| /external/mesa3d/.gitlab-ci/ |
| D | run-shader-db.sh | 2 set -e 4 ARTIFACTSDIR=$(pwd)/shader-db 5 mkdir -p "$ARTIFACTSDIR" 11 cd /usr/local/shader-db 14 section_start shader-db-${driver} "Running shader-db for $driver" 16 ./run -j"${FDO_CI_CONCURRENT:-4}" ./shaders \ 17 > "$ARTIFACTSDIR/${driver}-shader-db.txt" 18 section_end shader-db-${driver} 21 # Run shader-db over a number of supported chipsets for nouveau 23 # section_start shader-db-nouveau-${chipset} "Running shader-db for nouveau - ${chipset}" [all …]
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| /external/mesa3d/docs/drivers/ |
| D | vc4.rst | 7 option as of the 2016-02-09 Raspbian release using ``raspi-config``. 19 ------------- 25 -------------- 30 * 4-byte index buffers. 59 front/back mode don't match, we would need to run the vertex shader in 65 ------------- 68 <https://gitlab.freedesktop.org/mesa/mesa/-/issues>`__ page. 80 useful. Install `vc4-gpu-tools 81 <https://github.com/anholt/vc4-gpu-tools/>`__ and use 82 ``vc4_dump_hang_state my-app.hang``. Sometimes the hang file will [all …]
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| D | panfrost.rst | 6 on Mali-G52 and Mali-G57 but **non-conformant** on other GPUs. The following 36 -------- 38 Panfrost's OpenGL support is a Gallium driver. Since Mali GPUs are 3D-only and 47 Build like ``meson . build/ -Dvulkan-drivers= 48 -Dgallium-drivers=panfrost -Dllvm=disabled`` for a build directory 55 ---- 62 -------------------------- 67 every system-on-chip with a Mali GPU support all these formats. Many lower-end 70 system-on-chip, Panfrost includes a ``panfrost_texfeatures`` tool to query 73 To use this tool, include the option ``-Dtools=panfrost`` when configuring Mesa. [all …]
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| D | asahi.rst | 7 ----------------- 12 reverse-engineering the hardware, as glue to get at the "interesting" GPU 15 The library is only built if ``-Dtools=asahi`` is passed. It builds a single 19 For example, to trace an app ``./app``, run: 24 ----------------- 26 At an API level, vertex shader outputs need to be interpolated to become 27 fragment shader inputs. This process is logically pipelined in AGX, with a value 28 traveling from a vertex shader to remapping hardware to coefficient register 29 setup to the fragment shader to the iterator hardware. Each stage is described 32 Vertex shader [all …]
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| D | lima.rst | 5 (Mali-4xx) embedded GPUs from ARM. It’s a reverse-engineered, 6 community-developed driver, and is not endorsed by ARM. Lima was 12 Mali-400 Utgard Supported 13 Mali-450 Utgard Supported 14 Mali-470 Utgard Unsupported 21 display and has little to do with display-related issues. 24 separate `display driver <#display-drivers>`__ is also required, which 29 -------------- 40 are enabled by internal shader transformations. 41 Check the `known hardware limitations <#known-hardware-limitations>`__ [all …]
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| /external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
| D | ir3_gallium.c | 49 * The hardware cso for shader state 55 struct ir3_shader *shader; member 64 * The only case where util_debug_message() is used in the initial-variants 67 * compile the initial shader variant asynchronously. 72 return unlikely(ctx->debug.debug_message) || FD_DBG(SHADERDB) || in initial_variants_synchronous() 85 "%s shader: %u inst, %u nops, %u non-nops, %u mov, %u cov, " in dump_shader_info() 86 "%u dwords, %u last-baryf, %u last-helper, %u half, %u full, %u constlen, " in dump_shader_info() 90 ir3_shader_stage(v), v->info.instrs_count, v->info.nops_count, in dump_shader_info() 91 v->info.instrs_count - v->info.nops_count, v->info.mov_count, in dump_shader_info() 92 v->info.cov_count, v->info.sizedwords, v->info.last_baryf, in dump_shader_info() [all …]
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| /external/mesa3d/docs/ |
