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1 /*
2  * Copyright 2018 Collabora Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #ifndef ZINK_PROGRAM_H
25 #define ZINK_PROGRAM_H
26 
27 #include "zink_types.h"
28 #ifdef __cplusplus
29 extern "C" {
30 #endif
31 #include "util/u_prim.h"
32 
33 struct compute_pipeline_cache_entry {
34    struct zink_compute_pipeline_state state;
35    VkPipeline pipeline;
36 };
37 
38 #define ZINK_MAX_INLINED_VARIANTS 5
39 
40 static inline enum zink_descriptor_type
zink_desc_type_from_vktype(VkDescriptorType type)41 zink_desc_type_from_vktype(VkDescriptorType type)
42 {
43    switch (type) {
44    case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
45    case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
46       return ZINK_DESCRIPTOR_TYPE_UBO;
47    case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
48    case VK_DESCRIPTOR_TYPE_SAMPLER:
49    case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
50    case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
51       return ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW;
52    case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
53       return ZINK_DESCRIPTOR_TYPE_SSBO;
54    case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
55    case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
56       return ZINK_DESCRIPTOR_TYPE_IMAGE;
57    default:
58       unreachable("unhandled descriptor type");
59    }
60 }
61 
62 static inline VkPrimitiveTopology
zink_primitive_topology(enum mesa_prim mode)63 zink_primitive_topology(enum mesa_prim mode)
64 {
65    switch (mode) {
66    case MESA_PRIM_POINTS:
67       return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
68 
69    case MESA_PRIM_LINES:
70       return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
71 
72    case MESA_PRIM_LINE_STRIP:
73       return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
74 
75    case MESA_PRIM_TRIANGLES:
76       return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
77 
78    case MESA_PRIM_TRIANGLE_STRIP:
79       return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
80 
81    case MESA_PRIM_TRIANGLE_FAN:
82       return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
83 
84    case MESA_PRIM_LINE_STRIP_ADJACENCY:
85       return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY;
86 
87    case MESA_PRIM_LINES_ADJACENCY:
88       return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY;
89 
90    case MESA_PRIM_TRIANGLE_STRIP_ADJACENCY:
91       return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY;
92 
93    case MESA_PRIM_TRIANGLES_ADJACENCY:
94       return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY;
95 
96    case MESA_PRIM_PATCHES:
97       return VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
98 
99    case MESA_PRIM_QUADS:
100       return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY;
101 
102    default:
103       unreachable("unexpected enum mesa_prim");
104    }
105 }
106 
107 void
108 zink_delete_shader_state(struct pipe_context *pctx, void *cso);
109 void *
110 zink_create_gfx_shader_state(struct pipe_context *pctx, const struct pipe_shader_state *shader);
111 
112 unsigned
113 zink_program_num_bindings_typed(const struct zink_program *pg, enum zink_descriptor_type type);
114 
115 unsigned
116 zink_program_num_bindings(const struct zink_program *pg);
117 
118 bool
119 zink_program_descriptor_is_buffer(struct zink_context *ctx, gl_shader_stage stage, enum zink_descriptor_type type, unsigned i);
120 
121 void
122 zink_gfx_program_update(struct zink_context *ctx);
123 void
124 zink_gfx_program_update_optimal(struct zink_context *ctx);
125 
126 
127 struct zink_gfx_library_key *
128 zink_create_pipeline_lib(struct zink_screen *screen, struct zink_gfx_program *prog, struct zink_gfx_pipeline_state *state);
129 uint32_t hash_gfx_output(const void *key);
130 uint32_t hash_gfx_output_ds3(const void *key);
131 uint32_t hash_gfx_input(const void *key);
132 uint32_t hash_gfx_input_dynamic(const void *key);
133 
134 void
135 zink_gfx_program_compile_queue(struct zink_context *ctx, struct zink_gfx_pipeline_cache_entry *pc_entry);
136 
137 static inline unsigned
get_primtype_idx(enum mesa_prim mode)138 get_primtype_idx(enum mesa_prim mode)
139 {
140    if (mode == MESA_PRIM_PATCHES)
141       return 3;
142    switch (u_reduced_prim(mode)) {
143    case MESA_PRIM_POINTS:
144       return 0;
145    case MESA_PRIM_LINES:
146       return 1;
147    default:
148       return 2;
149    }
150 }
151 
152 struct zink_gfx_program *
153 zink_create_gfx_program(struct zink_context *ctx,
154                         struct zink_shader **stages,
