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1  /*
2   ** Copyright 2007, The Android Open Source Project
3   **
4   ** Licensed under the Apache License, Version 2.0 (the "License");
5   ** you may not use this file except in compliance with the License.
6   ** You may obtain a copy of the License at
7   **
8   **     http://www.apache.org/licenses/LICENSE-2.0
9   **
10   ** Unless required by applicable law or agreed to in writing, software
11   ** distributed under the License is distributed on an "AS IS" BASIS,
12   ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13   ** See the License for the specific language governing permissions and
14   ** limitations under the License.
15   */
16  
17  #include <EGL/egl.h>
18  #include <android-base/properties.h>
19  #include <log/log.h>
20  #include <stdlib.h>
21  
22  #include "../egl_impl.h"
23  #include "CallStack.h"
24  #include "Loader.h"
25  #include "egl_display.h"
26  #include "egl_layers.h"
27  #include "egl_object.h"
28  #include "egl_tls.h"
29  #include "egldefs.h"
30  
31  namespace android {
32  
33  egl_connection_t gEGLImpl;
34  gl_hooks_t gHooks[2];
35  gl_hooks_t gHooksNoContext;
36  pthread_key_t gGLWrapperKey = -1;
37  
setGLHooksThreadSpecific(gl_hooks_t const * value)38  void setGLHooksThreadSpecific(gl_hooks_t const* value) {
39      setGlThreadSpecific(value);
40  }
41  
gl_no_context()42  static int gl_no_context() {
43      if (egl_tls_t::logNoContextCall()) {
44          const char* const error = "call to OpenGL ES API with "
45                                    "no current context (logged once per thread)";
46          if (LOG_NDEBUG) {
47              ALOGE(error);
48          } else {
49              LOG_ALWAYS_FATAL(error);
50          }
51          if (base::GetBoolProperty("debug.egl.callstack", false)) {
52              CallStack::log(LOG_TAG);
53          }
54      }
55      return 0;
56  }
57  
early_egl_init(void)58  static void early_egl_init(void) {
59      int numHooks = sizeof(gHooksNoContext) / sizeof(EGLFuncPointer);
60      EGLFuncPointer* iter = reinterpret_cast<EGLFuncPointer*>(&gHooksNoContext);
61      for (int hook = 0; hook < numHooks; ++hook) {
62          *(iter++) = reinterpret_cast<EGLFuncPointer>(gl_no_context);
63      }
64  
65      setGLHooksThreadSpecific(&gHooksNoContext);
66  }
67  
egl_get_string_for_current_context(GLenum name)68  const GLubyte* egl_get_string_for_current_context(GLenum name) {
69      // NOTE: returning NULL here will fall-back to the default
70      // implementation.
71  
72      EGLContext context = egl_tls_t::getContext();
73      if (context == EGL_NO_CONTEXT) return nullptr;
74  
75      const egl_context_t* const c = get_context(context);
76      if (c == nullptr) // this should never happen, by construction
77          return nullptr;
78  
79      if (name != GL_EXTENSIONS) return nullptr;
80  
81      return (const GLubyte*)c->gl_extensions.c_str();
82  }
83  
egl_get_string_for_current_context(GLenum name,GLuint index)84  const GLubyte* egl_get_string_for_current_context(GLenum name, GLuint index) {
85      // NOTE: returning NULL here will fall-back to the default
86      // implementation.
87  
88      EGLContext context = egl_tls_t::getContext();
89      if (context == EGL_NO_CONTEXT) return nullptr;
90  
91      const egl_context_t* const c = get_context(context);
92      if (c == nullptr) // this should never happen, by construction
93          return nullptr;
94  
95      if (name != GL_EXTENSIONS) return nullptr;
96  
97      // if index is out of bounds, assume it will be in the default
98      // implementation too, so we don't have to generate a GL error here
99      if (index >= c->tokenized_gl_extensions.size()) return nullptr;
100  
101      return (const GLubyte*)c->tokenized_gl_extensions[index].c_str();
102  }
103  
egl_get_num_extensions_for_current_context()104  GLint egl_get_num_extensions_for_current_context() {
105      // NOTE: returning -1 here will fall-back to the default
106      // implementation.