| D | envvars.rst | 6 but they can sometimes be useful for debugging end-user issues. 9 --------------------------- 18 colon-separated list of paths to search for DRI drivers 42 ------------------------------- 57 following comma-separated list of named flags, which adds extra 87 ``GL_EXT_foo -GL_EXT_bar`` will enable the ``GL_EXT_foo`` extension 95 or before year X will be reported. This is to work-around a bug in 96 some games where the extension string is copied into a fixed-size 98 buffer overrun can cause the game to crash. This is a work-around for 106 - The format should be ``MAJOR.MINOR[FC|COMPAT]`` [all …]
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| /external/mesa3d/.gitlab-ci/build/ |
| D | gitlab-ci.yml | 2 .build-common: 3 extends: .container+build-rules 6 # Build jobs don't take more than 1-3 minutes. 5-8 min max on a fresh runner 18 - _build/meson-logs/*.txt 19 - _build/meson-logs/strace 20 - shader-db 21 - artifacts 24 .build-linux: 25 extends: .build-common 32 - !reference [default, before_script] [all …]
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| /external/mesa3d/docs/relnotes/ |
| D | 19.1.3.rst | 16 ---------------- 20 845460b2225d15c15d4a9743dec798ff0b7396b533011d43e774e67f7825b7e0 mesa-19.1.3.tar.xz 23 ------------ 28 --------- 30 - `Bug 109203 <https://bugs.freedesktop.org/show_bug.cgi?id=109203>`__ 31 - [cfl dxvk] GPU Crash Launching Monopoly Plus (Iris Plus 655 / Wine 33 - `Bug 109524 <https://bugs.freedesktop.org/show_bug.cgi?id=109524>`__ 34 - "Invalid glsl version in shading_language_version()" when trying to 35 run directX games using wine 36 - `Bug 110309 <https://bugs.freedesktop.org/show_bug.cgi?id=110309>`__ [all …]
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| D | 23.1.0.rst | 1 Mesa 23.1.0 Release Notes / 2023-05-10 20 --------------- 24 a9dde3c76571c4806245a05bda1cceee347c3267127e9e549e4f4e225d92e992 mesa-23.1.0.tar.xz 28 ------------ 30 - VK_EXT_pipeline_library_group_handles on RADV 31 - VK_EXT_image_sliced_view_of_3d on RADV/GFX10+ 32 - VK_KHR_map_memory2 on ANV and RADV 33 - fullyCoveredFragmentShaderInputVariable on RADV/GFX9+ 34 - VK_EXT_discard_rectangles version 2 on RADV 35 - VK_EXT_graphics_pipeline_library on RADV [all …]
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| D | 23.1.6.rst | 1 Mesa 23.1.6 Release Notes / 2023-08-16 18 --------------- 22 f4c7fd8e7b472a88da7d83e9a48f6f3bd17d4ea2cc4386f7231b796f3964157a mesa-23.1.6.tar.xz 26 ------------ 28 - None 32 --------- 34 - nouveau prevents hardware acceleration with Chromium (Wayland) 35 - Corrupt text rendering in Blender 36 - DRI2 gallium frontend is using bad format type 37 - Incorrect vlVaCreateBuffer/vlVaMapBuffer behavior for buffer type VAEncCodedBufferType in Gallium [all …]
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| D | 23.2.1.rst | 1 Mesa 23.2.1 Release Notes / 2023-09-28 23 --------------- 27 64de0616fc2d801f929ab1ac2a4f16b3e2783c4309a724c8a259b20df8bbc1cc mesa-23.2.1.tar.xz 32 ------------ 34 - VK_EXT_attachment_feedback_loop_dynamic_state on RADV 36 - extendedDynamicState3SampleLocationsEnable on RADV 38 - VK_EXT_dynamic_rendering_unused_attachments on RADV 40 - VK_EXT_mesh_shader on lavapipe 42 - OpenGL 3.1 on Asahi 44 - OpenGL ES 3.0 on Asahi [all …]
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| D | 21.0.0.rst | 1 Mesa 21.0.0 Release Notes / 2021-03-11 20 --------------- 24 e6204e98e6a8d77cf9dc5d34f99dd8e3ef7144f3601c808ca0dd26ba522e0d84 mesa-21.0.0.tar.xz 28 ------------ 30 - GL_EXT_demote_to_helper_invocation on radeonsi 32 - GL_NV_compute_shader_derivatives on radeonsi 34 - EGL_MESA_platform_xcb 36 - Removed GL_NV_point_sprite for classic swrast. 38 - driconf: remove glx_disable_oml_sync_control, glx_disable_sgi_video_sync, and glx_disable_ext_buf… 40 - Removed support for loading DRI drivers older than Mesa 8.0, including all DRI1 support [all …]
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| D | 21.1.0.rst | 1 Mesa 21.1.0 Release Notes / 2021-05-05 20 --------------- 24 0128f10e22970d3aed3d1034003731f94623015cd9797c07151417649c1b1ff8 mesa-21.1.0.tar.xz 28 ------------ 30 - VK_KHR_workgroup_memory_explicit_layout on Intel, RADV 32 - DRM format modifiers for AMD. 34 - VK_KHR_zero_initialize_workgroup_memory on Intel, RADV 36 - Zink exposes GL 4.6 and ES 3.1 38 - GL_EXT_depth_bounds_test on softpipe, zink 40 - GL_EXT_texture_filter_minmax on nvc0 (gm200+) [all …]
