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1 /*
2  * Copyright © 2020 Valve Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  */
24 #include <llvm/Config/llvm-config.h>
25 
26 #include "helpers.h"
27 #include "test_isel-spirv.h"
28 
29 using namespace aco;
30 
31 BEGIN_TEST(isel.interp.simple)
32    QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX,
33       layout(location = 0) in vec4 in_color;
34       layout(location = 0) out vec4 out_color;
35       void main() { out_color = in_color;
36       }
37    );
38    QoShaderModuleCreateInfo fs = qoShaderModuleCreateInfoGLSL(FRAGMENT,
39       layout(location = 0) in vec4 in_color;
40       layout(location = 0) out vec4 out_color;
41       void main() {
42          //>> v1: %a_tmp = v_interp_p1_f32 %bx, %pm:m0 attr0.w
43          //! v1: %a = v_interp_p2_f32 %by, %pm:m0, (kill)%a_tmp attr0.w
44          //! v1: %r_tmp = v_interp_p1_f32 %bx, %pm:m0 attr0.x
45          //! v1: %r = v_interp_p2_f32 %by, %pm:m0, (kill)%r_tmp attr0.x
46          //! v1: %g_tmp = v_interp_p1_f32 %bx, %pm:m0 attr0.y
47          //! v1: %g = v_interp_p2_f32 %by, %pm:m0, (kill)%g_tmp attr0.y
48          //! v1: %b_tmp = v_interp_p1_f32 (kill)%bx, %pm:m0 attr0.z
49          //! v1: %b = v_interp_p2_f32 (kill)%by, (kill)%pm:m0, (kill)%b_tmp attr0.z
50          //! exp (kill)%r, (kill)%g, (kill)%b, (kill)%a mrt0
51          out_color = in_color;
52       }
53    );
54 
55    PipelineBuilder pbld(get_vk_device(GFX9));
56    pbld.add_vsfs(vs, fs);
57    pbld.print_ir(VK_SHADER_STAGE_FRAGMENT_BIT, "ACO IR");
58 END_TEST
59 
60 BEGIN_TEST(isel.compute.simple)
61    for (unsigned i = GFX7; i <= GFX8; i++) {
62       if (!set_variant((amd_gfx_level)i))
63          continue;
64 
65       QoShaderModuleCreateInfo cs = qoShaderModuleCreateInfoGLSL(COMPUTE,
66          layout(local_size_x=1) in;
67          layout(binding=0) buffer Buf {
68             uint res;
69          };
70          void main() {
71             //>> v1: %data = p_parallelcopy 42
72             //! buffer_store_dword (kill)%_, v1: undef, 0, (kill)%data disable_wqm storage:buffer
73             res = 42;
74          }
75       );
76 
77       PipelineBuilder pbld(get_vk_device((amd_gfx_level)i));
78       pbld.add_cs(cs);
79       pbld.print_ir(VK_SHADER_STAGE_COMPUTE_BIT, "ACO IR", true);
80    }
81 END_TEST
82 
83 BEGIN_TEST(isel.gs.no_outputs)
84    for (unsigned i = GFX8; i <= GFX10; i++) {
85       if (!set_variant((amd_gfx_level)i))
86          continue;
87 
88       QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX,
89          void main() {}
90       );
91 
92       QoShaderModuleCreateInfo gs = qoShaderModuleCreateInfoGLSL(GEOMETRY,
93          layout(points) in;
94          layout(points, max_vertices = 1) out;
95 
96          void main() {
97             EmitVertex();
98             EndPrimitive();
99          }
100       );
101 
102       PipelineBuilder pbld(get_vk_device((amd_gfx_level)i));
103       pbld.add_stage(VK_SHADER_STAGE_VERTEX_BIT, vs);
104       pbld.add_stage(VK_SHADER_STAGE_GEOMETRY_BIT, gs);
105       pbld.create_pipeline();
106 
107       //! success
108       fprintf(output, "success\n");
109    }
110 END_TEST
111 
112 BEGIN_TEST(isel.gs.no_verts)
113    for (unsigned i = GFX8; i <= GFX10; i++) {
114       if (!set_variant((amd_gfx_level)i))
115          continue;
116 
117       QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX,
118          void main() {}
119       );
120 
121       QoShaderModuleCreateInfo gs = qoShaderModuleCreateInfoGLSL(GEOMETRY,
122          layout(points) in;
123          layout(points, max_vertices = 0) out;
124 
125          void main() {}
126       );
127 
128       PipelineBuilder pbld(get_vk_device((amd_gfx_level)i));
129       pbld.add_stage(VK_SHADER_STAGE_VERTEX_BIT, vs);
130       pbld.add_stage(VK_SHADER_STAGE_GEOMETRY_BIT, gs);
131       pbld.create_pipeline();
132 
133       //! success
134       fprintf(output, "success\n");
135    }
136 END_TEST
137 
138 BEGIN_TEST(isel.sparse.clause)
139    for (unsigned i = GFX10_3; i <= GFX10_3; i++) {
140       if (!set_variant((amd_gfx_level)i))
141          continue;
142 
143       QoShaderModuleCreateInfo cs = qoShaderModuleCreateInfoGLSL(COMPUTE,
144          QO_EXTENSION GL_ARB_sparse_texture2 : require
145          layout(local_size_x=1) in;
146          layout(binding=0) uniform sampler2D tex;
147          layout(binding=1) buffer Buf {
148             vec4 res[4];
149             uint code[4];
150          };
151          void main() {
152             //! llvm_version: #llvm_ver
153             //; if llvm_ver >= 12:
154             //;    funcs['sample_res'] = lambda _: 'v[#_:#_]'
