• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /**
18  * @file hardware_buffer.h
19  * @brief API for native hardware buffers.
20  */
21 /**
22  * @defgroup AHardwareBuffer Native Hardware Buffer
23  *
24  * AHardwareBuffer objects represent chunks of memory that can be
25  * accessed by various hardware components in the system. It can be
26  * easily converted to the Java counterpart
27  * android.hardware.HardwareBuffer and passed between processes using
28  * Binder. All operations involving AHardwareBuffer and HardwareBuffer
29  * are zero-copy, i.e., passing AHardwareBuffer to another process
30  * creates a shared view of the same region of memory.
31  *
32  * AHardwareBuffers can be bound to EGL/OpenGL and Vulkan primitives.
33  * For EGL, use the extension function eglGetNativeClientBufferANDROID
34  * to obtain an EGLClientBuffer and pass it directly to
35  * eglCreateImageKHR. Refer to the EGL extensions
36  * EGL_ANDROID_get_native_client_buffer and
37  * EGL_ANDROID_image_native_buffer for more information. In Vulkan,
38  * the contents of the AHardwareBuffer can be accessed as external
39  * memory. See the VK_ANDROID_external_memory_android_hardware_buffer
40  * extension for details.
41  *
42  * @{
43  */
44 
45 #ifndef ANDROID_HARDWARE_BUFFER_H
46 #define ANDROID_HARDWARE_BUFFER_H
47 
48 #include <android/rect.h>
49 #include <inttypes.h>
50 #include <sys/cdefs.h>
51 
52 __BEGIN_DECLS
53 
54 // clang-format off
55 
56 /**
57  * Buffer pixel formats.
58  */
59 enum AHardwareBuffer_Format {
60     /**
61      * Corresponding formats:
62      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
63      *   OpenGL ES: GL_RGBA8
64      */
65     AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM           = 1,
66 
67     /**
68      * 32 bits per pixel, 8 bits per channel format where alpha values are
69      * ignored (always opaque).
70      * Corresponding formats:
71      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
72      *   OpenGL ES: GL_RGB8
73      */
74     AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM           = 2,
75 
76     /**
77      * Corresponding formats:
78      *   Vulkan: VK_FORMAT_R8G8B8_UNORM
79      *   OpenGL ES: GL_RGB8
80      */
81     AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM             = 3,
82 
83     /**
84      * Corresponding formats:
85      *   Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
86      *   OpenGL ES: GL_RGB565
87      */
88     AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM             = 4,
89 
90     /**
91      * Corresponding formats:
92      *   Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
93      *   OpenGL ES: GL_RGBA16F
94      */
95     AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT       = 0x16,
96 
97     /**
98      * Corresponding formats:
99      *   Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
100      *   OpenGL ES: GL_RGB10_A2
101      */
102     AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM        = 0x2b,
103 
104     /**
105      * Opaque binary blob format.
106      * Must have height 1 and one layer, with width equal to the buffer
107      * size in bytes. Corresponds to Vulkan buffers and OpenGL buffer
108      * objects. Can be bound to the latter using GL_EXT_external_buffer.
109      */
110     AHARDWAREBUFFER_FORMAT_BLOB                     = 0x21,
111 
112     /**
113      * Corresponding formats:
114      *   Vulkan: VK_FORMAT_D16_UNORM
115      *   OpenGL ES: GL_DEPTH_COMPONENT16
116      */
117     AHARDWAREBUFFER_FORMAT_D16_UNORM                = 0x30,
118 
119     /**
120      * Corresponding formats:
121      *   Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
122      *   OpenGL ES: GL_DEPTH_COMPONENT24
123      */
124     AHARDWAREBUFFER_FORMAT_D24_UNORM                = 0x31,
125 
126     /**
127      * Corresponding formats:
128      *   Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
129      *   OpenGL ES: GL_DEPTH24_STENCIL8
130      */
131     AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT        = 0x32,
132 
133     /**
134      * Corresponding formats:
135      *   Vulkan: VK_FORMAT_D32_SFLOAT
136      *   OpenGL ES: GL_DEPTH_COMPONENT32F
137      */
138     AHARDWAREBUFFER_FORMAT_D32_FLOAT                = 0x33,
139 
140     /**
141      * Corresponding formats:
142      *   Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
143      *   OpenGL ES: GL_DEPTH32F_STENCIL8
144      */
145     AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT        = 0x34,
146 
147     /**
148      * Corresponding formats:
149      *   Vulkan: VK_FORMAT_S8_UINT
150      *   OpenGL ES: GL_STENCIL_INDEX8
151      */
152     AHARDWAREBUFFER_FORMAT_S8_UINT                  = 0x35,
153 
154     /**
155      * YUV 420 888 format.