107  
108      EGLContext context = egl_tls_t::getContext();
109      if (context == EGL_NO_CONTEXT) return -1;
110  
111      const egl_context_t* const c = get_context(context);
112      if (c == nullptr) // this should never happen, by construction
113          return -1;
114  
115      return (GLint)c->tokenized_gl_extensions.size();
116  }
117  
egl_get_connection()118  egl_connection_t* egl_get_connection() {
119      return &gEGLImpl;
120  }
121  
122  static pthread_once_t once_control = PTHREAD_ONCE_INIT;
123  static int sEarlyInitState = pthread_once(&once_control, &early_egl_init);
124  
egl_init_drivers_locked()125  static EGLBoolean egl_init_drivers_locked() {
126      if (sEarlyInitState) {
127          // initialized by static ctor. should be set here.
128          return EGL_FALSE;
129      }
130  
131      // get our driver loader
132      Loader& loader(Loader::getInstance());
133  
134      // dynamically load our EGL implementation
135      egl_connection_t* cnx = &gEGLImpl;
136      cnx->hooks[egl_connection_t::GLESv1_INDEX] = &gHooks[egl_connection_t::GLESv1_INDEX];
137      cnx->hooks[egl_connection_t::GLESv2_INDEX] = &gHooks[egl_connection_t::GLESv2_INDEX];
138      cnx->dso = loader.open(cnx);
139  
140      // Check to see if any layers are enabled and route functions through them
141      if (cnx->dso) {
142          // Layers can be enabled long after the drivers have been loaded.
143          // They will only be initialized once.
144          LayerLoader& layer_loader(LayerLoader::getInstance());
145          layer_loader.InitLayers(cnx);
146      }
147  
148      return cnx->dso ? EGL_TRUE : EGL_FALSE;
149  }
150  
151  // this mutex protects driver load logic as a critical section since it accesses to global variable
152  // like gEGLImpl
153  static pthread_mutex_t sInitDriverMutex = PTHREAD_MUTEX_INITIALIZER;
154  
egl_init_drivers()155  EGLBoolean egl_init_drivers() {
156      EGLBoolean res;
157      pthread_mutex_lock(&sInitDriverMutex);
158      res = egl_init_drivers_locked();
159      pthread_mutex_unlock(&sInitDriverMutex);
160      return res;
161  }
162  
163  static pthread_mutex_t sLogPrintMutex = PTHREAD_MUTEX_INITIALIZER;
164  static std::chrono::steady_clock::time_point sLogPrintTime;
165  static constexpr std::chrono::seconds DURATION(1);
166  
gl_unimplemented()167  void gl_unimplemented() {
168      bool printLog = false;
169      auto now = std::chrono::steady_clock::now();
170      pthread_mutex_lock(&sLogPrintMutex);
171      if ((now - sLogPrintTime) > DURATION) {
172          sLogPrintTime = now;
173          printLog = true;
174      }
175      pthread_mutex_unlock(&sLogPrintMutex);
176      if (printLog) {
177          ALOGE("called unimplemented OpenGL ES API");
178          if (base::GetBoolProperty("debug.egl.callstack", false)) {
179              CallStack::log(LOG_TAG);
180          }
181      }
182  }
183  
gl_noop()184  void gl_noop() {}
185  
setGlThreadSpecific(gl_hooks_t const * value)186  void setGlThreadSpecific(gl_hooks_t const* value) {
187      gl_hooks_t const* volatile* tls_hooks = get_tls_hooks();
188      tls_hooks[TLS_SLOT_OPENGL_API] = value;
189  }
190  
191  // ----------------------------------------------------------------------------
192  // GL / EGL hooks
193  // ----------------------------------------------------------------------------
194  
195  #undef GL_ENTRY
196  #undef EGL_ENTRY
197  #define GL_ENTRY(_r, _api, ...) #_api,
198  #define EGL_ENTRY(_r, _api, ...) #_api,
199  
200  char const * const gl_names[] = {
201      #include "../entries.in"
202      nullptr
203  };
204  
205  char const * const gl_names_1[] = {
206      #include "../entries_gles1.in"
207      nullptr
208  };
209  
210  char const * const egl_names[] = {
211      #include "egl_entries.in"
212      nullptr
213  };
214  
215  char const * const platform_names[] = {
216      #include "platform_entries.in"
217      nullptr
218  };
219  
220  #undef GL_ENTRY
221  #undef EGL_ENTRY
222  
223  }; // namespace android
224