155                         unsigned vertices_per_patch,
156                         uint32_t gfx_hash);
157 
158 void
159 zink_destroy_gfx_program(struct zink_screen *screen,
160                          struct zink_gfx_program *prog);
161 void
162 zink_gfx_lib_cache_unref(struct zink_screen *screen, struct zink_gfx_lib_cache *libs);
163 void
164 zink_program_init(struct zink_context *ctx);
165 
166 uint32_t
167 zink_program_get_descriptor_usage(struct zink_context *ctx, gl_shader_stage stage, enum zink_descriptor_type type);
168 
169 void
170 debug_describe_zink_gfx_program(char* buf, const struct zink_gfx_program *ptr);
171 
172 static inline bool
zink_gfx_program_reference(struct zink_screen * screen,struct zink_gfx_program ** dst,struct zink_gfx_program * src)173 zink_gfx_program_reference(struct zink_screen *screen,
174                            struct zink_gfx_program **dst,
175                            struct zink_gfx_program *src)
176 {
177    struct zink_gfx_program *old_dst = dst ? *dst : NULL;
178    bool ret = false;
179 
180    if (pipe_reference_described(old_dst ? &old_dst->base.reference : NULL, &src->base.reference,
181                                 (debug_reference_descriptor)debug_describe_zink_gfx_program)) {
182       zink_destroy_gfx_program(screen, old_dst);
183       ret = true;
184    }
185    if (dst) *dst = src;
186    return ret;
187 }
188 
189 void
190 zink_destroy_compute_program(struct zink_screen *screen,
191                              struct zink_compute_program *comp);
192 
193 void
194 debug_describe_zink_compute_program(char* buf, const struct zink_compute_program *ptr);
195 
196 static inline bool
zink_compute_program_reference(struct zink_screen * screen,struct zink_compute_program ** dst,struct zink_compute_program * src)197 zink_compute_program_reference(struct zink_screen *screen,
198                            struct zink_compute_program **dst,
199                            struct zink_compute_program *src)
200 {
201    struct zink_compute_program *old_dst = dst ? *dst : NULL;
202    bool ret = false;
203 
204    if (pipe_reference_described(old_dst ? &old_dst->base.reference : NULL, &src->base.reference,
205                                 (debug_reference_descriptor)debug_describe_zink_compute_program)) {
206       zink_destroy_compute_program(screen, old_dst);
207       ret = true;
208    }
209    if (dst) *dst = src;
210    return ret;
211 }
212 
213 static inline bool
zink_program_reference(struct zink_screen * screen,struct zink_program ** dst,struct zink_program * src)214 zink_program_reference(struct zink_screen *screen,
215                        struct zink_program **dst,
216                        struct zink_program *src)
217 {
218    struct zink_program *pg = src ? src : dst ? *dst : NULL;
219    if (!pg)
220       return false;
221    if (pg->is_compute) {
222       struct zink_compute_program *comp = (struct zink_compute_program*)pg;
223       return zink_compute_program_reference(screen, &comp, NULL);
224    } else {
225       struct zink_gfx_program *prog = (struct zink_gfx_program*)pg;
226       return zink_gfx_program_reference(screen, &prog, NULL);
227    }
228 }
229 
230 VkPipelineLayout
231 zink_pipeline_layout_create(struct zink_screen *screen, VkDescriptorSetLayout *dsl, unsigned num_dsl, bool is_compute, VkPipelineLayoutCreateFlags flags);
232 
233 void
234 zink_program_update_compute_pipeline_state(struct zink_context *ctx, struct zink_compute_program *comp, const struct pipe_grid_info *info);
235 void
236 zink_update_compute_program(struct zink_context *ctx);
237 VkPipeline
238 zink_get_compute_pipeline(struct zink_screen *screen,
239                       struct zink_compute_program *comp,
240                       struct zink_compute_pipeline_state *state);
241 
242 static inline bool
zink_program_has_descriptors(const struct zink_program * pg)243 zink_program_has_descriptors(const struct zink_program *pg)
244 {
245    return pg->num_dsl > 0;
246 }
247 
248 static inline struct zink_fs_key_base *
zink_set_fs_base_key(struct zink_context * ctx)249 zink_set_fs_base_key(struct zink_context *ctx)
250 {
251    ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_FRAGMENT);
252    return zink_screen(ctx->base.screen)->optimal_keys ?
253           &ctx->gfx_pipeline_state.shader_keys_optimal.key.fs :
254           &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs.base;
255 }
256 
257 static inline const struct zink_fs_key_base *
zink_get_fs_base_key(const struct zink_context * ctx)258 zink_get_fs_base_key(const struct zink_context *ctx)
259 {
260    return zink_screen(ctx->base.screen)->optimal_keys ?
