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1 /*
2  * Copyright 2024 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/graphite/render/SDFTextLCDRenderStep.h"
9 
10 #include "include/core/SkM44.h"
11 #include "include/gpu/graphite/Recorder.h"
12 #include "include/private/base/SkCPUTypes.h"
13 #include "src/core/SkMaskGamma.h"
14 #include "src/gpu/graphite/AtlasProvider.h"
15 #include "src/gpu/graphite/ContextUtils.h"
16 #include "src/gpu/graphite/DrawParams.h"
17 #include "src/gpu/graphite/DrawWriter.h"
18 #include "src/gpu/graphite/PipelineData.h"
19 #include "src/gpu/graphite/RecorderPriv.h"
20 #include "src/gpu/graphite/render/CommonDepthStencilSettings.h"
21 #include "src/gpu/graphite/text/TextAtlasManager.h"
22 #include "src/sksl/SkSLString.h"
23 #include "src/text/gpu/DistanceFieldAdjustTable.h"
24 #include "src/text/gpu/SubRunContainer.h"
25 #include "src/text/gpu/VertexFiller.h"
26 
27 namespace skgpu::graphite {
28 
29 namespace {
30 
31 // We are expecting to sample from up to 4 textures
32 constexpr int kNumSDFAtlasTextures = 4;
33 
34 }  // namespace
35 
SDFTextLCDRenderStep()36 SDFTextLCDRenderStep::SDFTextLCDRenderStep()
37         : RenderStep("SDFTextLCDRenderStep",
38                      "",
39                      Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage |
40                      Flags::kLCDCoverage,
41                      /*uniforms=*/{{"subRunDeviceMatrix", SkSLType::kFloat4x4},
42                                    {"deviceToLocal", SkSLType::kFloat4x4},
43                                    {"atlasSizeInv", SkSLType::kFloat2},
44                                    {"pixelGeometryDelta", SkSLType::kHalf2},
45                                    {"gammaParams", SkSLType::kHalf4}},
46                      PrimitiveType::kTriangleStrip,
47                      kDirectDepthGEqualPass,
48                      /*vertexAttrs=*/ {},
49                      /*instanceAttrs=*/
50                      {{"size", VertexAttribType::kUShort2, SkSLType::kUShort2},
51                       {"uvPos", VertexAttribType::kUShort2, SkSLType::kUShort2},
52                       {"xyPos", VertexAttribType::kFloat2, SkSLType::kFloat2},
53                       {"indexAndFlags", VertexAttribType::kUShort2, SkSLType::kUShort2},
54                       {"strikeToSourceScale", VertexAttribType::kFloat, SkSLType::kFloat},
55                       {"depth", VertexAttribType::kFloat, SkSLType::kFloat},
56                       {"ssboIndices", VertexAttribType::kUShort2, SkSLType::kUShort2}},
57                      /*varyings=*/
58                      {{"unormTexCoords", SkSLType::kFloat2},
59                       {"textureCoords", SkSLType::kFloat2},
60                       {"texIndex", SkSLType::kFloat}}) {}
61 
~SDFTextLCDRenderStep()62 SDFTextLCDRenderStep::~SDFTextLCDRenderStep() {}
63 
vertexSkSL() const64 std::string SDFTextLCDRenderStep::vertexSkSL() const {
65     // Returns the body of a vertex function, which must define a float4 devPosition variable and
66     // must write to an already-defined float2 stepLocalCoords variable.
67     return "texIndex = half(indexAndFlags.x);"
68            "float4 devPosition = text_vertex_fn(float2(sk_VertexID >> 1, sk_VertexID & 1), "
69                                                "subRunDeviceMatrix, "
70                                                "deviceToLocal, "
71                                                "atlasSizeInv, "
72                                                "float2(size), "
73                                                "float2(uvPos), "
74                                                "xyPos, "
75                                                "strikeToSourceScale, "
76                                                "depth, "
77                                                "textureCoords, "
78                                                "unormTexCoords, "
79                                                "stepLocalCoords);";
80 }
81 
texturesAndSamplersSkSL(const ResourceBindingRequirements & bindingReqs,int * nextBindingIndex) const82 std::string SDFTextLCDRenderStep::texturesAndSamplersSkSL(
83         const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const {
84     std::string result;
85 
86     for (unsigned int i = 0; i < kNumSDFAtlasTextures; ++i) {
87         result += EmitSamplerLayout(bindingReqs, nextBindingIndex);
88         SkSL::String::appendf(&result, " sampler2D sdf_atlas_%u;\n", i);
89     }
90 
91     return result;
92 }
93 
fragmentCoverageSkSL() const94 const char* SDFTextLCDRenderStep::fragmentCoverageSkSL() const {
95     // The returned SkSL must write its coverage into a 'half4 outputCoverage' variable (defined in
96     // the calling code) with the actual coverage splatted out into all four channels.
97 
98     // TODO: To minimize the number of shaders generated this is the full affine shader.
