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1 /*
2  * Copyright (C) 2022 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "TestHelpers.h"
18 
19 #include <chrono>
20 #include <vector>
21 
22 #include <attestation/HmacKeyManager.h>
23 #include <gtest/gtest.h>
24 #include <input/InputTransport.h>
25 
26 using namespace std::chrono_literals;
27 
28 namespace android {
29 
30 struct Pointer {
31     int32_t id;
32     float x;
33     float y;
34     bool isResampled = false;
35 };
36 
37 struct InputEventEntry {
38     std::chrono::nanoseconds eventTime;
39     std::vector<Pointer> pointers;
40     int32_t action;
41 };
42 
43 class TouchResamplingTest : public testing::Test {
44 protected:
45     std::unique_ptr<InputPublisher> mPublisher;
46     std::unique_ptr<InputConsumer> mConsumer;
47     PreallocatedInputEventFactory mEventFactory;
48 
49     uint32_t mSeq = 1;
50 
SetUp()51     void SetUp() override {
52         std::unique_ptr<InputChannel> serverChannel, clientChannel;
53         status_t result =
54                 InputChannel::openInputChannelPair("channel name", serverChannel, clientChannel);
55         ASSERT_EQ(OK, result);
56 
57         mPublisher = std::make_unique<InputPublisher>(std::move(serverChannel));
58         mConsumer = std::make_unique<InputConsumer>(std::move(clientChannel),
59                                                     /*enableTouchResampling=*/true);
60     }
61 
62     status_t publishSimpleMotionEventWithCoords(int32_t action, nsecs_t eventTime,
63                                                 const std::vector<PointerProperties>& properties,
64                                                 const std::vector<PointerCoords>& coords);
65     void publishSimpleMotionEvent(int32_t action, nsecs_t eventTime,
66                                   const std::vector<Pointer>& pointers);
67     void publishInputEventEntries(const std::vector<InputEventEntry>& entries);
68     void consumeInputEventEntries(const std::vector<InputEventEntry>& entries,
69                                   std::chrono::nanoseconds frameTime);
70     void receiveResponseUntilSequence(uint32_t seq);
71 };
72 
publishSimpleMotionEventWithCoords(int32_t action,nsecs_t eventTime,const std::vector<PointerProperties> & properties,const std::vector<PointerCoords> & coords)73 status_t TouchResamplingTest::publishSimpleMotionEventWithCoords(
74         int32_t action, nsecs_t eventTime, const std::vector<PointerProperties>& properties,
75         const std::vector<PointerCoords>& coords) {
76     const ui::Transform identityTransform;
77     const nsecs_t downTime = 0;
78 
79     if (action == AMOTION_EVENT_ACTION_DOWN && eventTime != 0) {
80         ADD_FAILURE() << "Downtime should be equal to 0 (hardcoded for convenience)";
81     }
82     return mPublisher->publishMotionEvent(mSeq++, InputEvent::nextId(), /*deviceId=*/1,
83                                           AINPUT_SOURCE_TOUCHSCREEN, /*displayId=*/0, INVALID_HMAC,
84                                           action, /*actionButton=*/0, /*flags=*/0, /*edgeFlags=*/0,
85                                           AMETA_NONE, /*buttonState=*/0, MotionClassification::NONE,
86                                           identityTransform, /*xPrecision=*/0, /*yPrecision=*/0,
87                                           AMOTION_EVENT_INVALID_CURSOR_POSITION,
88                                           AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform,
89                                           downTime, eventTime, properties.size(), properties.data(),
90                                           coords.data());
91 }
92 
publishSimpleMotionEvent(int32_t action,nsecs_t eventTime,const std::vector<Pointer> & pointers)93 void TouchResamplingTest::publishSimpleMotionEvent(int32_t action, nsecs_t eventTime,
94                                                    const std::vector<Pointer>& pointers) {
95     std::vector<PointerProperties> properties;
96     std::vector<PointerCoords> coords;
97 
98     for (const Pointer& pointer : pointers) {
99         properties.push_back({});
100         properties.back().clear();
101         properties.back().id = pointer.id;
102         properties.back().toolType = ToolType::FINGER;
103 
104         coords.push_back({});
105         coords.back().clear();
106         coords.back().setAxisValue(AMOTION_EVENT_AXIS_X, pointer.x);
107         coords.back().setAxisValue(AMOTION_EVENT_AXIS_Y, pointer.y);
108     }
109 
110     status_t result = publishSimpleMotionEventWithCoords(action, eventTime, properties, coords);
111     ASSERT_EQ(OK, result);
112 }
113 
114 /**
115  * Each entry is published separately, one entry at a time. As a result, action is used here
116  * on a per-entry basis.