261           &ctx->gfx_pipeline_state.shader_keys_optimal.key.fs :
262           &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs.base;
263 }
264 
265 static inline struct zink_fs_key *
zink_set_fs_key(struct zink_context * ctx)266 zink_set_fs_key(struct zink_context *ctx)
267 {
268    assert(!zink_screen(ctx->base.screen)->optimal_keys);
269    ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_FRAGMENT);
270    return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs;
271 }
272 
273 static inline const struct zink_fs_key *
zink_get_fs_key(const struct zink_context * ctx)274 zink_get_fs_key(const struct zink_context *ctx)
275 {
276    assert(!zink_screen(ctx->base.screen)->optimal_keys);
277    return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs;
278 }
279 
280 static inline struct zink_gs_key *
zink_set_gs_key(struct zink_context * ctx)281 zink_set_gs_key(struct zink_context *ctx)
282 {
283    ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_GEOMETRY);
284    assert(!zink_screen(ctx->base.screen)->optimal_keys);
285    return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_GEOMETRY].key.gs;
286 }
287 
288 static inline const struct zink_gs_key *
zink_get_gs_key(const struct zink_context * ctx)289 zink_get_gs_key(const struct zink_context *ctx)
290 {
291    return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_GEOMETRY].key.gs;
292 }
293 
294 static inline bool
zink_set_tcs_key_patches(struct zink_context * ctx,uint8_t patch_vertices)295 zink_set_tcs_key_patches(struct zink_context *ctx, uint8_t patch_vertices)
296 {
297    struct zink_tcs_key *tcs = zink_screen(ctx->base.screen)->optimal_keys ?
298                               &ctx->gfx_pipeline_state.shader_keys_optimal.key.tcs :
299                               &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_TESS_CTRL].key.tcs;
300    if (tcs->patch_vertices == patch_vertices)
301       return false;
302    ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_TESS_CTRL);
303    tcs->patch_vertices = patch_vertices;
304    return true;
305 }
306 
307 static inline const struct zink_tcs_key *
zink_get_tcs_key(const struct zink_context * ctx)308 zink_get_tcs_key(const struct zink_context *ctx)
309 {
310    return zink_screen(ctx->base.screen)->optimal_keys ?
311           &ctx->gfx_pipeline_state.shader_keys_optimal.key.tcs :
312           &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_TESS_CTRL].key.tcs;
313 }
314 
315 void
316 zink_update_fs_key_samples(struct zink_context *ctx);
317 
318 void
319 zink_update_gs_key_rectangular_line(struct zink_context *ctx);
320 
321 static inline struct zink_vs_key *
zink_set_vs_key(struct zink_context * ctx)322 zink_set_vs_key(struct zink_context *ctx)
323 {
324    ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_VERTEX);
325    assert(!zink_screen(ctx->base.screen)->optimal_keys);
326    return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_VERTEX].key.vs;
327 }
328 
329 static inline const struct zink_vs_key *
zink_get_vs_key(const struct zink_context * ctx)330 zink_get_vs_key(const struct zink_context *ctx)
331 {
332    assert(!zink_screen(ctx->base.screen)->optimal_keys);
333    return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_VERTEX].key.vs;
334 }
335 
336 static inline struct zink_vs_key_base *
zink_set_last_vertex_key(struct zink_context * ctx)337 zink_set_last_vertex_key(struct zink_context *ctx)
338 {
339    ctx->last_vertex_stage_dirty = true;
340    return zink_screen(ctx->base.screen)->optimal_keys ?
341           &ctx->gfx_pipeline_state.shader_keys_optimal.key.vs_base :
342           &ctx->gfx_pipeline_state.shader_keys.last_vertex.key.vs_base;
343 }
344 
345 static inline const struct zink_vs_key_base *
zink_get_last_vertex_key(const struct zink_context * ctx)346 zink_get_last_vertex_key(const struct zink_context *ctx)
347 {
348    return zink_screen(ctx->base.screen)->optimal_keys ?