99     // For best performance it may be worth creating the uniform scale shader as well,
100     // as that's the most common case.
101     // TODO: Need to add 565 support.
102     // TODO: Need aliased and possibly sRGB support.
103     static_assert(kNumSDFAtlasTextures == 4);
104     return "outputCoverage = sdf_text_lcd_coverage_fn(textureCoords, "
105                                                      "pixelGeometryDelta, "
106                                                      "gammaParams, "
107                                                      "unormTexCoords, "
108                                                      "texIndex, "
109                                                      "sdf_atlas_0, "
110                                                      "sdf_atlas_1, "
111                                                      "sdf_atlas_2, "
112                                                      "sdf_atlas_3);";
113 }
114 
writeVertices(DrawWriter * dw,const DrawParams & params,skvx::ushort2 ssboIndices) const115 void SDFTextLCDRenderStep::writeVertices(DrawWriter* dw,
116                                          const DrawParams& params,
117                                          skvx::ushort2 ssboIndices) const {
118     const SubRunData& subRunData = params.geometry().subRunData();
119     subRunData.subRun()->vertexFiller().fillInstanceData(dw,
120                                                          subRunData.startGlyphIndex(),
121                                                          subRunData.glyphCount(),
122                                                          subRunData.subRun()->instanceFlags(),
123                                                          ssboIndices,
124                                                          subRunData.subRun()->glyphs(),
125                                                          params.order().depthAsFloat());
126 }
127 
writeUniformsAndTextures(const DrawParams & params,PipelineDataGatherer * gatherer) const128 void SDFTextLCDRenderStep::writeUniformsAndTextures(const DrawParams& params,
129                                                     PipelineDataGatherer* gatherer) const {
130     SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());)
131 
132     const SubRunData& subRunData = params.geometry().subRunData();
133     unsigned int numProxies;
134     Recorder* recorder = subRunData.recorder();
135     const sk_sp<TextureProxy>* proxies =
136             recorder->priv().atlasProvider()->textAtlasManager()->getProxies(
137                     subRunData.subRun()->maskFormat(), &numProxies);
138     SkASSERT(proxies && numProxies > 0);
139 
140     // write uniforms
141     gatherer->write(params.transform().matrix());  // subRunDeviceMatrix
142     gatherer->write(subRunData.deviceToLocal());
143     SkV2 atlasDimensionsInverse = {1.f/proxies[0]->dimensions().width(),
144                                    1.f/proxies[0]->dimensions().height()};
145     gatherer->write(atlasDimensionsInverse);
146 
147     // compute and write pixelGeometry vector
148     SkV2 pixelGeometryDelta = {0, 0};
149     if (SkPixelGeometryIsH(subRunData.pixelGeometry())) {
150         pixelGeometryDelta = {1.f/(3*proxies[0]->dimensions().width()), 0};
151     } else if (SkPixelGeometryIsV(subRunData.pixelGeometry())) {
152         pixelGeometryDelta = {0, 1.f/(3*proxies[0]->dimensions().height())};
153     }
154     if (SkPixelGeometryIsBGR(subRunData.pixelGeometry())) {
155         pixelGeometryDelta = -pixelGeometryDelta;
156     }
157     gatherer->writeHalf(pixelGeometryDelta);
158 
159     // compute and write gamma adjustment
160     auto dfAdjustTable = sktext::gpu::DistanceFieldAdjustTable::Get();
161     float redCorrection = dfAdjustTable->getAdjustment(SkColorGetR(subRunData.luminanceColor()),
162                                                        subRunData.useGammaCorrectDistanceTable());
163     float greenCorrection = dfAdjustTable->getAdjustment(SkColorGetG(subRunData.luminanceColor()),
164                                                          subRunData.useGammaCorrectDistanceTable());
165     float blueCorrection = dfAdjustTable->getAdjustment(SkColorGetB(subRunData.luminanceColor()),
166                                                         subRunData.useGammaCorrectDistanceTable());
167     SkV4 gammaParams = {redCorrection, greenCorrection, blueCorrection,
168                         subRunData.useGammaCorrectDistanceTable() ? 1.f : 0.f};
169     gatherer->writeHalf(gammaParams);
170 
171     // write textures and samplers
172     const SkSamplingOptions kSamplingOptions(SkFilterMode::kLinear);
173     constexpr SkTileMode kTileModes[2] = { SkTileMode::kClamp, SkTileMode::kClamp };
174     for (unsigned int i = 0; i < numProxies; ++i) {
175         gatherer->add(kSamplingOptions, kTileModes, proxies[i]);
176     }
177     // If the atlas has less than 4 active proxies we still need to set up samplers for the shader.
178     for (unsigned int i = numProxies; i < kNumSDFAtlasTextures; ++i) {
179         gatherer->add(kSamplingOptions, kTileModes, proxies[0]);
180     }
181 }
182 
183 }  // namespace skgpu::graphite
184