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| D | 20.0.0.rst | 1 Mesa 20.0.0 Release Notes / 2020-02-19 21 --------------- 25 bb6db3e54b608d2536d4000b3de7dd3ae115fc114e8acbb5afff4b3bbed04b34 mesa-20.0.0.tar.xz 28 ------------ 30 - OpenGL 4.6 on radeonsi. 31 - GL_ARB_gl_spirv on radeonsi. 32 - GL_ARB_spirv_extensions on radeonsi. 33 - GL_EXT_direct_state_access for compatibility profile. 34 - VK_AMD_device_coherent_memory on RADV. 35 - VK_AMD_mixed_attachment_samples on RADV. [all …]
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| D | 22.3.0.rst | 1 Mesa 22.3.0 Release Notes / 2022-12-02 20 --------------- 24 644bf936584548c2b88762111ad58b4aa3e4688874200e5a4eb74e53ce301746 mesa-22.3.0.tar.xz 28 ------------ 30 - GL_ARB_shader_clock on llvmpipe 31 - VK_KHR_shader_clock on lavapipe 32 - Mesa-DB, the new single file cache type 33 - VK_EXT_attachment_feedback_loop_layout on RADV, lavapipe 34 - VK_KHR_global_priority on RADV 35 - GL_KHR_blend_equation_advanced_coherent on zink [all …]
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| /external/mesa3d/src/compiler/glsl/glcpp/ |
| D | pp.c | 35 parser->error = 1; in glcpp_error() 36 _mesa_string_buffer_printf(parser->info_log, in glcpp_error() 39 locp->source, in glcpp_error() 40 locp->first_line, in glcpp_error() 41 locp->first_column); in glcpp_error() 43 _mesa_string_buffer_vprintf(parser->info_log, fmt, ap); in glcpp_error() 45 _mesa_string_buffer_append_char(parser->info_log, '\n'); in glcpp_error() 53 _mesa_string_buffer_printf(parser->info_log, in glcpp_warning() 56 locp->source, in glcpp_warning() 57 locp->first_line, in glcpp_warning() [all …]
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| /external/mesa3d/src/gallium/drivers/vc4/ |
| D | vc4_context.h | 37 #include "drm-uapi/vc4_drm.h" 118 /** A name for this program, so you can track it in shader-db output. */ 120 /** How many variants of this program were compiled, for shader-db. */ 127 * Array of the meanings of the VPM inputs this shader needs. 143 * VC4_DIRTY_* flags that, when set in vc4->dirty, mean that the 144 * uniforms have to be rewritten (and therefore the shader state 155 * failure. In this case, we have no shader to run and should not try 164 /* Byte offsets for the start of the vertex attributes 0-7, and the 196 /* Hash table key for vc4->jobs */ 280 uint32_t clear_depth; /**< 24-bit unorm depth */ [all …]
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| /external/crosvm/src/crosvm/sys/linux/ |
| D | gpu.rs | 2 // Use of this source code is governed by a BSD-style license that can be 32 ) -> GpuCacheInfo<'a> { in get_gpu_cache_info() 39 warn!("shader caching dir {} does not exist", cache_dir); in get_gpu_cache_info() 40 // Deprecated in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15390 in get_gpu_cache_info() 45 warn!("shader caching not yet supported on ARM with sandbox enabled"); in get_gpu_cache_info() 46 // Deprecated in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15390 in get_gpu_cache_info() 53 // Deprecated in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15390 in get_gpu_cache_info() 71 // Deprecated in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15390 in get_gpu_cache_info() 93 ) -> DeviceResult { in create_gpu_device() 113 // - is_sandboxed implies that blob mapping will be done out-of-process by the crosvm in create_gpu_device() [all …]
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| /external/mesa3d/src/intel/vulkan/ |
| D | genX_simple_shader.c | 38 assert(state->cmd_buffer == NULL || in genX() 39 state->cmd_buffer->state.current_pipeline == _3D); in genX() 41 struct anv_batch *batch = state->batch; in genX() 42 struct anv_device *device = state->device; in genX() 44 brw_wm_prog_data_const(state->kernel->prog_data); in genX() 53 * Find more about how to set up a 3D pipeline with a fragment shader but in genX() 54 * without a vertex shader in blorp_emit_vertex_elements() in in genX() 103 * allocate space for the VS. Even though one isn't run, we need VUEs to in genX() 110 genX(emit_l3_config)(batch, device, state->l3_config); in genX() 112 state->cmd_buffer->state.current_l3_config = state->l3_config; in genX() [all …]
