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Searched defs:vs_nir (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_clear.c449 struct nir_shader *vs_nir, in create_pipeline()
582 nir_shader *vs_nir = get_clear_rect_vs(); in create_color_clear_pipeline() local
644 nir_shader *vs_nir = get_clear_rect_vs(); in create_depth_clear_pipeline() local
Dv3dv_meta_copy.c2376 nir_shader *vs_nir = get_texel_buffer_copy_vs(); in create_texel_buffer_copy_pipeline() local
3864 struct nir_shader *vs_nir, in create_pipeline()
4024 nir_shader *vs_nir = get_blit_vs(); in create_blit_pipeline() local
Dv3dv_pipeline.c2206 nir_shader *vs_nir = p_stage_vs->nir; in pipeline_add_multiview_gs() local
/external/mesa3d/src/amd/vulkan/
Dradv_meta_clear.c98 struct nir_shader *vs_nir, in create_pipeline()
271 struct nir_shader *vs_nir; in create_color_pipeline() local
648 struct nir_shader *vs_nir, *fs_nir; in create_depthstencil_pipeline() local
/external/mesa3d/src/amd/vulkan/meta/
Dradv_meta_clear.c73 create_pipeline(struct radv_device *device, uint32_t samples, struct nir_shader *vs_nir, struct nir… in create_pipeline()
168 struct nir_shader *vs_nir; in create_color_pipeline() local
413 struct nir_shader *vs_nir, *fs_nir; in create_depthstencil_pipeline() local
/external/mesa3d/src/gallium/drivers/asahi/
Dagx_state.c4592 nir_shader *vs_nir = nir_deserialize(NULL, &agx_nir_options, &reader); in agx_draw_patches() local