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Searched defs:dstColor (Results 1 – 25 of 26) sorted by relevance

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/external/skia/tests/
DDMSAATest.cpp150 SkPMColor4f dstColor = SkBlendMode_Apply(SkBlendMode::kSrcOver, kTransCyan, kTransYellow); variable
180 SkPMColor4f dstColor = SK_PMColor4fWHITE; variable
211 SkPMColor4f dstColor = SK_PMColor4fWHITE; variable
243 SkPMColor4f dstColor = SK_PMColor4fWHITE; variable
/external/robolectric/integration_tests/nativegraphics/src/test/java/org/robolectric/shadows/testing/bitmapverifiers/
DBlurPixelVerifier.java23 private final int dstColor; field in BlurPixelVerifier
32 public BlurPixelVerifier(int srcColor, int dstColor) { in BlurPixelVerifier()
/external/skia/src/gpu/ganesh/
DGrXferProcessor.cpp139 const char* dstColor = fragBuilder->dstColor(); in emitCode() local
211 const char* dstColor, in DefaultCoverageModulation()
DGrFragmentProcessor.cpp517 const char* dstColor = args.fFragBuilder->dstColor(); in SurfaceColor() local
DDevice.cpp606 SkPMColor4f dstColor = SkColor4fPrepForDst(color, fSurfaceDrawContext->colorInfo()).premul(); in drawEdgeAAQuad() local
/external/skia/src/gpu/ganesh/glsl/
DGrGLSLFragmentShaderBuilder.cpp21 const char* GrGLSLFragmentShaderBuilder::dstColor() { in dstColor() function in GrGLSLFragmentShaderBuilder
DGrGLSLBlend.cpp24 const char* dstColor, in BlendExpression()
DGrGLSLProgramBuilder.cpp371 const char* dstColor = fFS.dstColor(); in emitAndInstallDstTexture() local
388 const char* dstColor = fFS.dstColor(); in emitAndInstallDstTexture() local
/external/skia/src/gpu/ganesh/effects/
DGrBlendFragmentProcessor.cpp184 SkPMColor4f dstColor = ConstantOutputForConstantInput(dst, input); in constantOutputForConstantInput() local
236 SkString dstColor = this->invokeChild(1, args); in onMakeProgramImpl() local
DGrCustomXfermode.cpp151 const char* dstColor, in makeProgramImpl()
DGrPorterDuffXferProcessor.cpp177 const char* dstColor, in makeProgramImpl()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp113 const gl::BlendFactorType dstColor = in GetBlendStateKey() local
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp815 const Vec4 &dstColor = sample.clampedBlendDstColor; in executeAdvancedBlend() local
1159 … Vec4 dstColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in render() local
1188 const Vec4 dstColor = in render() local
/external/angle/src/libANGLE/
Dangletypes.cpp593 const GLenum dstColor, in setFactors()
639 const GLenum dstColor, in setFactorsIndexed()
679 const FactorStorage::Type dstColor, in compareFactors()
Dangletypes.h824 constexpr void setDstColorBits(const FactorStorage::Type dstColor) { mDstColor = dstColor; } in setDstColorBits()
/external/deqp/external/vulkancts/modules/vulkan/ycbcr/
DvktYCbCrUtil.cpp1673 Interval dstColor[4]; in calculateBounds() local
1720 Interval dstColor[4]; in calculateBounds() local
1833 Interval dstColor[4]; in calculateBounds() local
1877 Interval dstColor[4]; in calculateBounds() local
/external/angle/src/tests/gl_tests/
DCopyTexImageTest.cpp1015 GLTexture dstColor; in TEST_P() local
1065 GLTexture dstColor; in TEST_P() local
DBlitFramebufferANGLETest.cpp1558 GLTexture dstColor; in BlitDepthStencilPixelByPixelTestHelper() local
2156 GLTexture dstColor; in TEST_P() local
2199 GLTexture dstColor; in TEST_P() local
/external/skia/src/opts/
DSkBitmapProcState_opts.h482 SkPMColor* dstColor, in filter_and_scale_by_alpha()
/external/skia/src/core/
DSkBitmapProcState.cpp395 SkPMColor* dstColor, in filter_32_alpha()
DSkPixmap.cpp772 SkColor4f dstColor; in erase() local
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp479 void renderReference(const vector<ClearCommand> &clears, const tcu::PixelBufferAccess &dstColor, in renderReference()
/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp479 void renderReference(const vector<ClearCommand> &clears, const tcu::PixelBufferAccess &dstColor, in renderReference()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineBlendOperationAdvancedTests.cpp750 Vec3 dstColor = destination.xyz(); in calculateFinalColor() local
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp1488 SIMD::Float4 dstColor = dst; in computeAdvancedBlendMode() local

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