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Searched defs:is_compute (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_descriptors.c265 …image_layout_eval(const struct zink_context *ctx, const struct zink_resource *res, bool is_compute) in zink_descriptor_util_image_layout_eval()
900 enum zink_descriptor_type type, struct zink_batch_state *bs, bool is_compute) in check_pool_alloc()
952 create_push_pool(struct zink_screen *screen, struct zink_batch_state *bs, bool is_compute, bool has… in create_push_pool()
969 …ntext *ctx, struct zink_descriptor_pool_multi *mpool, struct zink_batch_state *bs, bool is_compute) in check_push_pool_alloc()
1000 …uct zink_program *pg, enum zink_descriptor_type type, struct zink_batch_state *bs, bool is_compute) in get_descriptor_pool()
1141 zink_descriptors_update_masked_buffer(struct zink_context *ctx, bool is_compute, uint8_t changed_se… in zink_descriptors_update_masked_buffer()
1217 zink_descriptors_update_masked(struct zink_context *ctx, bool is_compute, uint8_t changed_sets, uin… in zink_descriptors_update_masked()
1291 zink_descriptors_update(struct zink_context *ctx, bool is_compute) in zink_descriptors_update()
Dzink_context.c623 …ruct zink_context *ctx, struct zink_resource *res, enum zink_descriptor_type type, bool is_compute) in get_layout_for_binding()
1324 update_res_bind_count(struct zink_context *ctx, struct zink_resource *res, bool is_compute, bool de… in update_res_bind_count()
1588 unbind_descriptor_reads(struct zink_resource *res, bool is_compute) in unbind_descriptor_reads()
1595 unbind_buffer_descriptor_reads(struct zink_resource *res, bool is_compute) in unbind_buffer_descriptor_reads()
1687 update_binds_for_samplerviews(struct zink_context *ctx, struct zink_resource *res, bool is_compute) in update_binds_for_samplerviews()
1717 unbind_shader_image_counts(struct zink_context *ctx, struct zink_resource *res, bool is_compute, bo… in unbind_shader_image_counts()
1729 check_for_layout_update(struct zink_context *ctx, struct zink_resource *res, bool is_compute) in check_for_layout_update()
1750 bool is_compute = stage == MESA_SHADER_COMPUTE; in unbind_shader_image() local
1791 finalize_image_bind(struct zink_context *ctx, struct zink_resource *res, bool is_compute) in finalize_image_bind()
1809 create_image_surface(struct zink_context *ctx, const struct pipe_image_view *view, bool is_compute) in create_image_surface()
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Dzink_synchronization.cpp305 bool is_compute = pipeline == VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; in resource_check_defer_image_barrier() local
Dzink_program.c928 …t zink_screen *screen, VkDescriptorSetLayout *dsl, unsigned num_dsl, bool is_compute, VkPipelineLa… in zink_pipeline_layout_create()
957 create_program(struct zink_context *ctx, bool is_compute) in create_program()
Dzink_types.h1020 bool is_compute; member
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_sqtt.c1032 bool is_compute) in si_sqtt_add_code_object()
1098 …register_pipeline(struct si_context *sctx, struct si_sqtt_fake_pipeline *pipeline, bool is_compute) in si_sqtt_register_pipeline()
/external/mesa3d/src/amd/compiler/tests/
Dhelpers.cpp828 PipelineBuilder::is_compute() in is_compute() function in PipelineBuilder
/external/mesa3d/src/gallium/drivers/r600/
Devergreen_state.c4997 bool is_compute = cs_shader ? true : false; in evergreen_emit_atomic_buffer_setup_count() local
5035 bool is_compute, in evergreen_emit_atomic_buffer_setup()
5064 bool is_compute, in evergreen_emit_atomic_buffer_save()
/external/mesa3d/src/amd/vulkan/
Dsi_cmd_buffer.c1491 bool is_compute = cmd_buffer->qf == RADV_QUEUE_COMPUTE; in radv_emit_cache_flush() local
/external/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_pipeline.c154 remove_barriers(nir_shader *nir, bool is_compute) in remove_barriers()
Dlvp_execute.c265 bool is_compute = pstage == MESA_SHADER_COMPUTE; in get_pcbuf_size() local
/external/mesa3d/src/intel/compiler/
Dbrw_fs.cpp1204 bool is_compute = gl_shader_stage_is_compute(stage); in assign_curb_setup() local
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_cmd_buffer.c3500 bool is_compute) in handle_sample_from_linear_image()
/external/mesa3d/src/intel/compiler/elk/
Delk_fs.cpp1321 bool is_compute = gl_shader_stage_is_compute(stage); in assign_curb_setup() local
/external/mesa3d/src/microsoft/compiler/
Dnir_to_dxil.c3109 bool is_compute = ctx->mod.shader_kind == DXIL_COMPUTE_SHADER; in emit_barrier_impl() local