1 /*
2 * Copyright 2018 Collabora Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef ZINK_PROGRAM_H
25 #define ZINK_PROGRAM_H
26
27 #include "zink_types.h"
28 #ifdef __cplusplus
29 extern "C" {
30 #endif
31 #include "util/u_prim.h"
32
33 struct compute_pipeline_cache_entry {
34 struct zink_compute_pipeline_state state;
35 VkPipeline pipeline;
36 };
37
38 #define ZINK_MAX_INLINED_VARIANTS 5
39
40 static inline enum zink_descriptor_type
zink_desc_type_from_vktype(VkDescriptorType type)41 zink_desc_type_from_vktype(VkDescriptorType type)
42 {
43 switch (type) {
44 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
45 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
46 return ZINK_DESCRIPTOR_TYPE_UBO;
47 case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
48 case VK_DESCRIPTOR_TYPE_SAMPLER:
49 case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
50 case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
51 return ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW;
52 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
53 return ZINK_DESCRIPTOR_TYPE_SSBO;
54 case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
55 case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
56 return ZINK_DESCRIPTOR_TYPE_IMAGE;
57 default:
58 unreachable("unhandled descriptor type");
59 }
60 }
61
62 static inline VkPrimitiveTopology
zink_primitive_topology(enum mesa_prim mode)63 zink_primitive_topology(enum mesa_prim mode)
64 {
65 switch (mode) {
66 case MESA_PRIM_POINTS:
67 return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
68
69 case MESA_PRIM_LINES:
70 return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
71
72 case MESA_PRIM_LINE_STRIP:
73 return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
74
75 case MESA_PRIM_TRIANGLES:
76 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
77
78 case MESA_PRIM_TRIANGLE_STRIP:
79 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
80
81 case MESA_PRIM_TRIANGLE_FAN:
82 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
83
84 case MESA_PRIM_LINE_STRIP_ADJACENCY:
85 return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY;
86
87 case MESA_PRIM_LINES_ADJACENCY:
88 return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY;
89
90 case MESA_PRIM_TRIANGLE_STRIP_ADJACENCY:
91 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY;
92
93 case MESA_PRIM_TRIANGLES_ADJACENCY:
94 return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY;
95
96 case MESA_PRIM_PATCHES:
97 return VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
98
99 case MESA_PRIM_QUADS:
100 return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY;
101
102 default:
103 unreachable("unexpected enum mesa_prim");
104 }
105 }
106
107 void
108 zink_delete_shader_state(struct pipe_context *pctx, void *cso);
109 void *
110 zink_create_gfx_shader_state(struct pipe_context *pctx, const struct pipe_shader_state *shader);
111
112 unsigned
113 zink_program_num_bindings_typed(const struct zink_program *pg, enum zink_descriptor_type type);
114
115 unsigned
116 zink_program_num_bindings(const struct zink_program *pg);
117
118 bool
119 zink_program_descriptor_is_buffer(struct zink_context *ctx, gl_shader_stage stage, enum zink_descriptor_type type, unsigned i);
120
121 void
122 zink_gfx_program_update(struct zink_context *ctx);
123 void
124 zink_gfx_program_update_optimal(struct zink_context *ctx);
125
126
127 struct zink_gfx_library_key *
128 zink_create_pipeline_lib(struct zink_screen *screen, struct zink_gfx_program *prog, struct zink_gfx_pipeline_state *state);
129 uint32_t hash_gfx_output(const void *key);
130 uint32_t hash_gfx_output_ds3(const void *key);
131 uint32_t hash_gfx_input(const void *key);
132 uint32_t hash_gfx_input_dynamic(const void *key);
133
134 void
135 zink_gfx_program_compile_queue(struct zink_context *ctx, struct zink_gfx_pipeline_cache_entry *pc_entry);
136
137 static inline unsigned
get_primtype_idx(enum mesa_prim mode)138 get_primtype_idx(enum mesa_prim mode)
139 {
140 if (mode == MESA_PRIM_PATCHES)
141 return 3;
142 switch (u_reduced_prim(mode)) {
143 case MESA_PRIM_POINTS:
144 return 0;
145 case MESA_PRIM_LINES:
146 return 1;
147 default:
148 return 2;
149 }
150 }
151
152 struct zink_gfx_program *