156      * Must have an even width and height. Can be accessed in OpenGL
157      * shaders through an external sampler. Does not support mip-maps
158      * cube-maps or multi-layered textures.
159      */
160     AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420             = 0x23,
161 
162     /**
163      * YUV P010 format.
164      * Must have an even width and height. Can be accessed in OpenGL
165      * shaders through an external sampler. Does not support mip-maps
166      * cube-maps or multi-layered textures.
167      */
168     AHARDWAREBUFFER_FORMAT_YCbCr_P010               = 0x36,
169 
170     /**
171      * Corresponding formats:
172      *   Vulkan: VK_FORMAT_R8_UNORM
173      *   OpenGL ES: GR_GL_R8
174      */
175     AHARDWAREBUFFER_FORMAT_R8_UNORM                 = 0x38,
176 
177     /**
178      * Corresponding formats:
179      *   Vulkan: VK_FORMAT_R16_UINT
180      *   OpenGL ES: GL_R16UI
181      */
182     AHARDWAREBUFFER_FORMAT_R16_UINT                 = 0x39,
183 
184     /**
185      * Corresponding formats:
186      *   Vulkan: VK_FORMAT_R16G16_UINT
187      *   OpenGL ES: GL_RG16UI
188      */
189     AHARDWAREBUFFER_FORMAT_R16G16_UINT              = 0x3a,
190 
191     /**
192      * Corresponding formats:
193      *   Vulkan: VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16
194      *   OpenGL ES: N/A
195      */
196     AHARDWAREBUFFER_FORMAT_R10G10B10A10_UNORM       = 0x3b,
197 };
198 
199 /**
200  * Buffer usage flags, specifying how the buffer will be accessed.
201  */
202 enum AHardwareBuffer_UsageFlags {
203     /**
204      * The buffer will never be locked for direct CPU reads using the
205      * AHardwareBuffer_lock() function. Note that reading the buffer
206      * using OpenGL or Vulkan functions or memory mappings is still
207      * allowed.
208      */
209     AHARDWAREBUFFER_USAGE_CPU_READ_NEVER        = 0UL,
210     /**
211      * The buffer will sometimes be locked for direct CPU reads using
212      * the AHardwareBuffer_lock() function. Note that reading the
213      * buffer using OpenGL or Vulkan functions or memory mappings
214      * does not require the presence of this flag.
215      */
216     AHARDWAREBUFFER_USAGE_CPU_READ_RARELY       = 2UL,
217     /**
218      * The buffer will often be locked for direct CPU reads using
219      * the AHardwareBuffer_lock() function. Note that reading the
220      * buffer using OpenGL or Vulkan functions or memory mappings
221      * does not require the presence of this flag.
222      */
223     AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN        = 3UL,
224 
225     /** CPU read value mask. */
226     AHARDWAREBUFFER_USAGE_CPU_READ_MASK         = 0xFUL,
227     /**
228      * The buffer will never be locked for direct CPU writes using the
229      * AHardwareBuffer_lock() function. Note that writing the buffer
230      * using OpenGL or Vulkan functions or memory mappings is still
231      * allowed.
232      */
233     AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER       = 0UL << 4,
234     /**
235      * The buffer will sometimes be locked for direct CPU writes using
236      * the AHardwareBuffer_lock() function. Note that writing the
237      * buffer using OpenGL or Vulkan functions or memory mappings
238      * does not require the presence of this flag.
239      */
240     AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY      = 2UL << 4,
241     /**
242      * The buffer will often be locked for direct CPU writes using
243      * the AHardwareBuffer_lock() function. Note that writing the
244      * buffer using OpenGL or Vulkan functions or memory mappings
245      * does not require the presence of this flag.