117  */
publishInputEventEntries(const std::vector<InputEventEntry> & entries)118 void TouchResamplingTest::publishInputEventEntries(const std::vector<InputEventEntry>& entries) {
119     for (const InputEventEntry& entry : entries) {
120         publishSimpleMotionEvent(entry.action, entry.eventTime.count(), entry.pointers);
121     }
122 }
123 
124 /**
125  * Inside the publisher, read responses repeatedly until the desired sequence number is returned.
126  *
127  * Sometimes, when you call 'sendFinishedSignal', you would be finishing a batch which is comprised
128  * of several input events. As a result, consumer will generate multiple 'finish' signals on your
129  * behalf.
130  *
131  * In this function, we call 'receiveConsumerResponse' in a loop until the desired sequence number
132  * is returned.
133  */
receiveResponseUntilSequence(uint32_t seq)134 void TouchResamplingTest::receiveResponseUntilSequence(uint32_t seq) {
135     size_t consumedEvents = 0;
136     while (consumedEvents < 100) {
137         android::base::Result<InputPublisher::ConsumerResponse> response =
138                 mPublisher->receiveConsumerResponse();
139         ASSERT_TRUE(response.ok());
140         ASSERT_TRUE(std::holds_alternative<InputPublisher::Finished>(*response));
141         const InputPublisher::Finished& finish = std::get<InputPublisher::Finished>(*response);
142         ASSERT_TRUE(finish.handled)
143                 << "publisher receiveFinishedSignal should have set handled to consumer's reply";
144         if (finish.seq == seq) {
145             return;
146         }
147         consumedEvents++;
148     }
149     FAIL() << "Got " << consumedEvents << "events, but still no event with seq=" << seq;
150 }
151 
152 /**
153  * All entries are compared against a single MotionEvent, but the same data structure
154  * InputEventEntry is used here for simpler code. As a result, the entire array of InputEventEntry
155  * must contain identical values for the action field.
156  */
consumeInputEventEntries(const std::vector<InputEventEntry> & entries,std::chrono::nanoseconds frameTime)157 void TouchResamplingTest::consumeInputEventEntries(const std::vector<InputEventEntry>& entries,
158                                                    std::chrono::nanoseconds frameTime) {
159     ASSERT_GE(entries.size(), 1U) << "Must have at least 1 InputEventEntry to compare against";
160 
161     uint32_t consumeSeq;
162     InputEvent* event;
163 
164     status_t status = mConsumer->consume(&mEventFactory, /*consumeBatches=*/true, frameTime.count(),
165                                          &consumeSeq, &event);
166     ASSERT_EQ(OK, status);
167     MotionEvent* motionEvent = static_cast<MotionEvent*>(event);
168 
169     ASSERT_EQ(entries.size() - 1, motionEvent->getHistorySize());
170     for (size_t i = 0; i < entries.size(); i++) { // most recent sample is last
171         SCOPED_TRACE(i);
172         const InputEventEntry& entry = entries[i];
173         ASSERT_EQ(entry.action, motionEvent->getAction());
174         ASSERT_EQ(entry.eventTime.count(), motionEvent->getHistoricalEventTime(i));
175         ASSERT_EQ(entry.pointers.size(), motionEvent->getPointerCount());
176 
177         for (size_t p = 0; p < motionEvent->getPointerCount(); p++) {
178             SCOPED_TRACE(p);
179             // The pointers can be in any order, both in MotionEvent as well as InputEventEntry
180             ssize_t motionEventPointerIndex = motionEvent->findPointerIndex(entry.pointers[p].id);
181             ASSERT_GE(motionEventPointerIndex, 0) << "Pointer must be present in MotionEvent";
182             ASSERT_EQ(entry.pointers[p].x,
183                       motionEvent->getHistoricalAxisValue(AMOTION_EVENT_AXIS_X,
184                                                           motionEventPointerIndex, i));
185             ASSERT_EQ(entry.pointers[p].x,
186                       motionEvent->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_X,