153 zink_create_gfx_program(struct zink_context *ctx,
154 struct zink_shader **stages,
155 unsigned vertices_per_patch,
156 uint32_t gfx_hash);
157
158 void
159 zink_destroy_gfx_program(struct zink_screen *screen,
160 struct zink_gfx_program *prog);
161 void
162 zink_gfx_lib_cache_unref(struct zink_screen *screen, struct zink_gfx_lib_cache *libs);
163 void
164 zink_program_init(struct zink_context *ctx);
165
166 uint32_t
167 zink_program_get_descriptor_usage(struct zink_context *ctx, gl_shader_stage stage, enum zink_descriptor_type type);
168
169 void
170 debug_describe_zink_gfx_program(char* buf, const struct zink_gfx_program *ptr);
171
172 static inline bool
zink_gfx_program_reference(struct zink_screen * screen,struct zink_gfx_program ** dst,struct zink_gfx_program * src)173 zink_gfx_program_reference(struct zink_screen *screen,
174 struct zink_gfx_program **dst,
175 struct zink_gfx_program *src)
176 {
177 struct zink_gfx_program *old_dst = dst ? *dst : NULL;
178 bool ret = false;
179
180 if (pipe_reference_described(old_dst ? &old_dst->base.reference : NULL, &src->base.reference,
181 (debug_reference_descriptor)debug_describe_zink_gfx_program)) {
182 zink_destroy_gfx_program(screen, old_dst);
183 ret = true;
184 }
185 if (dst) *dst = src;
186 return ret;
187 }
188
189 void
190 zink_destroy_compute_program(struct zink_screen *screen,
191 struct zink_compute_program *comp);
192
193 void
194 debug_describe_zink_compute_program(char* buf, const struct zink_compute_program *ptr);
195
196 static inline bool
zink_compute_program_reference(struct zink_screen * screen,struct zink_compute_program ** dst,struct zink_compute_program * src)197 zink_compute_program_reference(struct zink_screen *screen,
198 struct zink_compute_program **dst,
199 struct zink_compute_program *src)
200 {
201 struct zink_compute_program *old_dst = dst ? *dst : NULL;
202 bool ret = false;
203
204 if (pipe_reference_described(old_dst ? &old_dst->base.reference : NULL, &src->base.reference,
205 (debug_reference_descriptor)debug_describe_zink_compute_program)) {
206 zink_destroy_compute_program(screen, old_dst);
207 ret = true;
208 }
209 if (dst) *dst = src;
210 return ret;
211 }
212
213 static inline bool
zink_program_reference(struct zink_screen * screen,struct zink_program ** dst,struct zink_program * src)214 zink_program_reference(struct zink_screen *screen,
215 struct zink_program **dst,
216 struct zink_program *src)
217 {
218 struct zink_program *pg = src ? src : dst ? *dst : NULL;
219 if (!pg)
220 return false;
221 if (pg->is_compute) {
222 struct zink_compute_program *comp = (struct zink_compute_program*)pg;
223 return zink_compute_program_reference(screen, &comp, NULL);
224 } else {
225 struct zink_gfx_program *prog = (struct zink_gfx_program*)pg;
226 return zink_gfx_program_reference(screen, &prog, NULL);
227 }
228 }
229
230 VkPipelineLayout
231 zink_pipeline_layout_create(struct zink_screen *screen, VkDescriptorSetLayout *dsl, unsigned num_dsl, bool is_compute, VkPipelineLayoutCreateFlags flags);
232
233 void
234 zink_program_update_compute_pipeline_state(struct zink_context *ctx, struct zink_compute_program *comp, const struct pipe_grid_info *info);
235 void
236 zink_update_compute_program(struct zink_context *ctx);
237 VkPipeline
238 zink_get_compute_pipeline(struct zink_screen *screen,
239 struct zink_compute_program *comp,
240 struct zink_compute_pipeline_state *state);
241
242 static inline bool
zink_program_has_descriptors(const struct zink_program * pg)243 zink_program_has_descriptors(const struct zink_program *pg)
244 {
245 return pg->num_dsl > 0;
246 }
247
248 static inline struct zink_fs_key_base *
zink_set_fs_base_key(struct zink_context * ctx)249 zink_set_fs_base_key(struct zink_context *ctx)
250 {
251 ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_FRAGMENT);
252 return zink_screen(ctx->base.screen)->optimal_keys ?
253 &ctx->gfx_pipeline_state.shader_keys_optimal.key.fs :
254 &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs.base;
255 }
256
257 static inline const struct zink_fs_key_base *
zink_get_fs_base_key(const struct zink_context * ctx)258 zink_get_fs_base_key(const struct zink_context *ctx)
259 {
260 return zink_screen(ctx->base.screen)->optimal_keys ?