349           &ctx->gfx_pipeline_state.shader_keys_optimal.key.vs_base :
350           &ctx->gfx_pipeline_state.shader_keys.last_vertex.key.vs_base;
351 }
352 
353 static inline void
zink_set_fs_point_coord_key(struct zink_context * ctx)354 zink_set_fs_point_coord_key(struct zink_context *ctx)
355 {
356    const struct zink_fs_key_base *fs = zink_get_fs_base_key(ctx);
357    bool disable = ctx->gfx_pipeline_state.rast_prim != MESA_PRIM_POINTS;
358    uint8_t coord_replace_bits = disable ? 0 : ctx->rast_state->base.sprite_coord_enable;
359    bool point_coord_yinvert = disable ? false : !!ctx->rast_state->base.sprite_coord_mode;
360    if (fs->coord_replace_bits != coord_replace_bits || fs->point_coord_yinvert != point_coord_yinvert) {
361       zink_set_fs_base_key(ctx)->coord_replace_bits = coord_replace_bits;
362       zink_set_fs_base_key(ctx)->point_coord_yinvert = point_coord_yinvert;
363    }
364 }
365 
366 void
367 zink_set_primitive_emulation_keys(struct zink_context *ctx);
368 
369 void
370 zink_create_primitive_emulation_gs(struct zink_context *ctx);
371 
372 static inline const struct zink_shader_key_base *
zink_get_shader_key_base(const struct zink_context * ctx,gl_shader_stage pstage)373 zink_get_shader_key_base(const struct zink_context *ctx, gl_shader_stage pstage)
374 {
375    assert(!zink_screen(ctx->base.screen)->optimal_keys);
376    return &ctx->gfx_pipeline_state.shader_keys.key[pstage].base;
377 }
378 
379 static inline struct zink_shader_key_base *
zink_set_shader_key_base(struct zink_context * ctx,gl_shader_stage pstage)380 zink_set_shader_key_base(struct zink_context *ctx, gl_shader_stage pstage)
381 {
382    ctx->dirty_gfx_stages |= BITFIELD_BIT(pstage);
383    assert(!zink_screen(ctx->base.screen)->optimal_keys);
384    return &ctx->gfx_pipeline_state.shader_keys.key[pstage].base;
385 }
386 
387 static inline void
zink_set_zs_needs_shader_swizzle_key(struct zink_context * ctx,gl_shader_stage pstage,bool swizzle_update)388 zink_set_zs_needs_shader_swizzle_key(struct zink_context *ctx, gl_shader_stage pstage, bool swizzle_update)
389 {
390    if (!zink_screen(ctx->base.screen)->driver_workarounds.needs_zs_shader_swizzle) {
391       if (pstage != MESA_SHADER_FRAGMENT)
392          return;
393       const struct zink_fs_key_base *fs = zink_get_fs_base_key(ctx);
394       bool enable = ctx->gfx_stages[MESA_SHADER_FRAGMENT] && (ctx->gfx_stages[MESA_SHADER_FRAGMENT]->fs.legacy_shadow_mask & ctx->di.zs_swizzle[pstage].mask) > 0;
395       if (enable != fs->shadow_needs_shader_swizzle || (enable && swizzle_update))
396          zink_set_fs_base_key(ctx)->shadow_needs_shader_swizzle = enable;
397       return;
398    }
399    bool enable = !!ctx->di.zs_swizzle[pstage].mask;
400    const struct zink_shader_key_base *key = zink_get_shader_key_base(ctx, pstage);
401    if (enable != key->needs_zs_shader_swizzle || (enable && swizzle_update))
402       zink_set_shader_key_base(ctx, pstage)->needs_zs_shader_swizzle = enable;
403 }
404 
405 ALWAYS_INLINE static bool
zink_can_use_pipeline_libs(const struct zink_context * ctx)406 zink_can_use_pipeline_libs(const struct zink_context *ctx)
407 {
408    return
409           /* TODO: if there's ever a dynamic render extension with input attachments */
410           !ctx->gfx_pipeline_state.render_pass &&
411           /* this is just terrible */
412           !zink_get_fs_base_key(ctx)->shadow_needs_shader_swizzle &&
413           /* TODO: is sample shading even possible to handle with GPL? */
414           !ctx->gfx_stages[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_shading &&
415           !zink_get_fs_base_key(ctx)->fbfetch_ms &&
416           !ctx->gfx_pipeline_state.force_persample_interp &&
417           !ctx->gfx_pipeline_state.min_samples &&
418           !ctx->is_generated_gs_bound;
419 }
420 
421 bool
422 zink_set_rasterizer_discard(struct zink_context *ctx, bool disable);
423 void
424 zink_driver_thread_add_job(struct pipe_screen *pscreen, void *data,
425                            struct util_queue_fence *fence,
426                            pipe_driver_thread_func execute,
427                            pipe_driver_thread_func cleanup,
428                            const size_t job_size);
429 equals_gfx_pipeline_state_func
430 zink_get_gfx_pipeline_eq_func(struct zink_screen *screen, struct zink_gfx_program *prog);
431 
432 static inline uint32_t
zink_sanitize_optimal_key(struct zink_shader ** shaders,uint32_t val)433 zink_sanitize_optimal_key(struct zink_shader **shaders, uint32_t val)
434 {
435    union zink_shader_key_optimal k;
436    if (shaders[MESA_SHADER_TESS_EVAL] && !shaders[MESA_SHADER_TESS_CTRL])
437       k.val = val;
438    else
439       k.val = zink_shader_key_optimal_no_tcs(val);
440    if (!(shaders[MESA_SHADER_FRAGMENT]->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)))
441       k.fs.samples = false;
442    if (!(shaders[MESA_SHADER_FRAGMENT]->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DATA1)))
443       k.fs.force_dual_color_blend = false;
444    return k.val;
445 }
446 #ifdef __cplusplus
447 }
448 #endif
449 
450 #endif
451