSimpleMotionEvent(int32_t action, nsecs_t eventTime,
94 const std::vector<Pointer>& pointers) {
95 std::vector<PointerProperties> properties;
96 std::vector<PointerCoords> coords;
97
98 for (const Pointer& pointer : pointers) {
99 properties.push_back({});
100 properties.back().clear();
101 properties.back().id = pointer.id;
102 properties.back().toolType = ToolType::FINGER;
103
104 coords.push_back({});
105 coords.back().clear();
106 coords.back().setAxisValue(AMOTION_EVENT_AXIS_X, pointer.x);
107 coords.back().setAxisValue(AMOTION_EVENT_AXIS_Y, pointer.y);
108 }
109
110 status_t result = publishSimpleMotionEventWithCoords(action, eventTime, properties, coords);
111 ASSERT_EQ(OK, result);
112 }
113
114 /**
115 * Each entry is published separately, one entry at a time. As a result, action is used here
116 * on a per-entry basis.
117 */
publishInputEventEntries(const std::vector<InputEventEntry> & entries)118 void TouchResamplingTest::publishInputEventEntries(const std::vector<InputEventEntry>& entries) {
119 for (const InputEventEntry& entry : entries) {
120 publishSimpleMotionEvent(entry.action, entry.eventTime.count(), entry.pointers);
121 }
122 }
123
124 /**
125 * Inside the publisher, read responses repeatedly until the desired sequence number is returned.
126 *
127 * Sometimes, when you call 'sendFinishedSignal', you would be finishing a batch which is comprised
128 * of several input events. As a result, consumer will generate multiple 'finish' signals on your
129 * behalf.
130 *
131 * In this function, we call 'receiveConsumerResponse' in a loop until the desired sequence number
132 * is returned.
133 */
receiveResponseUntilSequence(uint32_t seq)134 void TouchResamplingTest::receiveResponseUntilSequence(uint32_t seq) {
135 size_t consumedEvents = 0;
136 while (consumedEvents < 100) {
137 android::base::Result<InputPublisher::ConsumerResponse> response =
138 mPublisher->receiveConsumerResponse();
139 ASSERT_TRUE(response.ok());
140 ASSERT_TRUE(std::holds_alternative<InputPublisher::Finished>(*response));
141 const InputPublisher::Finished& finish = std::get<InputPublisher::Finished>(*response);
142 ASSERT_TRUE(finish.handled)
143 << "publisher receiveFinishedSignal should have set handled to consumer's reply";
144 if (finish.seq == seq) {
145 return;
146 }
147 consumedEvents++;
148 }
149 FAIL() << "Got " << consumedEvents << "events, but still no event with seq=" << seq;
150 }
151
152 /**
153 * All entries are compared against a single MotionEvent, but the same data structure
154 * InputEventEntry is used here for simpler code. As a result, the entire array of InputEventEntry
155 * must contain identical values for the action field.