187                                                              motionEventPointerIndex, i));
188             ASSERT_EQ(entry.pointers[p].y,
189                       motionEvent->getHistoricalAxisValue(AMOTION_EVENT_AXIS_Y,
190                                                           motionEventPointerIndex, i));
191             ASSERT_EQ(entry.pointers[p].y,
192                       motionEvent->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y,
193                                                              motionEventPointerIndex, i));
194             ASSERT_EQ(entry.pointers[p].isResampled,
195                       motionEvent->isResampled(motionEventPointerIndex, i));
196         }
197     }
198 
199     status = mConsumer->sendFinishedSignal(consumeSeq, true);
200     ASSERT_EQ(OK, status);
201 
202     receiveResponseUntilSequence(consumeSeq);
203 }
204 
205 /**
206  * Timeline
207  * ---------+------------------+------------------+--------+-----------------+----------------------
208  *          0 ms               10 ms              20 ms    25 ms            35 ms
209  *          ACTION_DOWN       ACTION_MOVE      ACTION_MOVE  ^                ^
210  *                                                          |                |
211  *                                                         resampled value   |
212  *                                                                          frameTime
213  * Typically, the prediction is made for time frameTime - RESAMPLE_LATENCY, or 30 ms in this case
214  * However, that would be 10 ms later than the last real sample (which came in at 20 ms).
215  * Therefore, the resampling should happen at 20 ms + RESAMPLE_MAX_PREDICTION = 28 ms.
216  * In this situation, though, resample time is further limited by taking half of the difference
217  * between the last two real events, which would put this time at:
218  * 20 ms + (20 ms - 10 ms) / 2 = 25 ms.
219  */
TEST_F(TouchResamplingTest,EventIsResampled)220 TEST_F(TouchResamplingTest, EventIsResampled) {
221     std::chrono::nanoseconds frameTime;
222     std::vector<InputEventEntry> entries, expectedEntries;
223 
224     // Initial ACTION_DOWN should be separate, because the first consume event will only return
225     // InputEvent with a single action.
226     entries = {
227             //      id  x   y
228             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
229     };
230     publishInputEventEntries(entries);
231     frameTime = 5ms;
232     expectedEntries = {
233             //      id  x   y
234             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
235     };
236     consumeInputEventEntries(expectedEntries, frameTime);
237 
238     // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
239     entries = {
240             //      id  x   y
241             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
242             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
243     };
244     publishInputEventEntries(entries);
245     frameTime = 35ms;
246     expectedEntries = {
247             //      id  x   y
248             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
249             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
250             {25ms, {{0, 35, 30, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE},
251     };
252     consumeInputEventEntries(expectedEntries, frameTime);
253 }
254 
255 /**
256  * Same as above test, but use pointer id=1 instead of 0 to make sure that system does not
257  * have these hardcoded.
258  */
TEST_F(TouchResamplingTest,EventIsResampledWithDifferentId)259 TEST_F(TouchResamplingTest, EventIsResampledWithDifferentId) {
260     std::chrono::nanoseconds frameTime;
261     std::vector<InputEventEntry> entries, expectedEntries;
262 
263     // Initial ACTION_DOWN should be separate, because the first consume event will only return
264     // InputEvent with a single action.
