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Searched defs:bindingReqs (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/graphite/
DContextUtils.cpp241 std::string get_node_texture_samplers(const ResourceBindingRequirements& bindingReqs, in get_node_texture_samplers()
375 std::string EmitTexturesAndSamplers(const ResourceBindingRequirements& bindingReqs, in EmitTexturesAndSamplers()
385 std::string EmitSamplerLayout(const ResourceBindingRequirements& bindingReqs, int* binding) { in EmitSamplerLayout()
466 VertSkSLInfo BuildVertexSkSL(const ResourceBindingRequirements& bindingReqs, in BuildVertexSkSL()
612 const auto& bindingReqs = caps->resourceBindingRequirements(); in BuildComputeSkSL() local
DDrawPass.cpp510 const ResourceBindingRequirements& bindingReqs = in Make() local
DShaderCodeDictionary.cpp292 const ResourceBindingRequirements& bindingReqs = caps->resourceBindingRequirements(); in toSkSL() local
/external/skia/src/gpu/graphite/render/
DAnalyticBlurRenderStep.cpp49 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
DBitmapTextRenderStep.cpp83 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
DSDFTextRenderStep.cpp84 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
DSDFTextLCDRenderStep.cpp83 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
DCoverageMaskRenderStep.cpp87 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
/external/skia/src/gpu/graphite/compute/
DDispatchGroup.cpp129 const auto& bindingReqs = fRecorder->priv().caps()->resourceBindingRequirements(); in appendStepInternal() local