156 */
consumeInputEventEntries(const std::vector<InputEventEntry> & entries,std::chrono::nanoseconds frameTime)157 void TouchResamplingTest::consumeInputEventEntries(const std::vector<InputEventEntry>& entries,
158 std::chrono::nanoseconds frameTime) {
159 ASSERT_GE(entries.size(), 1U) << "Must have at least 1 InputEventEntry to compare against";
160
161 uint32_t consumeSeq;
162 InputEvent* event;
163
164 status_t status = mConsumer->consume(&mEventFactory, /*consumeBatches=*/true, frameTime.count(),
165 &consumeSeq, &event);
166 ASSERT_EQ(OK, status);
167 MotionEvent* motionEvent = static_cast<MotionEvent*>(event);
168
169 ASSERT_EQ(entries.size() - 1, motionEvent->getHistorySize());
170 for (size_t i = 0; i < entries.size(); i++) { // most recent sample is last
171 SCOPED_TRACE(i);
172 const InputEventEntry& entry = entries[i];
173 ASSERT_EQ(entry.action, motionEvent->getAction());
174 ASSERT_EQ(entry.eventTime.count(), motionEvent->getHistoricalEventTime(i));
175 ASSERT_EQ(entry.pointers.size(), motionEvent->getPointerCount());
176
177 for (size_t p = 0; p < motionEvent->getPointerCount(); p++) {
178 SCOPED_TRACE(p);
179 // The pointers can be in any order, both in MotionEvent as well as InputEventEntry
180 ssize_t motionEventPointerIndex = motionEvent->findPointerIndex(entry.pointers[p].id);
181 ASSERT_GE(motionEventPointerIndex, 0) << "Pointer must be present in MotionEvent";
182 ASSERT_EQ(entry.pointers[p].x,
183 motionEvent->getHistoricalAxisValue(AMOTION_EVENT_AXIS_X,
184 motionEventPointerIndex, i));
185 ASSERT_EQ(entry.pointers[p].x,
186 motionEvent->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_X,
187 motionEventPointerIndex, i));
188 ASSERT_EQ(entry.pointers[p].y,
189 motionEvent->getHistoricalAxisValue(AMOTION_EVENT_AXIS_Y,
190 motionEventPointerIndex, i));
191 ASSERT_EQ(entry.pointers[p].y,
192 motionEvent->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y,
193 motionEventPointerIndex, i));
194 ASSERT_EQ(entry.pointers[p].isResampled,
195 motionEvent->isResampled(motionEventPointerIndex, i));
196 }
197 }
198
199 status = mConsumer->sendFinishedSignal(consumeSeq, true);
200 ASSERT_EQ(OK, status);
201
202 receiveResponseUntilSequence(consumeSeq);
203 }
204
205 /**
206 * Timeline
207 * ---------+------------------+------------------+--------+-----------------+----------------------
208 * 0 ms 10 ms 20 ms 25 ms 35 ms
209 * ACTION_DOWN ACTION_MOVE ACTION_MOVE ^ ^
210 * | |
211 * resampled value |
212 * frameTime
213 * Typically, the prediction is made for time frameTime - RESAMPLE_LATENCY, or 30 ms in this case
214 * However, that would be 10 ms later than the last real sample (which came in at 20 ms).
215 * Therefore, the resampling should happen at 20 ms + RESAMPLE_MAX_PREDICTION = 28 ms.
216 * In this situation, though, resample time is further limited by taking half of the difference
217 * between the last two real events, which would put this time at:
218 * 20 ms + (20 ms - 10 ms) / 2 = 25 ms.
219 */
TEST_F(TouchResamplingTest,EventIsResampled)220 TEST_F(TouchResamplingTest, EventIsResampled) {
221 std::chrono::nanoseconds frameTime;
222 std::vector<InputEventEntry> entries, expectedEntries;
223
224 // Initial ACTION_DOWN should be separate, because the first consume event will only return
225 // InputEvent with a single action.
226 entries = {
227 // id x y
228 {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
229 };
230 publishInputEventEntries(entries);
231 frameTime = 5ms;
232 expectedEntries = {
233 // id x y
234 {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
235 };
236 consumeInputEventEntries(expectedEntries, frameTime);
237
238 // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
239 entries = {
240 // id x y
241 {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
242 {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
243 };
244 publishInputEventEntries(entries);
245 frameTime = 35ms;
246 expectedEntries = {
247 // id x y
248 {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
249 {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
250 {25ms, {{0, 35, 30, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE},
251 };
252 consumeInputEventEntries(expectedEntries, frameTime);
253 }
254
255 /**
256 * Same as above test, but use pointer id=1 instead of 0 to make sure that system does not
257 * have these hardcoded.
258 */
TEST_F(TouchResamplingTest,EventIsResampledWithDifferentId)259 TEST_F(TouchResamplingTest, EventIsResampledWithDifferentId) {
260 std::chrono::nanoseconds frameTime;
261 std::vector<InputEventEntry> entries, expectedEntries;
262
263 // Initial ACTION_DOWN should be separate, because the first consume event will only return
264 // InputEvent with a single action.