265     entries = {
266             //      id  x   y
267             {0ms, {{1, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
268     };
269     publishInputEventEntries(entries);
270     frameTime = 5ms;
271     expectedEntries = {
272             //      id  x   y
273             {0ms, {{1, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
274     };
275     consumeInputEventEntries(expectedEntries, frameTime);
276 
277     // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
278     entries = {
279             //      id  x   y
280             {10ms, {{1, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
281             {20ms, {{1, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
282     };
283     publishInputEventEntries(entries);
284     frameTime = 35ms;
285     expectedEntries = {
286             //      id  x   y
287             {10ms, {{1, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
288             {20ms, {{1, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
289             {25ms, {{1, 35, 30, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE},
290     };
291     consumeInputEventEntries(expectedEntries, frameTime);
292 }
293 
294 /**
295  * Event should not be resampled when sample time is equal to event time.
296  */
TEST_F(TouchResamplingTest,SampleTimeEqualsEventTime)297 TEST_F(TouchResamplingTest, SampleTimeEqualsEventTime) {
298     std::chrono::nanoseconds frameTime;
299     std::vector<InputEventEntry> entries, expectedEntries;
300 
301     // Initial ACTION_DOWN should be separate, because the first consume event will only return
302     // InputEvent with a single action.
303     entries = {
304             //      id  x   y
305             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
306     };
307     publishInputEventEntries(entries);
308     frameTime = 5ms;
309     expectedEntries = {
310             //      id  x   y
311             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
312     };
313     consumeInputEventEntries(expectedEntries, frameTime);
314 
315     // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
316     entries = {
317             //      id  x   y
318             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
319             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
320     };
321     publishInputEventEntries(entries);
322     frameTime = 20ms + 5ms /*RESAMPLE_LATENCY*/;
323     expectedEntries = {
324             //      id  x   y
325             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
326             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
327             // no resampled event because the time of resample falls exactly on the existing event
328     };
329     consumeInputEventEntries(expectedEntries, frameTime);
330 }
331 
332 /**
333  * Once we send a resampled value to the app, we should continue to "lie" if the pointer
334  * does not move. So, if the pointer keeps the same coordinates, resampled value should continue
335  * to be used.
336  */
TEST_F(TouchResamplingTest,ResampledValueIsUsedForIdenticalCoordinates)337 TEST_F(TouchResamplingTest, ResampledValueIsUsedForIdenticalCoordinates) {
338     std::chrono::nanoseconds frameTime;
339     std::vector<InputEventEntry> entries, expectedEntries;
340 
341     // Initial ACTION_DOWN should be separate, because the first consume event will only return
342     // InputEvent with a single action.
343     entries = {
344             //      id  x   y
345             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
346     };
347     publishInputEventEntries(entries);
348     frameTime = 5ms;
349     expectedEntries = {
350             //      id  x   y
351             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
352     };
353     consumeInputEventEntries(expectedEntries, frameTime);
354 
355     // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
356     entries = {
357             //      id  x   y
358             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
359             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
360     };
361     publishInputEventEntries(entries);
362     frameTime = 35ms;
363     expectedEntries = {
364             //      id  x   y
365             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
366             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
367             {25ms, {{0, 35, 30, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE},
368     };
369     consumeInputEventEntries(expectedEntries, frameTime);
370 
371     // Coordinate value 30 has been resampled to 35. When a new event comes in with value 30 again,
372     // the system should still report 35.