246      */
247     AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN       = 3UL << 4,
248     /** CPU write value mask. */
249     AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK        = 0xFUL << 4,
250     /** The buffer will be read from by the GPU as a texture. */
251     AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE     = 1UL << 8,
252     /** The buffer will be written to by the GPU as a framebuffer attachment.*/
253     AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER       = 1UL << 9,
254     /**
255      * The buffer will be written to by the GPU as a framebuffer
256      * attachment.
257      *
258      * Note that the name of this flag is somewhat misleading: it does
259      * not imply that the buffer contains a color format. A buffer with
260      * depth or stencil format that will be used as a framebuffer
261      * attachment should also have this flag. Use the equivalent flag
262      * AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER to avoid this confusion.
263      */
264     AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT      = AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER,
265     /**
266      * The buffer will be used as a composer HAL overlay layer.
267      *
268      * This flag is currently only needed when using ASurfaceTransaction_setBuffer
269      * to set a buffer. In all other cases, the framework adds this flag
270      * internally to buffers that could be presented in a composer overlay.
271      * ASurfaceTransaction_setBuffer is special because it uses buffers allocated
272      * directly through AHardwareBuffer_allocate instead of buffers allocated
273      * by the framework.
274      */
275     AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY      = 1ULL << 11,
276     /**
277      * The buffer is protected from direct CPU access or being read by
278      * non-secure hardware, such as video encoders.
279      *
280      * This flag is incompatible with CPU read and write flags. It is
281      * mainly used when handling DRM video. Refer to the EGL extension
282      * EGL_EXT_protected_content and GL extension
283      * GL_EXT_protected_textures for more information on how these
284      * buffers are expected to behave.
285      */
286     AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT     = 1UL << 14,
287     /** The buffer will be read by a hardware video encoder. */
288     AHARDWAREBUFFER_USAGE_VIDEO_ENCODE          = 1UL << 16,
289     /**
290      * The buffer will be used for direct writes from sensors.
291      * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
292      */
293     AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA    = 1UL << 23,
294     /**
295      * The buffer will be used as a shader storage or uniform buffer object.
296      * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
297      */
298     AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER       = 1UL << 24,
299     /**
300      * The buffer will be used as a cube map texture.
301      * When this flag is present, the buffer must have a layer count
302      * that is a multiple of 6. Note that buffers with this flag must be
303      * bound to OpenGL textures using the extension
304      * GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
305      */
306     AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP          = 1UL << 25,
307     /**
308      * The buffer contains a complete mipmap hierarchy.
309      * Note that buffers with this flag must be bound to OpenGL textures using
310      * the extension GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
311      */
312     AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE   = 1UL << 26,
313 
314     /**
315      * Usage: The buffer is used for front-buffer rendering. When
316      * front-buffering rendering is specified, different usages may adjust their
317      * behavior as a result. For example, when used as GPU_COLOR_OUTPUT the buffer
318      * will behave similar to a single-buffered window. When used with
319      * COMPOSER_OVERLAY, the system will try to prioritize the buffer receiving
320      * an overlay plane & avoid caching it in intermediate composition buffers.
321      */
322     AHARDWAREBUFFER_USAGE_FRONT_BUFFER = 1UL << 32,
323 
324     AHARDWAREBUFFER_USAGE_VENDOR_0  = 1ULL << 28,
325     AHARDWAREBUFFER_USAGE_VENDOR_1  = 1ULL << 29,
326     AHARDWAREBUFFER_USAGE_VENDOR_2  = 1ULL << 30,
327     AHARDWAREBUFFER_USAGE_VENDOR_3  = 1ULL << 31,
328     AHARDWAREBUFFER_USAGE_VENDOR_4  = 1ULL << 48,
329     AHARDWAREBUFFER_USAGE_VENDOR_5  = 1ULL << 49,
330     AHARDWAREBUFFER_USAGE_VENDOR_6  = 1ULL << 50,
331     AHARDWAREBUFFER_USAGE_VENDOR_7  = 1ULL << 51,
332     AHARDWAREBUFFER_USAGE_VENDOR_8  = 1ULL << 52,
333     AHARDWAREBUFFER_USAGE_VENDOR_9  = 1ULL << 53,
334     AHARDWAREBUFFER_USAGE_VENDOR_10 = 1ULL << 54,
335     AHARDWAREBUFFER_USAGE_VENDOR_11 = 1ULL << 55,
336     AHARDWAREBUFFER_USAGE_VENDOR_12 = 1ULL << 56,
337     AHARDWAREBUFFER_USAGE_VENDOR_13 = 1ULL << 57,
338     AHARDWAREBUFFER_USAGE_VENDOR_14 = 1ULL << 58,
339     AHARDWAREBUFFER_USAGE_VENDOR_15 = 1ULL << 59,
340     AHARDWAREBUFFER_USAGE_VENDOR_16 = 1ULL << 60,
341     AHARDWAREBUFFER_USAGE_VENDOR_17 = 1ULL << 61,
342     AHARDWAREBUFFER_USAGE_VENDOR_18 = 1ULL << 62,
343     AHARDWAREBUFFER_USAGE_VENDOR_19 = 1ULL << 63,
344 };
345 
346 /**
347  * Buffer description. Used for allocating new buffers and querying
348  * parameters of existing ones.
