Searched refs:fBuiltInCodeSnippets (Results 1 – 2 of 2) sorted by relevance
531 return fBuiltInCodeSnippets[(int) id].fUniforms; in getUniforms()540 return &fBuiltInCodeSnippets[codeSnippetID]; in getEntry()1793 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kError] = { in ShaderCodeDictionary()1803 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPriorOutput] = { in ShaderCodeDictionary()1813 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSolidColorShader] = { in ShaderCodeDictionary()1823 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRGBPaintColor] = { in ShaderCodeDictionary()1833 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kAlphaOnlyPaintColor] = { in ShaderCodeDictionary()1843 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader4] = { in ShaderCodeDictionary()1853 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader8] = { in ShaderCodeDictionary()1863 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShaderTexture] = { in ShaderCodeDictionary()[all …]
241 return fBuiltInCodeSnippets[(int) id].fSnippetRequirementFlags; in getSnippetRequirementFlags()267 std::array<ShaderSnippet, kBuiltInCodeSnippetIDCount> fBuiltInCodeSnippets; variable