373     entries = {
374             //      id  x   y
375             {40ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
376     };
377     publishInputEventEntries(entries);
378     frameTime = 45ms + 5ms /*RESAMPLE_LATENCY*/;
379     expectedEntries = {
380             //      id  x   y
381             {40ms,
382              {{0, 35, 30, .isResampled = true}},
383              AMOTION_EVENT_ACTION_MOVE}, // original event, rewritten
384             {45ms,
385              {{0, 35, 30, .isResampled = true}},
386              AMOTION_EVENT_ACTION_MOVE}, // resampled event, rewritten
387     };
388     consumeInputEventEntries(expectedEntries, frameTime);
389 }
390 
TEST_F(TouchResamplingTest,OldEventReceivedAfterResampleOccurs)391 TEST_F(TouchResamplingTest, OldEventReceivedAfterResampleOccurs) {
392     std::chrono::nanoseconds frameTime;
393     std::vector<InputEventEntry> entries, expectedEntries;
394 
395     // Initial ACTION_DOWN should be separate, because the first consume event will only return
396     // InputEvent with a single action.
397     entries = {
398             //      id  x   y
399             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
400     };
401     publishInputEventEntries(entries);
402     frameTime = 5ms;
403     expectedEntries = {
404             //      id  x   y
405             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN},
406     };
407     consumeInputEventEntries(expectedEntries, frameTime);
408 
409     // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
410     entries = {
411             //      id  x   y
412             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
413             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
414     };
415     publishInputEventEntries(entries);
416     frameTime = 35ms;
417     expectedEntries = {
418             //      id  x   y
419             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE},
420             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE},
421             {25ms, {{0, 35, 30, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE},
422     };
423     consumeInputEventEntries(expectedEntries, frameTime);
424     // Above, the resampled event is at 25ms rather than at 30 ms = 35ms - RESAMPLE_LATENCY
425     // because we are further bound by how far we can extrapolate by the "last time delta".
426     // That's 50% of (20 ms - 10ms) => 5ms. So we can't predict more than 5 ms into the future
427     // from the event at 20ms, which is why the resampled event is at t = 25 ms.
428 
429     // We resampled the event to 25 ms. Now, an older 'real' event comes in.
430     entries = {
431             //      id  x   y
432             {24ms, {{0, 40, 30}}, AMOTION_EVENT_ACTION_MOVE},
433     };
434     publishInputEventEntries(entries);
435     frameTime = 50ms;
436     expectedEntries = {
437             //      id  x   y
438             {24ms,
439              {{0, 35, 30, .isResampled = true}},
440              AMOTION_EVENT_ACTION_MOVE}, // original event, rewritten
441             {26ms,
442              {{0, 45, 30, .isResampled = true}},
443              AMOTION_EVENT_ACTION_MOVE}, // resampled event, rewritten
444     };
445     consumeInputEventEntries(expectedEntries, frameTime);
446 }
447 
TEST_F(TouchResamplingTest,TwoPointersAreResampledIndependently)448 TEST_F(TouchResamplingTest, TwoPointersAreResampledIndependently) {
449     std::chrono::nanoseconds frameTime;
450     std::vector<InputEventEntry> entries, expectedEntries;
451 
452     // full action for when a pointer with id=1 appears (some other pointer must already be present)
453     constexpr int32_t actionPointer1Down =
454             AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
455 
456     // full action for when a pointer with id=0 disappears (some other pointer must still remain)
457     constexpr int32_t actionPointer0Up =
458             AMOTION_EVENT_ACTION_POINTER_UP + (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
459 
460     // Initial ACTION_DOWN should be separate, because the first consume event will only return
461     // InputEvent with a single action.