349  */
350 typedef struct AHardwareBuffer_Desc {
351     uint32_t width;  ///< Width in pixels.
352     uint32_t height; ///< Height in pixels.
353     /**
354      * Number of images in an image array. AHardwareBuffers with one
355      * layer correspond to regular 2D textures. AHardwareBuffers with
356      * more than layer correspond to texture arrays. If the layer count
357      * is a multiple of 6 and the usage flag
358      * AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP is present, the buffer is
359      * a cube map or a cube map array.
360      */
361     uint32_t layers;
362     uint32_t format; ///< One of AHardwareBuffer_Format.
363     uint64_t usage;  ///< Combination of AHardwareBuffer_UsageFlags.
364     uint32_t stride; ///< Row stride in pixels, ignored for AHardwareBuffer_allocate()
365     uint32_t rfu0;   ///< Initialize to zero, reserved for future use.
366     uint64_t rfu1;   ///< Initialize to zero, reserved for future use.
367 } AHardwareBuffer_Desc;
368 
369 /**
370  * Holds data for a single image plane.
371  */
372 typedef struct AHardwareBuffer_Plane {
373     void*    _Nullable data; ///< Points to first byte in plane
374     uint32_t pixelStride;    ///< Distance in bytes from the color channel of one pixel to the next
375     uint32_t rowStride;      ///< Distance in bytes from the first value of one row of the image to
376                              ///  the first value of the next row.
377 } AHardwareBuffer_Plane;
378 
379 /**
380  * Holds all image planes that contain the pixel data.
381  */
382 typedef struct AHardwareBuffer_Planes {
383     uint32_t              planeCount; ///< Number of distinct planes
384     AHardwareBuffer_Plane planes[4];  ///< Array of image planes
385 } AHardwareBuffer_Planes;
386 
387 /**
388  * Opaque handle for a native hardware buffer.
389  */
390 typedef struct AHardwareBuffer AHardwareBuffer;
391 
392 // clang-format on
393 
394 /**
395  * Allocates a buffer that matches the passed AHardwareBuffer_Desc.
396  *
397  * If allocation succeeds, the buffer can be used according to the
398  * usage flags specified in its description. If a buffer is used in ways
399  * not compatible with its usage flags, the results are undefined and
400  * may include program termination.
401  *
402  * Available since API level 26.
403  *
404  * \return 0 on success, or an error number of the allocation fails for
405  * any reason. The returned buffer has a reference count of 1.
406  */
407 int AHardwareBuffer_allocate(const AHardwareBuffer_Desc* _Nonnull desc,
408                              AHardwareBuffer* _Nullable* _Nonnull outBuffer) __INTRODUCED_IN(26);
409 /**
410  * Acquire a reference on the given AHardwareBuffer object.
411  *
412  * This prevents the object from being deleted until the last reference
413  * is removed.
414  *
415  * Available since API level 26.
416  */
417 void AHardwareBuffer_acquire(AHardwareBuffer* _Nonnull buffer) __INTRODUCED_IN(26);
418 
419 /**
420  * Remove a reference that was previously acquired with
421  * AHardwareBuffer_acquire() or AHardwareBuffer_allocate().
422  *
423  * Available since API level 26.
