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Searched refs:getProgramExecutable (Results 1 – 25 of 25) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp259 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()
298 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()
344 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArrays()
372 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArraysInstanced()
386 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
467 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArraysInstancedBaseInstance()
509 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in drawElements()
542 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in drawElementsBaseVertex()
574 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawElementsInstanced()
595 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawElementsInstancedBaseVertex()
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DTransformFeedbackGL.cpp46 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in begin()
DStateManagerGL.cpp969 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings()
1010 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramStorageBufferBindings()
1039 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramUniformBufferBindings()
1074 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramAtomicCounterBufferBindings()
1103 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings()
2218 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
2240 ANGLE_TRY(propagateProgramToVAO(context, state.getProgramExecutable(), in syncState()
2289 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
2421 state.getProgramExecutable(), in syncState()
2430 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
DFramebufferGL.cpp1448 context->getState().getProgramExecutable(), getState()); in syncState()
/external/angle/src/libANGLE/renderer/vulkan/
DTransformFeedbackVk.cpp102 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin()
170 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume()
207 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
DContextVk.cpp1568 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in setupDraw()
1819 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in setupDispatch()
1855 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()
1942 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()
2065 mDirtyDefaultAttribsMask & mState.getProgramExecutable()->getAttributesMask(); in handleDirtyGraphicsDefaultAttribs()
2078 ASSERT(mState.getProgramExecutable() != nullptr); in createGraphicsPipeline()
2079 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in createGraphicsPipeline()
2417 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsColorAccess()
2481 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in handleDirtyComputePipelineDesc()
2511 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp151 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in syncStateForDraw()
254 context->getState().getProgramExecutable()->getActiveAttribLocationsMask(); in hasActiveDynamicAttrib()
DContext11.cpp71 GetImplAs<ProgramExecutableD3D>(context->getState().getProgramExecutable()); in DrawCallHasStreamingVertexArrays()
997 gl::ProgramExecutable *executable = glState.getProgramExecutable(); in triggerDrawCallProgramRecompilation()
1072 gl::ProgramExecutable *executable = glState.getProgramExecutable(); in triggerDispatchCallProgramRecompilation()
DInputLayoutCache.cpp123 gl::ProgramExecutable *executable = state.getProgramExecutable(); in getInputLayout()
DRenderer11.cpp4269 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in dispatchCompute()
4284 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in dispatchComputeIndirect()
4491 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable()); in markTypedBufferUsage()
4511 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in markRawBufferUsage()
DStateManager11.cpp1187 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
3802 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in getUAVsForShaderStorageBuffers()
3884 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in getUAVsForAtomicCounterBuffers()
/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.cpp50 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable())->usesPointSize(); in skipDraw()
DFramebufferD3D.cpp314 context->getState().getProgramExecutable()->getActiveOutputVariablesMask(); in getColorAttachmentsForRender()
DVertexDataManager.cpp251 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()
/external/angle/src/libANGLE/renderer/metal/
DTransformFeedbackMtl.mm82 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
DContextMtl.h218 const ProgramExecutableMtl *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() function
DVertexArrayMtl.mm366 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
481 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
DContextMtl.mm1124 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable();
1341 const gl::ProgramExecutable *executable = mState.getProgramExecutable();
1727 const gl::ProgramExecutable *executable = mState.getProgramExecutable();
2757 const gl::ProgramExecutable *executable = glState.getProgramExecutable();
DProgramExecutableMtl.mm1489 size_t xfbBufferCount = glState.getProgramExecutable()->getTransformFeedbackBufferCount();
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1402 state.getProgramExecutable(), first, instances, in applyVertexBuffer()
1798 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in applyShaders()
3140 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in genericDrawElements()
3174 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in genericDrawArrays()
3285 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable()); in applyTextures()
/external/angle/src/libANGLE/
DContext.cpp10162 if (!isGLES1 && !glState.getProgramExecutable()) in updateActiveAttribsMask()
10172 : glState.getProgramExecutable()->getActiveAttribLocationsMask(); in updateActiveAttribsMask()
10212 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl()
10406 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes()
10553 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveShaderStorageBufferIndices()
10568 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveImageUnitIndices()
10591 context->isGLES1() || (context->getState().getProgramExecutable() && in updateCanDraw()
10592 context->getState().getProgramExecutable()->hasVertexShader()); in updateCanDraw()
DState.h854 ProgramExecutable *getProgramExecutable() const { return mExecutable.get(); } in getProgramExecutable() function
DvalidationES31.cpp1406 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
DvalidationES.cpp4325 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates()
4554 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp7021 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in trackImageUpdate()