155             //;    funcs['sample_coords'] = lambda _: '[v#_, v#_, v#_]'
156             //; else:
157             //;    funcs['sample_res'] = lambda _: 'v#_'
158             //;    funcs['sample_coords'] = lambda _: '[v#_, v#_, v#_, v#_]'
159             //>> v5: (noCSE)%zero0 = p_create_vector 0, 0, 0, 0, 0
160             //>> v5: %_ = image_sample_lz_o %_, %_, (kill)%zero0, (kill)%_, %_, %_ dmask:xyzw 2d tfe
161             //>> v5: (noCSE)%zero1 = p_create_vector 0, 0, 0, 0, 0
162             //>> v5: %_ = image_sample_lz_o %_, %_, (kill)%zero1, (kill)%_, %_, %_ dmask:xyzw 2d tfe
163             //>> v5: (noCSE)%zero2 = p_create_vector 0, 0, 0, 0, 0
164             //>> v5: %_ = image_sample_lz_o %_, %_, (kill)%zero2, (kill)%_, %_, %_ dmask:xyzw 2d tfe
165             //>> v5: (noCSE)%zero3 = p_create_vector 0, 0, 0, 0, 0
166             //>> v5: %_ = image_sample_lz_o (kill)%_, (kill)%_, (kill)%zero3, (kill)%_, (kill)%_, (kill)%_ dmask:xyzw 2d tfe
167             //>> s_clause 0x3
168             //! image_sample_lz_o @sample_res, @sample_coords, @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D tfe
169             //! image_sample_lz_o @sample_res, @sample_coords, @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D tfe
170             //! image_sample_lz_o @sample_res, @sample_coords, @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D tfe
171             //! image_sample_lz_o @sample_res, @sample_coords, @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D tfe
172             code[0] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(1, 0), res[0]);
173             code[1] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(2, 0), res[1]);
174             code[2] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(3, 0), res[2]);
175             code[3] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(4, 0), res[3]);
176          }
177       );
178 
179       fprintf(output, "llvm_version: %u\n", LLVM_VERSION_MAJOR);
180 
181       PipelineBuilder pbld(get_vk_device((amd_gfx_level)i));
182       pbld.add_cs(cs);
183       pbld.print_ir(VK_SHADER_STAGE_COMPUTE_BIT, "ACO IR", true);
184       pbld.print_ir(VK_SHADER_STAGE_COMPUTE_BIT, "Assembly", true);
185    }
186 END_TEST
187 
188 BEGIN_TEST(isel.discard_early_exit.mrtz)
189    QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX,
190       void main() {}
191    );
192    QoShaderModuleCreateInfo fs = qoShaderModuleCreateInfoGLSL(FRAGMENT,
193       void main() {
194          if (gl_FragCoord.w > 0.5)
195             discard;
196          gl_FragDepth = 1.0 / gl_FragCoord.z;
197       }
198    );
199 
200    /* On GFX11, the discard early exit must use mrtz if the shader exports only depth. */
201    //>> exp mrtz v0, off, off, off done ; $_ $_
202    //! s_endpgm                         ; $_
203    //! BB1:
204    //! exp mrtz off, off, off, off done ; $_ $_
205    //! s_endpgm                         ; $_
206 
207    PipelineBuilder pbld(get_vk_device(GFX11));
208    pbld.add_vsfs(vs, fs);
209    pbld.print_ir(VK_SHADER_STAGE_FRAGMENT_BIT, "Assembly");
210 END_TEST
211 
212 BEGIN_TEST(isel.discard_early_exit.mrt0)
213    QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX,
214       void main() {}
215    );
216    QoShaderModuleCreateInfo fs = qoShaderModuleCreateInfoGLSL(FRAGMENT,
217       layout(location = 0) out vec4 out_color;
218       void main() {
219          if (gl_FragCoord.w > 0.5)
220             discard;
221          out_color = vec4(1.0 / gl_FragCoord.z);
222       }
223    );
224 
225    /* On GFX11, the discard early exit must use mrt0 if the shader exports color. */
226    //>> exp mrt0 v0, v0, v0, v0 done    ; $_ $_
227    //! s_endpgm                         ; $_
228    //! BB1:
229    //! exp mrt0 off, off, off, off done ; $_ $_
230    //! s_endpgm                         ; $_
231 
232    PipelineBuilder pbld(get_vk_device(GFX11));
233    pbld.add_vsfs(vs, fs);
234    pbld.print_ir(VK_SHADER_STAGE_FRAGMENT_BIT, "Assembly");
235 END_TEST
236 
237 BEGIN_TEST(isel.s_bfe_mask_bits)
238    QoShaderModuleCreateInfo cs = qoShaderModuleCreateInfoGLSL(COMPUTE,
239       layout(local_size_x=1) in;
240       layout(binding=0) buffer Buf {
241          int res;
242       };
243       void main() {
244          //>> s1: %bits, s1: (kill)%_:scc = s_and_b32 (kill)%_, 31
245          //! s1: %src1 = s_pack_ll_b32_b16 0, (kill)%bits
246          //! s1: %_, s1: (kill)%_:scc = s_bfe_i32 0xdeadbeef, (kill)%src1
247          res = bitfieldExtract(0xdeadbeef, 0, res & 0x1f);
248       }
249    );
250 
251    PipelineBuilder pbld(get_vk_device(GFX10_3));
252    pbld.add_cs(cs);
253    pbld.print_ir(VK_SHADER_STAGE_COMPUTE_BIT, "ACO IR", true);
254 END_TEST
255