424  */
425 void AHardwareBuffer_release(AHardwareBuffer* _Nonnull buffer) __INTRODUCED_IN(26);
426 
427 /**
428  * Return a description of the AHardwareBuffer in the passed
429  * AHardwareBuffer_Desc struct.
430  *
431  * Available since API level 26.
432  */
433 void AHardwareBuffer_describe(const AHardwareBuffer* _Nonnull buffer,
434                               AHardwareBuffer_Desc* _Nonnull outDesc) __INTRODUCED_IN(26);
435 
436 /**
437  * Lock the AHardwareBuffer for direct CPU access.
438  *
439  * This function can lock the buffer for either reading or writing.
440  * It may block if the hardware needs to finish rendering, if CPU caches
441  * need to be synchronized, or possibly for other implementation-
442  * specific reasons.
443  *
444  * The passed AHardwareBuffer must have one layer, otherwise the call
445  * will fail.
446  *
447  * If \a fence is not negative, it specifies a fence file descriptor on
448  * which to wait before locking the buffer. If it's negative, the caller
449  * is responsible for ensuring that writes to the buffer have completed
450  * before calling this function.  Using this parameter is more efficient
451  * than waiting on the fence and then calling this function.
452  *
453  * The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*.
454  * If set, then outVirtualAddress is filled with the address of the
455  * buffer in virtual memory. The flags must also be compatible with
456  * usage flags specified at buffer creation: if a read flag is passed,
457  * the buffer must have been created with
458  * AHARDWAREBUFFER_USAGE_CPU_READ_RARELY or
459  * AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN. If a write flag is passed, it
460  * must have been created with AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY or
461  * AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN.
462  *
463  * If \a rect is not NULL, the caller promises to modify only data in
464  * the area specified by rect. If rect is NULL, the caller may modify
465  * the contents of the entire buffer. The content of the buffer outside
466  * of the specified rect is NOT modified by this call.
467  *
468  * It is legal for several different threads to lock a buffer for read
469  * access; none of the threads are blocked.
470  *
471  * Locking a buffer simultaneously for write or read/write is undefined,
472  * but will neither terminate the process nor block the caller.
473  * AHardwareBuffer_lock may return an error or leave the buffer's
474  * content in an indeterminate state.
475  *
476  * If the buffer has AHARDWAREBUFFER_FORMAT_BLOB, it is legal lock it
477  * for reading and writing in multiple threads and/or processes
478  * simultaneously, and the contents of the buffer behave like shared
479  * memory.
480  *
481  * Available since API level 26.
482  *
483  * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
484  * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
485  * has more than one layer. Error number if the lock fails for any other
486  * reason.
487  */
488 int AHardwareBuffer_lock(AHardwareBuffer* _Nonnull buffer, uint64_t usage, int32_t fence,
489                          const ARect* _Nullable rect, void* _Nullable* _Nonnull outVirtualAddress)
490         __INTRODUCED_IN(26);
491 
492 /**
493  * Unlock the AHardwareBuffer from direct CPU access.
494  *
495  * Must be called after all changes to the buffer are completed by the
496  * caller.  If \a fence is NULL, the function will block until all work
497  * is completed.  Otherwise, \a fence will be set either to a valid file
498  * descriptor or to -1.  The file descriptor will become signaled once
499  * the unlocking is complete and buffer contents are updated.
500  * The caller is responsible for closing the file descriptor once it's
501  * no longer needed.  The value -1 indicates that unlocking has already
502  * completed before the function returned and no further operations are
503  * necessary.
504  *
505  * Available since API level 26.
506  *
507  * \return 0 on success. -EINVAL if \a buffer is NULL. Error number if
508  * the unlock fails for any reason.
509  */
510 int AHardwareBuffer_unlock(AHardwareBuffer* _Nonnull buffer, int32_t* _Nullable fence)
511         __INTRODUCED_IN(26);
512 
513 /**
514  * Send the AHardwareBuffer to an AF_UNIX socket.
515  *
516  * Available since API level 26.
517  *
518  * \return 0 on success, -EINVAL if \a buffer is NULL, or an error
519  * number if the operation fails for any reason.