265 entries = {
266 // id x y
267 {0ms, {{1, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
268 };
269 publishInputEventEntries(entries);
270 frameTime = 5ms;
271 expectedEntries = {
272 // id x y
273 {0ms, {{1, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
274 };
275 consumeInputEventEntries(expectedEntries, frameTime);
276
277 // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
278 entries = {
279 // id x y
280 {10ms, {{1, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
281 {20ms, {{1, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
282 };
283 publishInputEventEntries(entries);
284 frameTime = 35ms;
285 expectedEntries = {
286 // id x y
287 {10ms, {{1, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
288 {20ms, {{1, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
289 {25ms, {{1, 35, 30, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE},
290 };
291 consumeInputEventEntries(expectedEntries, frameTime);
292 }
293
294 /**
295 * Event should not be resampled when sample time is equal to event time.
296 */
TEST_F(TouchResamplingTest,SampleTimeEqualsEventTime)297 TEST_F(TouchResamplingTest, SampleTimeEqualsEventTime) {
298 std::chrono::nanoseconds frameTime;
299 std::vector<InputEventEntry> entries, expectedEntries;
300
301 // Initial ACTION_DOWN should be separate, because the first consume event will only return
302 // InputEvent with a single action.
303 entries = {
304 // id x y
305 {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
306 };
307 publishInputEventEntries(entries);
308 frameTime = 5ms;
309 expectedEntries = {
310 // id x y
311 {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
312 };
313 consumeInputEventEntries(expectedEntries, frameTime);
314
315 // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
316 entries = {
317 // id x y
318 {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
319 {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
320 };
321 publishInputEventEntries(entries);
322 frameTime = 20ms + 5ms /*RESAMPLE_LATENCY*/;
323 expectedEntries = {
324 // id x y
325 {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
326 {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
327 // no resampled event because the time of resample falls exactly on the existing event
328 };
329 consumeInputEventEntries(expectedEntries, frameTime);
330 }
331
332 /**
333 * Once we send a resampled value to the app, we should continue to "lie" if the pointer
334 * does not move. So, if the pointer keeps the same coordinates, resampled value should continue
335 * to be used.
336 */
TEST_F(TouchResamplingTest,ResampledValueIsUsedForIdenticalCoordinates)337 TEST_F(TouchResamplingTest, ResampledValueIsUsedForIdenticalCoordinates) {
338 std::chrono::nanoseconds frameTime;
339 std::vector<InputEventEntry> entries, expectedEntries;
340
341 // Initial ACTION_DOWN should be separate, because the first consume event will only return
342 // InputEvent with a single action.
343 entries = {
344 // id x y
345 {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
346 };
347 publishInputEventEntries(entries);
348 frameTime = 5ms;
349 expectedEntries = {
350 // id x y
351 {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
352 };
353 consumeInputEventEntries(expectedEntries, frameTime);
354
355 // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
356 entries = {
357 // id x y
358 {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
359 {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
360 };
361 publishInputEventEntries(entries);
362 frameTime = 35ms;
363 expectedEntries = {
364 // id x y
365 {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
366 {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
367 {25ms, {{0, 35, 30, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE},
368 };
369 consumeInputEventEntries(expectedEntries, frameTime);
370
371 // Coordinate value 30 has been resampled to 35. When a new event comes in with value 30 again,
372 // the system should still report 35.