462     entries = {
463             //      id  x   y
464             {0ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_DOWN},
465     };
466     publishInputEventEntries(entries);
467     frameTime = 5ms;
468     expectedEntries = {
469             //      id  x   y
470             {0ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_DOWN},
471     };
472     consumeInputEventEntries(expectedEntries, frameTime);
473 
474     entries = {
475             //       id  x   y
476             {10ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_MOVE},
477     };
478     publishInputEventEntries(entries);
479     frameTime = 10ms + 5ms /*RESAMPLE_LATENCY*/;
480     expectedEntries = {
481             //       id  x   y
482             {10ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_MOVE},
483             // no resampled value because frameTime - RESAMPLE_LATENCY == eventTime
484     };
485     consumeInputEventEntries(expectedEntries, frameTime);
486 
487     // Second pointer id=1 appears
488     entries = {
489             //      id  x    y
490             {15ms, {{0, 100, 100}, {1, 500, 500}}, actionPointer1Down},
491     };
492     publishInputEventEntries(entries);
493     frameTime = 20ms + 5ms /*RESAMPLE_LATENCY*/;
494     expectedEntries = {
495             //      id  x    y
496             {15ms, {{0, 100, 100}, {1, 500, 500}}, actionPointer1Down},
497             // no resampled value because frameTime - RESAMPLE_LATENCY == eventTime
498     };
499     consumeInputEventEntries(expectedEntries, frameTime);
500 
501     // Both pointers move
502     entries = {
503             //      id  x    y
504             {30ms, {{0, 100, 100}, {1, 500, 500}}, AMOTION_EVENT_ACTION_MOVE},
505             {40ms, {{0, 120, 120}, {1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE},
506     };
507     publishInputEventEntries(entries);
508     frameTime = 45ms + 5ms /*RESAMPLE_LATENCY*/;
509     expectedEntries = {
510             //      id  x    y
511             {30ms, {{0, 100, 100}, {1, 500, 500}}, AMOTION_EVENT_ACTION_MOVE},
512             {40ms, {{0, 120, 120}, {1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE},
513             {45ms,
514              {{0, 130, 130, .isResampled = true}, {1, 650, 650, .isResampled = true}},
515              AMOTION_EVENT_ACTION_MOVE},
516     };
517     consumeInputEventEntries(expectedEntries, frameTime);
518 
519     // Both pointers move again
520     entries = {
521             //      id  x    y
522             {60ms, {{0, 120, 120}, {1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE},
523             {70ms, {{0, 130, 130}, {1, 700, 700}}, AMOTION_EVENT_ACTION_MOVE},
524     };
525     publishInputEventEntries(entries);
526     frameTime = 75ms + 5ms /*RESAMPLE_LATENCY*/;
527     /**
528      * The sample at t = 60, pointer id 0 is not equal to 120, because this value of 120 was
529      * received twice, and resampled to 130. So if we already reported it as "130", we continue
530      * to report it as such. Similar with pointer id 1.
531      */
532     expectedEntries = {
533             {60ms,
534              {{0, 130, 130, .isResampled = true}, // not 120! because it matches previous real event
535               {1, 650, 650, .isResampled = true}},
536              AMOTION_EVENT_ACTION_MOVE},
537             {70ms, {{0, 130, 130}, {1, 700, 700}}, AMOTION_EVENT_ACTION_MOVE},
538             {75ms,
539              {{0, 135, 135, .isResampled = true}, {1, 750, 750, .isResampled = true}},
540              AMOTION_EVENT_ACTION_MOVE},
541     };
542     consumeInputEventEntries(expectedEntries, frameTime);
543 
544     // First pointer id=0 leaves the screen
545     entries = {
546             //      id  x    y
547             {80ms, {{1, 600, 600}}, actionPointer0Up},
548     };
549     publishInputEventEntries(entries);
550     frameTime = 90ms;
551     expectedEntries = {
552             //      id  x    y
553             {80ms, {{1, 600, 600}}, actionPointer0Up},
554             // no resampled event for ACTION_POINTER_UP
555     };
556     consumeInputEventEntries(expectedEntries, frameTime);
557 
558     // Remaining pointer id=1 is still present, but doesn't move
559     entries = {
560             //      id  x    y
561             {90ms, {{1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE},
562     };
563     publishInputEventEntries(entries);
564     frameTime = 100ms;
565     expectedEntries = {
566             //      id  x    y
567             {90ms, {{1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE},
568             /**
569              * The latest event with ACTION_MOVE was at t = 70, coord = 700.
570              * Use that value for resampling here: (600 - 700) / (90 - 70) * 5 + 600
571              */
572             {95ms, {{1, 575, 575, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE},
573     };
574     consumeInputEventEntries(expectedEntries, frameTime);
575 }
576 
577 } // namespace android
578