520  */
521 int AHardwareBuffer_sendHandleToUnixSocket(const AHardwareBuffer* _Nonnull buffer, int socketFd)
522         __INTRODUCED_IN(26);
523 
524 /**
525  * Receive an AHardwareBuffer from an AF_UNIX socket.
526  *
527  * Available since API level 26.
528  *
529  * \return 0 on success, -EINVAL if \a outBuffer is NULL, or an error
530  * number if the operation fails for any reason.
531  */
532 int AHardwareBuffer_recvHandleFromUnixSocket(int socketFd,
533                                              AHardwareBuffer* _Nullable* _Nonnull outBuffer)
534         __INTRODUCED_IN(26);
535 
536 /**
537  * Lock a potentially multi-planar AHardwareBuffer for direct CPU access.
538  *
539  * This function is similar to AHardwareBuffer_lock, but can lock multi-planar
540  * formats. The locked planes are returned in the \a outPlanes argument. Note,
541  * that multi-planar should not be confused with multi-layer images, which this
542  * locking function does not support.
543  *
544  * YUV formats are always represented by three separate planes of data, one for
545  * each color plane. The order of planes in the array is guaranteed such that
546  * plane #0 is always Y, plane #1 is always U (Cb), and plane #2 is always V
547  * (Cr). All other formats are represented by a single plane.
548  *
549  * Additional information always accompanies the buffers, describing the row
550  * stride and the pixel stride for each plane.
551  *
552  * In case the buffer cannot be locked, \a outPlanes will contain zero planes.
553  *
554  * See the AHardwareBuffer_lock documentation for all other locking semantics.
555  *
556  * Available since API level 29.
557  *
558  * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
559  * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
560  * has more than one layer. Error number if the lock fails for any other
561  * reason.
562  */
563 int AHardwareBuffer_lockPlanes(AHardwareBuffer* _Nonnull buffer, uint64_t usage, int32_t fence,
564                                const ARect* _Nullable rect,
565                                AHardwareBuffer_Planes* _Nonnull outPlanes) __INTRODUCED_IN(29);
566 
567 /**
568  * Test whether the given format and usage flag combination is
569  * allocatable.
570  *
571  * If this function returns true, it means that a buffer with the given
572  * description can be allocated on this implementation, unless resource
573  * exhaustion occurs. If this function returns false, it means that the
574  * allocation of the given description will never succeed.
575  *
576  * The return value of this function may depend on all fields in the
577  * description, except stride, which is always ignored. For example,
578  * some implementations have implementation-defined limits on texture
579  * size and layer count.
580  *
581  * Available since API level 29.
582  *
583  * \return 1 if the format and usage flag combination is allocatable,
584  *     0 otherwise.
585  */
586 int AHardwareBuffer_isSupported(const AHardwareBuffer_Desc* _Nonnull desc) __INTRODUCED_IN(29);
587 
588 /**
589  * Lock an AHardwareBuffer for direct CPU access.
590  *
591  * This function is the same as the above lock function, but passes back
592  * additional information about the bytes per pixel and the bytes per stride
593  * of the locked buffer.  If the bytes per pixel or bytes per stride are unknown
594  * or variable, or if the underlying mapper implementation does not support returning
595  * additional information, then this call will fail with INVALID_OPERATION
596  *
597  * Available since API level 29.
598  */
599 int AHardwareBuffer_lockAndGetInfo(AHardwareBuffer* _Nonnull buffer, uint64_t usage, int32_t fence,
600                                    const ARect* _Nullable rect,
601                                    void* _Nullable* _Nonnull outVirtualAddress,
602                                    int32_t* _Nonnull outBytesPerPixel,
603                                    int32_t* _Nonnull outBytesPerStride) __INTRODUCED_IN(29);
604 
605 
606 /**
607  * Get the system wide unique id for an AHardwareBuffer.
608  *
609  * Available since API level 31.
610  *
611  * \return 0 on success, -EINVAL if \a buffer or \a outId is NULL, or an error number if the
612  * operation fails for any reason.
613  */
614 int AHardwareBuffer_getId(const AHardwareBuffer* _Nonnull buffer, uint64_t* _Nonnull outId)
615         __INTRODUCED_IN(31);
616 
617 __END_DECLS
618 
619 #endif // ANDROID_HARDWARE_BUFFER_H
620 
621 /** @} */
622