373 entries = {
374 // id x y
375 {40ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
376 };
377 publishInputEventEntries(entries);
378 frameTime = 45ms + 5ms /*RESAMPLE_LATENCY*/;
379 expectedEntries = {
380 // id x y
381 {40ms,
382 {{0, 35, 30, .isResampled = true}},
383 AMOTION_EVENT_ACTION_MOVE}, // original event, rewritten
384 {45ms,
385 {{0, 35, 30, .isResampled = true}},
386 AMOTION_EVENT_ACTION_MOVE}, // resampled event, rewritten
387 };
388 consumeInputEventEntries(expectedEntries, frameTime);
389 }
390
TEST_F(TouchResamplingTest,OldEventReceivedAfterResampleOccurs)391 TEST_F(TouchResamplingTest, OldEventReceivedAfterResampleOccurs) {
392 std::chrono::nanoseconds frameTime;
393 std::vector<InputEventEntry> entries, expectedEntries;
394
395 // Initial ACTION_DOWN should be separate, because the first consume event will only return
396 // InputEvent with a single action.
397 entries = {
398 // id x y
399 {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
400 };
401 publishInputEventEntries(entries);
402 frameTime = 5ms;
403 expectedEntries = {
404 // id x y
405 {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
406 };
407 consumeInputEventEntries(expectedEntries, frameTime);
408
409 // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
410 entries = {
411 // id x y
412 {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
413 {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
414 };
415 publishInputEventEntries(entries);
416 frameTime = 35ms;
417 expectedEntries = {
418 // id x y
419 {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
420 {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
421 {25ms, {{0, 35, 30, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE},
422 };
423 consumeInputEventEntries(expectedEntries, frameTime);
424 // Above, the resampled event is at 25ms rather than at 30 ms = 35ms - RESAMPLE_LATENCY
425 // because we are further bound by how far we can extrapolate by the "last time delta".
426 // That's 50% of (20 ms - 10ms) => 5ms. So we can't predict more than 5 ms into the future
427 // from the event at 20ms, which is why the resampled event is at t = 25 ms.
428
429 // We resampled the event to 25 ms. Now, an older 'real' event comes in.
430 entries = {
431 // id x y
432 {24ms, {{0, 40, 30}}, AMOTION_EVENT_ACTION_MOVE},
433 };
434 publishInputEventEntries(entries);
435 frameTime = 50ms;
436 expectedEntries = {
437 // id x y
438 {24ms,
439 {{0, 35, 30, .isResampled = true}},
440 AMOTION_EVENT_ACTION_MOVE}, // original event, rewritten
441 {26ms,
442 {{0, 45, 30, .isResampled = true}},
443 AMOTION_EVENT_ACTION_MOVE}, // resampled event, rewritten
444 };
445 consumeInputEventEntries(expectedEntries, frameTime);
446 }
447
TEST_F(TouchResamplingTest,TwoPointersAreResampledIndependently)448 TEST_F(TouchResamplingTest, TwoPointersAreResampledIndependently) {
449 std::chrono::nanoseconds frameTime;
450 std::vector<InputEventEntry> entries, expectedEntries;
451
452 // full action for when a pointer with id=1 appears (some other pointer must already be present)
453 constexpr int32_t actionPointer1Down =
454 AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
455
456 // full action for when a pointer with id=0 disappears (some other pointer must still remain)
457 constexpr int32_t actionPointer0Up =
458 AMOTION_EVENT_ACTION_POINTER_UP + (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
459
460 // Initial ACTION_DOWN should be separate, because the first consume event will only return
461 // InputEvent with a single action.