261 &ctx->gfx_pipeline_state.shader_keys_optimal.key.fs :
262 &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs.base;
263 }
264
265 static inline struct zink_fs_key *
zink_set_fs_key(struct zink_context * ctx)266 zink_set_fs_key(struct zink_context *ctx)
267 {
268 assert(!zink_screen(ctx->base.screen)->optimal_keys);
269 ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_FRAGMENT);
270 return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs;
271 }
272
273 static inline const struct zink_fs_key *
zink_get_fs_key(const struct zink_context * ctx)274 zink_get_fs_key(const struct zink_context *ctx)
275 {
276 assert(!zink_screen(ctx->base.screen)->optimal_keys);
277 return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs;
278 }
279
280 static inline struct zink_gs_key *
zink_set_gs_key(struct zink_context * ctx)281 zink_set_gs_key(struct zink_context *ctx)
282 {
283 ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_GEOMETRY);
284 assert(!zink_screen(ctx->base.screen)->optimal_keys);
285 return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_GEOMETRY].key.gs;
286 }
287
288 static inline const struct zink_gs_key *
zink_get_gs_key(const struct zink_context * ctx)289 zink_get_gs_key(const struct zink_context *ctx)
290 {
291 return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_GEOMETRY].key.gs;
292 }
293
294 static inline bool
zink_set_tcs_key_patches(struct zink_context * ctx,uint8_t patch_vertices)295 zink_set_tcs_key_patches(struct zink_context *ctx, uint8_t patch_vertices)
296 {
297 struct zink_tcs_key *tcs = zink_screen(ctx->base.screen)->optimal_keys ?
298 &ctx->gfx_pipeline_state.shader_keys_optimal.key.tcs :
299 &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_TESS_CTRL].key.tcs;
300 if (tcs->patch_vertices == patch_vertices)
301 return false;
302 ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_TESS_CTRL);
303 tcs->patch_vertices = patch_vertices;
304 return true;
305 }
306
307 static inline const struct zink_tcs_key *
zink_get_tcs_key(const struct zink_context * ctx)308 zink_get_tcs_key(const struct zink_context *ctx)
309 {
310 return zink_screen(ctx->base.screen)->optimal_keys ?
311 &ctx->gfx_pipeline_state.shader_keys_optimal.key.tcs :
312 &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_TESS_CTRL].key.tcs;
313 }
314
315 void
316 zink_update_fs_key_samples(struct zink_context *ctx);
317
318 void
319 zink_update_gs_key_rectangular_line(struct zink_context *ctx);
320
321 static inline struct zink_vs_key *
zink_set_vs_key(struct zink_context * ctx)322 zink_set_vs_key(struct zink_context *ctx)
323 {
324 ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_VERTEX);
325 assert(!zink_screen(ctx->base.screen)->optimal_keys);
326 return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_VERTEX].key.vs;
327 }
328
329 static inline const struct zink_vs_key *
zink_get_vs_key(const struct zink_context * ctx)330 zink_get_vs_key(const struct zink_context *ctx)
331 {
332 assert(!zink_screen(ctx->base.screen)->optimal_keys);
333 return &ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_VERTEX].key.vs;
334 }
335
336 static inline struct zink_vs_key_base *
zink_set_last_vertex_key(struct zink_context * ctx)337 zink_set_last_vertex_key(struct zink_context *ctx)
338 {
339 ctx->last_vertex_stage_dirty = true;
340 return zink_screen(ctx->base.screen)->optimal_keys ?
341 &ctx->gfx_pipeline_state.shader_keys_optimal.key.vs_base :
342 &ctx->gfx_pipeline_state.shader_keys.last_vertex.key.vs_base;
343 }
344
345 static inline const struct zink_vs_key_base *
zink_get_last_vertex_key(const struct zink_context * ctx)346 zink_get_last_vertex_key(const struct zink_context *ctx)
347 {
348 return zink_screen(ctx->base.screen)->optimal_keys ?
