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/external/libdrm/data/
Damdgpu.ids7 15DD, C3, AMD Radeon Vega 3 Graphics
8 15DD, CB, AMD Radeon Vega 3 Graphics
9 15DD, CE, AMD Radeon Vega 3 Graphics
10 15DD, D8, AMD Radeon Vega 3 Graphics
11 15DD, CC, AMD Radeon Vega 6 Graphics
12 15DD, D9, AMD Radeon Vega 6 Graphics
13 15DD, C2, AMD Radeon Vega 8 Graphics
14 15DD, C4, AMD Radeon Vega 8 Graphics
15 15DD, C8, AMD Radeon Vega 8 Graphics
16 15DD, CA, AMD Radeon Vega 8 Graphics
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/external/perfetto/ui/src/widgets/
Dvega_view.ts16 import * as vega from 'vega';
17 import * as vegaLite from 'vega-lite';
33 return schema.includes('vega-lite');
36 // Otherwise assume vega-lite:
64 class EngineLoader implements vega.Loader {
66 private loader: vega.Loader;
70 this.loader = vega.loader();
125 private view?: vega.View;
126 private pending?: Promise<vega.View>;
205 const runtime = vega.parse(spec);
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/external/perfetto/docs/visualization/
Dperfetto-ui.md36 ### Custom visualisation with Vega and Vega-lite
39 for custom visualisation using [Vega](https://vega.github.io/vega/) or
40 [Vega-lite](https://vega.github.io/vega-lite/docs/).
42 Type a Vega specification into the bottom editor pane and the
45 go in a normal Vega visualisation.
53 "$schema": "https://vega.github.io/schema/vega-lite/v5.json",
/external/perfetto/ui/
Dpnpm-lock.yaml116 vega:
119 vega-lite:
121 version: 5.11.0(vega@5.25.0)
5922 /vega-canvas@1.2.7:
5926 /vega-crossfilter@4.1.1:
5930 vega-dataflow: 5.7.5
5931 vega-util: 1.17.2
5936 /vega-dataflow@5.7.5:
5939 vega-format: 1.1.1
5940 vega-loader: 4.5.1
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Dpackage.json46 "vega": "^5.25.0", string
47 "vega-lite": "^5.11.0"
/external/mesa3d/src/amd/compiler/
DREADME-ISA.md5 The Vega ISA reference writes its behaviour as:
26 Both the RDNA, Vega and GCN3 ISA references write that these instructions don't write
31 The Vega ISA reference writes its behaviour as:
61 The Vega ISA references doesn't say this (or doesn't make it clear), but
91 guide are incorrect. The Vega ISA reference guide has the correct ones.
95 VEGA ISA doc says the encoding should be `110010` but `110101` works.
113 the zero "wins" in multiplications, ie. `0.0*x` is always `0.0`. The VEGA ISA
114 mentions `V_MAC_LEGACY_F32` but this instruction is not really there on VEGA.
128 ## `m0` with LDS instructions on Vega and newer
130 The Vega ISA doc (both the old one and the "7nm" one) claims that LDS instructions
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/external/mesa3d/docs/relnotes/
D7.10.rst576 - st/vega: Fix version check in context creation.
609 - autoconf: st/vega requires --enable-openvg.
630 - st/vega: Do not wait NULL fences.
638 - st/vega: vegaLookupSingle should validate the state.
639 - st/vega: Set wrap_r for mask and blend samplers.
640 - st/vega: Fix vgReadPixels with a subrectangle.
643 - st/vega: Fix a crash with empty paths.
644 - st/vega: Masks and surfaces should share orientation.
645 - st/vega: No flipping in vg_prepare_blend_surface.
646 - st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.
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D18.3.0.rst81 - [apitrace] Graphical artifacts in Civilization VI on RX Vega
261 - RADV/Vega: Low mip levels of large BCn textures get corrupted by
272 - Commit baa38c14 causes output issues on my VEGA with RADV
D19.1.5.rst49 - radv: Avoid VEGA/RAVEN scissor bug in binning.
D18.2.2.rst32 - [apitrace] Graphical artifacts in Civilization VI on RX Vega
D10.5.3.rst46 scons build broken on 10.5.2 due to activated vega st
D18.0.4.rst46 - radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega.
D18.1.1.rst45 - radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega.
D18.0.2.rst39 - Storage texel buffer access produces wrong results (RX Vega)
D17.3.9.rst38 - The GPU Vega 56 was hang while try to pass #GraphicsFuzz shader15
D23.1.9.rst39 - RADV: Randomly dissapearing objects in Starfield with RX 5xx and Vega graphics
/external/perfetto/ui/src/assets/widgets/
Dvega_view.scss17 .pf-vega-view {
24 .pf-vega-view-status {
/external/perfetto/ui/src/plugins/dev.perfetto.AndroidBinderViz/
Dindex.ts19 "$schema": "https://vega.github.io/schema/vega-lite/v5.json",
/external/cronet/base/test/android/javatests/src/org/chromium/base/test/
DScreenshotOnFailureStatement.java84 // The Vega standalone VR headset can't take screenshots normally (they just show a in takeScreenshot()
86 if (Build.DEVICE.equals("vega")) { in takeScreenshot()
/external/angle/src/libANGLE/renderer/gl/
DDisplayGL_unittest.cpp42 std::string testString = "Radeon RX Vega"; in TEST()
43 std::string testExpectation = "Radeon RX Vega"; in TEST()
/external/perfetto/ui/src/frontend/charts/histogram/
Dtab.ts80 "$schema": "https://vega.github.io/schema/vega-lite/v5.json",
/external/mesa3d/src/amd/common/
Damd_family.h94 /* GFX9 (Vega) */
95 CHIP_VEGA10, /* Vega 56, 64 */
/external/perfetto/ui/src/public/
Dindex.ts99 // A vega or vega-lite visualisation spec.
101 // datasource named "metric" in Vega(-Lite)
124 // And pass that to the vega(-lite) visualisation.
/external/perfetto/ui/src/core_plugins/chrome_scroll_jank/
Dscroll_delta_graph.ts167 "$schema": "https://vega.github.io/schema/vega-lite/v5.json",
/external/mesa3d/src/amd/ci/
Dangle-radv-stoney-aco-fails.txt7 # Also fails, reports no validation failures on my RX Vega.

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