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1 /*
2  * Copyright 2022 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include "RequestedLayerState.h"
20 #include "TransactionState.h"
21 
22 namespace android::surfaceflinger::frontend {
23 
24 // Owns a collection of RequestedLayerStates and manages their lifecycle
25 // and state changes.
26 //
27 // RequestedLayerStates are tracked and destroyed if they have no parent and
28 // no handle left to keep them alive. The handle does not keep a reference to
29 // the RequestedLayerState but a layer id associated with the RequestedLayerState.
30 // If the handle is destroyed and the RequestedLayerState does not have a parent,
31 // the LayerLifecycleManager destroys the RequestedLayerState.
32 //
33 // Threading: This class is not thread safe, it requires external synchronization.
34 //
35 // Typical usage: Input states (new layers, transactions, destroyed layer handles)
36 // are collected in the background passed into the LayerLifecycleManager to update
37 // layer lifecycle and layer state at start of composition.
38 class LayerLifecycleManager {
39 public:
40     // External state changes should be updated in the following order:
41     void addLayers(std::vector<std::unique_ptr<RequestedLayerState>>);
42     // Ignore unknown layers when interoping with legacy front end. In legacy we destroy
43     // the layers it is unreachable. When using the LayerLifecycleManager for layer trace
44     // generation we may encounter layers which are known because we don't have an explicit
45     // lifecycle. Ignore these errors while we have to interop with legacy.
46     void applyTransactions(const std::vector<TransactionState>&, bool ignoreUnknownLayers = false);
47     // Ignore unknown handles when iteroping with legacy front end. In the old world, we
48     // would create child layers which are not necessary with the new front end. This means
49     // we will get notified for handle changes that don't exist in the new front end.
50     void onHandlesDestroyed(const std::vector<uint32_t>&, bool ignoreUnknownHandles = false);
51 
52     // Detaches the layer from its relative parent to prevent a loop in the
53     // layer hierarchy. This overrides the RequestedLayerState and leaves
54     // the system in an invalid state. This is always a client error that
55     // needs to be fixed but overriding the state allows us to fail gracefully.
56     void fixRelativeZLoop(uint32_t relativeRootId);
57 
58     // Destroys RequestedLayerStates that are marked to be destroyed. Invokes all
59     // ILifecycleListener callbacks and clears any change flags from previous state
60     // updates. This function should be called outside the hot path since it's not
61     // critical to composition.
62     void commitChanges();
63 
64     class ILifecycleListener {
65     public:
66         virtual ~ILifecycleListener() = default;
67         // Called on commitChanges when a layer is added. The callback includes
68         // the layer state the client was created with as well as any state updates
69         // until changes were committed.
70         virtual void onLayerAdded(const RequestedLayerState&) = 0;
71         // Called on commitChanges when a layer has been destroyed. The callback
72         // includes the final state before the layer was destroyed.
73         virtual void onLayerDestroyed(const RequestedLayerState&) = 0;
74     };
75     void addLifecycleListener(std::shared_ptr<ILifecycleListener>);
76     void removeLifecycleListener(std::shared_ptr<ILifecycleListener>);
77     const std::vector<std::unique_ptr<RequestedLayerState>>& getLayers() const;
78     const std::vector<std::unique_ptr<RequestedLayerState>>& getDestroyedLayers() const;
79     const std::vector<RequestedLayerState*>& getChangedLayers() const;
80     const ftl::Flags<RequestedLayerState::Changes> getGlobalChanges() const;
81     const RequestedLayerState* getLayerFromId(uint32_t) const;
82 
83 private:
84     friend class LayerLifecycleManagerTest;
85     friend class HierarchyBuilderTest;
86     friend class android::SurfaceFlinger;
87 
88     RequestedLayerState* getLayerFromId(uint32_t);
89     std::vector<uint32_t>* getLinkedLayersFromId(uint32_t);
90     uint32_t linkLayer(uint32_t layerId, uint32_t layerToLink);
91     uint32_t unlinkLayer(uint32_t layerId, uint32_t linkedLayer);
92     std::vector<uint32_t> unlinkLayers(const std::vector<uint32_t>& layerIds, uint32_t linkedLayer);
93 
94     void updateDisplayMirrorLayers(RequestedLayerState& rootLayer);
95 
96     struct References {
97         // Lifetime tied to mLayers
98         RequestedLayerState& owner;
99         std::vector<uint32_t> references;
100         std::string getDebugString() const;
101     };
102     std::unordered_map<uint32_t, References> mIdToLayer;
103     // Listeners are invoked once changes are committed.
104     std::vector<std::shared_ptr<ILifecycleListener>> mListeners;
105     // Layers that mirror a display stack (see updateDisplayMirrorLayers)
106     std::vector<uint32_t> mDisplayMirroringLayers;
107 
108     // Aggregation of changes since last commit.
109     ftl::Flags<RequestedLayerState::Changes> mGlobalChanges;
110     std::vector<std::unique_ptr<RequestedLayerState>> mLayers;
111     // Layers pending destruction. Layers will be destroyed once changes are committed.
112     std::vector<std::unique_ptr<RequestedLayerState>> mDestroyedLayers;
113     // Keeps track of all the layers that were added in order. Changes will be cleared once
114     // committed.
115     std::vector<RequestedLayerState*> mAddedLayers;
116     // Keeps track of new and layers with states changes since last commit.
117     std::vector<RequestedLayerState*> mChangedLayers;
118 };
119 
120 } // namespace android::surfaceflinger::frontend
121