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Searched defs:samplerState (Results 1 – 25 of 38) sorted by relevance

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/external/swiftshader/src/Pipeline/
DSpirvShaderSampling.cpp49 Sampler samplerState = {}; in getImageSampler() local
137 … SpirvEmitter::emitWriteRoutine(ImageInstructionSignature instruction, const Sampler &samplerState) in emitWriteRoutine()
153 …pirvEmitter::emitSamplerRoutine(ImageInstructionSignature instruction, const Sampler &samplerState) in emitSamplerRoutine()
275 sw::FilterType SpirvEmitter::convertFilterMode(const vk::SamplerState *samplerState, VkImageViewTyp… in convertFilterMode()
328 sw::MipmapType SpirvEmitter::convertMipmapMode(const vk::SamplerState *samplerState) in convertMipmapMode()
351 … SpirvEmitter::convertAddressingMode(int coordinateIndex, const vk::SamplerState *samplerState, Vk… in convertAddressingMode()
/external/skia/src/gpu/ganesh/vk/
DGrVkSampler.cpp39 GrVkSampler* GrVkSampler::Create(GrVkGpu* gpu, GrSamplerState samplerState, in Create()
141 GrVkSampler::Key GrVkSampler::GenerateKey(GrSamplerState samplerState, in GenerateKey()
DGrVkPipelineState.cpp143 GrSamplerState samplerState = te.samplerState(); in setAndBindTextures() local
155 const auto& samplerState = samplerBindings[0].fState; in setAndBindTextures() local
/external/swiftshader/src/Vulkan/
DVkSampler.cpp53 …:Sampler(const VkSamplerCreateInfo *pCreateInfo, void *mem, const SamplerState &samplerState, uint… in Sampler()
DVkDevice.cpp76 uint32_t Device::SamplerIndexer::index(const SamplerState &samplerState) in index()
95 void Device::SamplerIndexer::remove(const SamplerState &samplerState) in remove()
409 uint32_t Device::indexSampler(const SamplerState &samplerState) in indexSampler()
414 void Device::removeSampler(const SamplerState &samplerState) in removeSampler()
/external/skia/src/gpu/ganesh/gl/
DGrGLTypesPriv.cpp50 void GrGLTextureParameters::set(const SamplerOverriddenState* samplerState, in set()
DGrGLProgram.cpp142 GrSamplerState samplerState = te.samplerState(); in bindTextures() local
/external/deqp/modules/glshared/
DglsSamplerObjectTest.hpp60 SamplingState samplerState; member
119 SamplingState samplerState; member
/external/skia/src/gpu/ganesh/effects/
DGrDistanceFieldGeoProc.cpp306 GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() in GR_DEFINE_GEOMETRY_PROCESSOR_TEST() local
560 GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() in GR_DEFINE_GEOMETRY_PROCESSOR_TEST() local
882 GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() in GR_DEFINE_GEOMETRY_PROCESSOR_TEST() local
DGrTextureEffect.h133 GrSamplerState samplerState() const { return fSamplerState; } in samplerState() function
DGrBitmapTextGeoProc.cpp237 GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() in GR_DEFINE_GEOMETRY_PROCESSOR_TEST() local
DGrYUVtoRGBEffect.cpp54 GrSamplerState samplerState, in Make()
/external/skia/src/gpu/ganesh/ops/
DQuadPerEdgeAA.cpp611 GrSamplerState samplerState, in Make()
828 GrSamplerState samplerState, in QuadPerEdgeAAGeometryProcessor()
917 GrSamplerState samplerState, in MakeTexturedProcessor()
DTextureOp.cpp649 GrSamplerState samplerState = GrSamplerState(GrSamplerState::WrapMode::kClamp, in onCreateProgramInfo() local
1182 GrSamplerState samplerState(GrSamplerState::WrapMode::kClamp, filter, mm); in Make() local
/external/skia/src/gpu/ganesh/
DGrGeometryProcessor.cpp54 GrGeometryProcessor::TextureSampler::TextureSampler(GrSamplerState samplerState, in TextureSampler()
60 void GrGeometryProcessor::TextureSampler::reset(GrSamplerState samplerState, in reset()
DGrGeometryProcessor.h485 GrSamplerState samplerState() const { return fSamplerState; } in samplerState() function
DClipStack.cpp1645 GrSamplerState samplerState(GrSamplerState::WrapMode::kClampToBorder, in GetSWMaskFP() local
/external/skia/src/gpu/ganesh/d3d/
DGrD3DPipelineState.cpp123 GrSamplerState samplerState = te.samplerState(); in setAndBindTextures() local
/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.h262 const gl::SamplerState &samplerState) const in getImageViewSubresourceSerial()
/external/angle/src/libANGLE/
DTexture.h126 const SamplerState &samplerState) const in compatibleWithSamplerFormatForWebGL()
786 SamplerState samplerState; member
DTexture.cpp32 bool IsPointSampled(const SamplerState &samplerState) in IsPointSampled()
318 bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState, in computeSamplerCompleteness()
403 bool TextureState::computeSamplerCompletenessForCopyImage(const SamplerState &samplerState, in computeSamplerCompletenessForCopyImage()
2293 const auto &samplerState = in isSamplerComplete() local
2313 const gl::SamplerState &samplerState = in isSamplerCompleteForCopyImage() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp294 const gl::SamplerState &samplerState, in getSamplerState()
DStateManager11.cpp341 const gl::SamplerState &samplerState) in updateSamplerMetadata()
514 const gl::SamplerState &samplerState) in onSamplerChange()
2650 const d3d11::SamplerState &samplerState) in setSimplePixelTextureAndSampler()
2693 const gl::SamplerState &samplerState) in setSamplerState()
2857 const gl::SamplerState &samplerState = in applyTexturesForSRVs() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h539 gl::SamplerState samplerState; member
/external/skia/src/gpu/ganesh/glsl/
DGrGLSLProgramBuilder.cpp160 GrSamplerState samplerState = te->samplerState(); in emitTextureSamplersForFPs() local

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