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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "FormatConvert.h"
18 
19 namespace android {
20 namespace automotive {
21 namespace evs {
22 namespace support {
23 
24 // Round up to the nearest multiple of the given alignment value
25 template <unsigned alignment>
align(int value)26 int align(int value) {
27     static_assert((alignment && !(alignment & (alignment - 1))), "alignment must be a power of 2");
28 
29     unsigned mask = alignment - 1;
30     return (value + mask) & ~mask;
31 }
32 
33 // Limit the given value to the provided range.  :)
clamp(float v,float min,float max)34 static inline float clamp(float v, float min, float max) {
35     if (v < min) return min;
36     if (v > max) return max;
37     return v;
38 }
39 
yuvToRgbx(const unsigned char Y,const unsigned char Uin,const unsigned char Vin)40 static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char Vin) {
41     // Don't use this if you want to see the best performance.  :)
42     // Better to do this in a pixel shader if we really have to, but on actual
43     // embedded hardware we expect to be able to texture directly from the YUV data
44     float U = Uin - 128.0f;
45     float V = Vin - 128.0f;
46 
47     float Rf = Y + 1.140f * V;
48     float Gf = Y - 0.395f * U - 0.581f * V;
49     float Bf = Y + 2.032f * U;
50     unsigned char R = (unsigned char)clamp(Rf, 0.0f, 255.0f);
51     unsigned char G = (unsigned char)clamp(Gf, 0.0f, 255.0f);
52     unsigned char B = (unsigned char)clamp(Bf, 0.0f, 255.0f);
53 
54     return (R) | (G << 8) | (B << 16) | 0xFF000000;  // Fill the alpha channel with ones
55 }
56 
copyNV21toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)57 void copyNV21toRGB32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst,
58                      unsigned dstStridePixels) {
59     // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved
60     // U/V array.  It assumes an even width and height for the overall image, and a horizontal
61     // stride that is an even multiple of 16 bytes for both the Y and UV arrays.
62     unsigned strideLum = align<16>(width);
63     unsigned sizeY = strideLum * height;
64     unsigned strideColor = strideLum;  // 1/2 the samples, but two interleaved channels
65     unsigned offsetUV = sizeY;
66 
67     uint8_t* srcY = src;
68     uint8_t* srcUV = src + offsetUV;
69 
70     for (unsigned r = 0; r < height; r++) {
71         // Note that we're walking the same UV row twice for even/odd luminance rows
72         uint8_t* rowY = srcY + r * strideLum;
73         uint8_t* rowUV = srcUV + (r / 2 * strideColor);
74 
75         uint32_t* rowDest = dst + r * dstStridePixels;
76 
77         for (unsigned c = 0; c < width; c++) {
78             unsigned uCol = (c & ~1);  // uCol is always even and repeats 1:2 with Y values
79             unsigned vCol = uCol | 1;  // vCol is always odd
80             rowDest[c] = yuvToRgbx(rowY[c], rowUV[uCol], rowUV[vCol]);
81         }
82     }
83 }
84 
copyYV12toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)85 void copyYV12toRGB32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst,
86                      unsigned dstStridePixels) {
87     // The YV12 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 U array, followed
88     // by another 1/2 x 1/2 V array.  It assumes an even width and height for the overall image,
89     // and a horizontal stride that is an even multiple of 16 bytes for each of the Y, U,
90     // and V arrays.
91     unsigned strideLum = align<16>(width);
92     unsigned sizeY = strideLum * height;
93     unsigned strideColor = align<16>(strideLum / 2);
94     unsigned sizeColor = strideColor * height / 2;
95     unsigned offsetU = sizeY;
96     unsigned offsetV = sizeY + sizeColor;
97 
98     uint8_t* srcY = src;
99     uint8_t* srcU = src + offsetU;
100     uint8_t* srcV = src + offsetV;
101 
102     for (unsigned r = 0; r < height; r++) {
103         // Note that we're walking the same U and V rows twice for even/odd luminance rows
104         uint8_t* rowY = srcY + r * strideLum;
105         uint8_t* rowU = srcU + (r / 2 * strideColor);
106         uint8_t* rowV = srcV + (r / 2 * strideColor);
107 
108         uint32_t* rowDest = dst + r * dstStridePixels;
109 
110         for (unsigned c = 0; c < width; c++) {
111             rowDest[c] = yuvToRgbx(rowY[c], rowU[c], rowV[c]);
112         }
113     }
114 }
115 
copyYUYVtoRGB32(unsigned width,unsigned height,uint8_t * src,unsigned srcStridePixels,uint32_t * dst,unsigned dstStridePixels)116 void copyYUYVtoRGB32(unsigned width, unsigned height, uint8_t* src, unsigned srcStridePixels,
117                      uint32_t* dst, unsigned dstStridePixels) {
118     uint32_t* srcWords = (uint32_t*)src;
119 
120     const int srcRowPadding32 =
121             srcStridePixels / 2 - width / 2;              // 2 bytes per pixel, 4 bytes per word
122     const int dstRowPadding32 = dstStridePixels - width;  // 4 bytes per pixel, 4 bytes per word
123 
124     for (unsigned r = 0; r < height; r++) {
125         for (unsigned c = 0; c < width / 2; c++) {
126             // Note:  we're walking two pixels at a time here (even/odd)
127             uint32_t srcPixel = *srcWords++;
128 
129             uint8_t Y1 = (srcPixel)&0xFF;
130             uint8_t U = (srcPixel >> 8) & 0xFF;
131             uint8_t Y2 = (srcPixel >> 16) & 0xFF;
132             uint8_t V = (srcPixel >> 24) & 0xFF;
133 
134             // On the RGB output, we're writing one pixel at a time
135             *(dst + 0) = yuvToRgbx(Y1, U, V);
136             *(dst + 1) = yuvToRgbx(Y2, U, V);
137             dst += 2;
138         }
139 
140         // Skip over any extra data or end of row alignment padding
141         srcWords += srcRowPadding32;
142         dst += dstRowPadding32;
143     }
144 }
145 
copyMatchedInterleavedFormats(unsigned width,unsigned height,void * src,unsigned srcStridePixels,void * dst,unsigned dstStridePixels,unsigned pixelSize)146 void copyMatchedInterleavedFormats(unsigned width, unsigned height, void* src,
147                                    unsigned srcStridePixels, void* dst, unsigned dstStridePixels,
148                                    unsigned pixelSize) {
149     for (unsigned row = 0; row < height; row++) {
150         // Copy the entire row of pixel data
151         memcpy(dst, src, width * pixelSize);
152 
153         // Advance to the next row (keeping in mind that stride here is in units of pixels)
154         src = (uint8_t*)src + srcStridePixels * pixelSize;
155         dst = (uint8_t*)dst + dstStridePixels * pixelSize;
156     }
157 }
158 
159 }  // namespace support
160 }  // namespace evs
161 }  // namespace automotive
162 }  // namespace android
163