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| /external/mesa3d/src/gfxstream/ |
| D | .gitignore | 4 /config-devices.* 5 /config-all-devices.* 6 /config-all-disas.* 7 /config-host.* 8 /config-target.* 10 /config-temp 11 /trace-events-all 12 /trace/generated-events.h 13 /trace/generated-events.c 14 /trace/generated-helpers-wrappers.h [all …]
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| /external/mesa3d/src/intel/vulkan_hasvk/ |
| D | anv_pipeline.c | 30 #include "util/mesa-sha1.h" 54 const struct anv_physical_device *pdevice = device->physical; in anv_shader_stage_to_nir() 55 const struct anv_instance *instance = pdevice->instance; in anv_shader_stage_to_nir() 56 const struct elk_compiler *compiler = pdevice->compiler; in anv_shader_stage_to_nir() 57 gl_shader_stage stage = vk_to_mesa_shader_stage(stage_info->stage); in anv_shader_stage_to_nir() 59 compiler->nir_options[stage]; in anv_shader_stage_to_nir() 70 .float16 = pdevice->info.ver >= 8, in anv_shader_stage_to_nir() 71 .float32_atomic_add = pdevice->info.has_lsc, in anv_shader_stage_to_nir() 72 .float32_atomic_min_max = pdevice->info.ver >= 9, in anv_shader_stage_to_nir() 73 .float64 = pdevice->info.ver >= 8, in anv_shader_stage_to_nir() [all …]
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| /external/mesa3d/src/gallium/drivers/radeonsi/ |
| D | si_pipe.h | 5 * SPDX-License-Identifier: MIT 37 * be a commonly-used one. 47 /* Tunables for compute-based clear_buffer and copy_buffer: */ 50 /* L2 LRU is recommended because the compute shader can finish sooner due to fewer L2 evictions. */ 59 /* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0) 60 * GFX10: This also invalidates the L1 shader array cache. */ 62 /* Vector cache. (GFX6-9: vector L1; GFX10: vector L0) 63 * GFX10: This also invalidates the L1 shader array cache. */ 66 * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */ 68 /* L2 writeback (write dirty L2 lines to memory for non-L2 clients). [all …]
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| D | si_state_draw.c | 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 63 * LS.LDS_SIZE is shared by all 3 shader stages. 65 * The information about LDS and other non-compile-time parameters is then 71 struct radeon_cmdbuf *cs = sctx->gfx_cs; in si_emit_derived_tess_state() 74 /* The TES pointer will only be used for sctx->last_tcs. in si_emit_derived_tess_state() 77 sctx->tcs_shader.cso ? sctx->tcs_shader.cso : sctx->tes_shader.cso; in si_emit_derived_tess_state() 78 unsigned tess_uses_primid = sctx->ia_multi_vgt_param_key.u.tess_uses_prim_id; in si_emit_derived_tess_state() 79 bool has_primid_instancing_bug = sctx->chip_class == GFX6 && sctx->screen->info.max_se == 1; in si_emit_derived_tess_state() 80 unsigned tes_sh_base = sctx->shader_pointers.sh_base[PIPE_SHADER_TESS_EVAL]; in si_emit_derived_tess_state() 81 unsigned num_tcs_input_cp = info->vertices_per_patch; in si_emit_derived_tess_state() [all …]
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| /external/mesa3d/src/mesa/main/ |
| D | consts_exts.h | 2 * Mesa 3-D graphics library 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 303 * By default, the value is equal to ctx->Version. This changes to ~0 314 /** Driver-selectable options: */ 357 * - preferring DP4 instructions (rather than MUL/MAD) for 362 /** Clamp UBO and SSBO block indices so they don't go out-of-bounds. */ 375 * Precision info for shader datatypes. See glGetShaderPrecisionFormat(). 397 GLuint MaxAddressOffset; /**< [-MaxAddressOffset, MaxAddressOffset-1] */ 414 * \name Per-stage input / output limits 420 * Starting with OpenGL 3.2, the limits are advertised with per-stage [all …]
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