349 &ctx->gfx_pipeline_state.shader_keys_optimal.key.vs_base :
350 &ctx->gfx_pipeline_state.shader_keys.last_vertex.key.vs_base;
351 }
352
353 static inline void
zink_set_fs_point_coord_key(struct zink_context * ctx)354 zink_set_fs_point_coord_key(struct zink_context *ctx)
355 {
356 const struct zink_fs_key_base *fs = zink_get_fs_base_key(ctx);
357 bool disable = ctx->gfx_pipeline_state.rast_prim != MESA_PRIM_POINTS;
358 uint8_t coord_replace_bits = disable ? 0 : ctx->rast_state->base.sprite_coord_enable;
359 bool point_coord_yinvert = disable ? false : !!ctx->rast_state->base.sprite_coord_mode;
360 if (fs->coord_replace_bits != coord_replace_bits || fs->point_coord_yinvert != point_coord_yinvert) {
361 zink_set_fs_base_key(ctx)->coord_replace_bits = coord_replace_bits;
362 zink_set_fs_base_key(ctx)->point_coord_yinvert = point_coord_yinvert;
363 }
364 }
365
366 void
367 zink_set_primitive_emulation_keys(struct zink_context *ctx);
368
369 void
370 zink_create_primitive_emulation_gs(struct zink_context *ctx);
371
372 static inline const struct zink_shader_key_base *
zink_get_shader_key_base(const struct zink_context * ctx,gl_shader_stage pstage)373 zink_get_shader_key_base(const struct zink_context *ctx, gl_shader_stage pstage)
374 {
375 assert(!zink_screen(ctx->base.screen)->optimal_keys);
376 return &ctx->gfx_pipeline_state.shader_keys.key[pstage].base;
377 }
378
379 static inline struct zink_shader_key_base *
zink_set_shader_key_base(struct zink_context * ctx,gl_shader_stage pstage)380 zink_set_shader_key_base(struct zink_context *ctx, gl_shader_stage pstage)
381 {
382 ctx->dirty_gfx_stages |= BITFIELD_BIT(pstage);
383 assert(!zink_screen(ctx->base.screen)->optimal_keys);
384 return &ctx->gfx_pipeline_state.shader_keys.key[pstage].base;
385 }
386
387 static inline void
zink_set_zs_needs_shader_swizzle_key(struct zink_context * ctx,gl_shader_stage pstage,bool swizzle_update)388 zink_set_zs_needs_shader_swizzle_key(struct zink_context *ctx, gl_shader_stage pstage, bool swizzle_update)
389 {
390 if (!zink_screen(ctx->base.screen)->driver_workarounds.needs_zs_shader_swizzle) {
391 if (pstage != MESA_SHADER_FRAGMENT)
392 return;
393 const struct zink_fs_key_base *fs = zink_get_fs_base_key(ctx);
394 bool enable = ctx->gfx_stages[MESA_SHADER_FRAGMENT] && (ctx->gfx_stages[MESA_SHADER_FRAGMENT]->fs.legacy_shadow_mask & ctx->di.zs_swizzle[pstage].mask) > 0;
395 if (enable != fs->shadow_needs_shader_swizzle || (enable && swizzle_update))
396 zink_set_fs_base_key(ctx)->shadow_needs_shader_swizzle = enable;
397 return;
398 }
399 bool enable = !!ctx->di.zs_swizzle[pstage].mask;
400 const struct zink_shader_key_base *key = zink_get_shader_key_base(ctx, pstage);
401 if (enable != key->needs_zs_shader_swizzle || (enable && swizzle_update))
402 zink_set_shader_key_base(ctx, pstage)->needs_zs_shader_swizzle = enable;
403 }
404
405 ALWAYS_INLINE static bool
zink_can_use_pipeline_libs(const struct zink_context * ctx)406 zink_can_use_pipeline_libs(const struct zink_context *ctx)
407 {
408 return
409 /* TODO: if there's ever a dynamic render extension with input attachments */
410 !ctx->gfx_pipeline_state.render_pass &&
411 /* this is just terrible */
412 !zink_get_fs_base_key(ctx)->shadow_needs_shader_swizzle &&
413 /* TODO: is sample shading even possible to handle with GPL? */
414 !ctx->gfx_stages[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_shading &&
415 !zink_get_fs_base_key(ctx)->fbfetch_ms &&
416 !ctx->gfx_pipeline_state.force_persample_interp &&
417 !ctx->gfx_pipeline_state.min_samples &&
418 !ctx->is_generated_gs_bound;
419 }
420
421 bool
422 zink_set_rasterizer_discard(struct zink_context *ctx, bool disable);
423 void
424 zink_driver_thread_add_job(struct pipe_screen *pscreen, void *data,
425 struct util_queue_fence *fence,
426 pipe_driver_thread_func execute,
427 pipe_driver_thread_func cleanup,
428 const size_t job_size);
429 equals_gfx_pipeline_state_func
430 zink_get_gfx_pipeline_eq_func(struct zink_screen *screen, struct zink_gfx_program *prog);
431
432 static inline uint32_t
zink_sanitize_optimal_key(struct zink_shader ** shaders,uint32_t val)433 zink_sanitize_optimal_key(struct zink_shader **shaders, uint32_t val)
434 {
435 union zink_shader_key_optimal k;
436 if (shaders[MESA_SHADER_TESS_EVAL] && !shaders[MESA_SHADER_TESS_CTRL])
437 k.val = val;
438 else
439 k.val = zink_shader_key_optimal_no_tcs(val);
440 if (!(shaders[MESA_SHADER_FRAGMENT]->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)))
441 k.fs.samples = false;
442 if (!(shaders[MESA_SHADER_FRAGMENT]->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DATA1)))
443 k.fs.force_dual_color_blend = false;
444 return k.val;
445 }
446 #ifdef __cplusplus
447 }
448 #endif
449
450 #endif
451