462 entries = {
463 // id x y
464 {0ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_DOWN},
465 };
466 publishInputEventEntries(entries);
467 frameTime = 5ms;
468 expectedEntries = {
469 // id x y
470 {0ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_DOWN},
471 };
472 consumeInputEventEntries(expectedEntries, frameTime);
473
474 entries = {
475 // id x y
476 {10ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_MOVE},
477 };
478 publishInputEventEntries(entries);
479 frameTime = 10ms + 5ms /*RESAMPLE_LATENCY*/;
480 expectedEntries = {
481 // id x y
482 {10ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_MOVE},
483 // no resampled value because frameTime - RESAMPLE_LATENCY == eventTime
484 };
485 consumeInputEventEntries(expectedEntries, frameTime);
486
487 // Second pointer id=1 appears
488 entries = {
489 // id x y
490 {15ms, {{0, 100, 100}, {1, 500, 500}}, actionPointer1Down},
491 };
492 publishInputEventEntries(entries);
493 frameTime = 20ms + 5ms /*RESAMPLE_LATENCY*/;
494 expectedEntries = {
495 // id x y
496 {15ms, {{0, 100, 100}, {1, 500, 500}}, actionPointer1Down},
497 // no resampled value because frameTime - RESAMPLE_LATENCY == eventTime
498 };
499 consumeInputEventEntries(expectedEntries, frameTime);
500
501 // Both pointers move
502 entries = {
503 // id x y
504 {30ms, {{0, 100, 100}, {1, 500, 500}}, AMOTION_EVENT_ACTION_MOVE},
505 {40ms, {{0, 120, 120}, {1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE},
506 };
507 publishInputEventEntries(entries);
508 frameTime = 45ms + 5ms /*RESAMPLE_LATENCY*/;
509 expectedEntries = {
510 // id x y
511 {30ms, {{0, 100, 100}, {1, 500, 500}}, AMOTION_EVENT_ACTION_MOVE},
512 {40ms, {{0, 120, 120}, {1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE},
513 {45ms,
514 {{0, 130, 130, .isResampled = true}, {1, 650, 650, .isResampled = true}},
515 AMOTION_EVENT_ACTION_MOVE},
516 };
517 consumeInputEventEntries(expectedEntries, frameTime);
518
519 // Both pointers move again
520 entries = {
521 // id x y
522 {60ms, {{0, 120, 120}, {1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE},
523 {70ms, {{0, 130, 130}, {1, 700, 700}}, AMOTION_EVENT_ACTION_MOVE},
524 };
525 publishInputEventEntries(entries);
526 frameTime = 75ms + 5ms /*RESAMPLE_LATENCY*/;
527 /**
528 * The sample at t = 60, pointer id 0 is not equal to 120, because this value of 120 was
529 * received twice, and resampled to 130. So if we already reported it as "130", we continue
530 * to report it as such. Similar with pointer id 1.
531 */
532 expectedEntries = {
533 {60ms,
534 {{0, 130, 130, .isResampled = true}, // not 120! because it matches previous real event
535 {1, 650, 650, .isResampled = true}},
536 AMOTION_EVENT_ACTION_MOVE},
537 {70ms, {{0, 130, 130}, {1, 700, 700}}, AMOTION_EVENT_ACTION_MOVE},
538 {75ms,
539 {{0, 135, 135, .isResampled = true}, {1, 750, 750, .isResampled = true}},
540 AMOTION_EVENT_ACTION_MOVE},
541 };
542 consumeInputEventEntries(expectedEntries, frameTime);
543
544 // First pointer id=0 leaves the screen
545 entries = {
546 // id x y
547 {80ms, {{1, 600, 600}}, actionPointer0Up},
548 };
549 publishInputEventEntries(entries);
550 frameTime = 90ms;
551 expectedEntries = {
552 // id x y
553 {80ms, {{1, 600, 600}}, actionPointer0Up},
554 // no resampled event for ACTION_POINTER_UP
555 };
556 consumeInputEventEntries(expectedEntries, frameTime);
557
558 // Remaining pointer id=1 is still present, but doesn't move
559 entries = {
560 // id x y
561 {90ms, {{1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE},
562 };
563 publishInputEventEntries(entries);
564 frameTime = 100ms;
565 expectedEntries = {
566 // id x y
567 {90ms, {{1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE},
568 /**
569 * The latest event with ACTION_MOVE was at t = 70, coord = 700.
570 * Use that value for resampling here: (600 - 700) / (90 - 70) * 5 + 600
571 */
572 {95ms, {{1, 575, 575, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE},
573 };
574 consumeInputEventEntries(expectedEntries, frameTime);
575 }
576
577 } // namespace android
578