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1 /**
2  * Copyright (c) 2021, The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #pragma once
17 
18 #include <mapper-vts/2.1/MapperVts.h>
19 #include <math/half.h>
20 #include <math/vec3.h>
21 #include <renderengine/ExternalTexture.h>
22 #include <renderengine/RenderEngine.h>
23 #include <ui/GraphicBuffer.h>
24 #include <ui/GraphicBufferAllocator.h>
25 #include <ui/PixelFormat.h>
26 #include <ui/Rect.h>
27 #include <ui/Region.h>
28 #include "ReadbackVts.h"
29 
30 namespace aidl::android::hardware::graphics::composer3::vts {
31 
32 using ::android::hardware::graphics::mapper::V2_1::IMapper;
33 using ::android::renderengine::DisplaySettings;
34 using ::android::renderengine::ExternalTexture;
35 using ::android::renderengine::RenderEngineCreationArgs;
36 
37 class TestRenderEngine {
38   public:
39     static constexpr uint32_t sMaxFrameBufferAcquireBuffers = 2;
40 
41     TestRenderEngine(const RenderEngineCreationArgs& args);
42     ~TestRenderEngine();
43 
44     void setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers);
45     void initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount, uint64_t usage);
setDisplaySettings(DisplaySettings & displaySettings)46     void setDisplaySettings(DisplaySettings& displaySettings) {
47         mDisplaySettings = displaySettings;
48     };
49     void drawLayers();
50     void checkColorBuffer(const std::vector<Color>& expectedColors);
51 
getInternalRenderEngine()52     ::android::renderengine::RenderEngine& getInternalRenderEngine() { return *mRenderEngine; }
53 
54   private:
55     common::PixelFormat mFormat;
56     std::vector<::android::renderengine::LayerSettings> mCompositionLayers;
57     std::unique_ptr<::android::renderengine::RenderEngine> mRenderEngine;
58     std::vector<::android::renderengine::LayerSettings> mRenderLayers;
59     ::android::sp<::android::GraphicBuffer> mGraphicBuffer;
60 
61     DisplaySettings mDisplaySettings;
62 };
63 
64 }  // namespace aidl::android::hardware::graphics::composer3::vts
65