| /external/angle/src/libANGLE/renderer/gl/ |
| D | ContextGL.cpp | 259 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState() 298 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState() 344 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArrays() 372 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArraysInstanced() 386 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance() 467 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawArraysInstancedBaseInstance() 509 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in drawElements() 542 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in drawElementsBaseVertex() 574 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawElementsInstanced() 595 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in drawElementsInstancedBaseVertex() [all …]
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| D | TransformFeedbackGL.cpp | 46 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in begin()
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| D | StateManagerGL.cpp | 969 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings() 1010 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramStorageBufferBindings() 1039 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramUniformBufferBindings() 1074 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramAtomicCounterBufferBindings() 1103 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings() 2218 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState() 2240 ANGLE_TRY(propagateProgramToVAO(context, state.getProgramExecutable(), in syncState() 2289 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState() 2421 state.getProgramExecutable(), in syncState() 2430 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
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| D | FramebufferGL.cpp | 1448 context->getState().getProgramExecutable(), getState()); in syncState()
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | TransformFeedbackVk.cpp | 102 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin() 170 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume() 207 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
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| D | ContextVk.cpp | 1568 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in setupDraw() 1819 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in setupDispatch() 1855 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources() 1942 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl() 2065 mDirtyDefaultAttribsMask & mState.getProgramExecutable()->getAttributesMask(); in handleDirtyGraphicsDefaultAttribs() 2078 ASSERT(mState.getProgramExecutable() != nullptr); in createGraphicsPipeline() 2079 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in createGraphicsPipeline() 2417 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsColorAccess() 2481 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in handleDirtyComputePipelineDesc() 2511 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl() [all …]
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | VertexArray11.cpp | 151 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in syncStateForDraw() 254 context->getState().getProgramExecutable()->getActiveAttribLocationsMask(); in hasActiveDynamicAttrib()
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| D | Context11.cpp | 71 GetImplAs<ProgramExecutableD3D>(context->getState().getProgramExecutable()); in DrawCallHasStreamingVertexArrays() 997 gl::ProgramExecutable *executable = glState.getProgramExecutable(); in triggerDrawCallProgramRecompilation() 1072 gl::ProgramExecutable *executable = glState.getProgramExecutable(); in triggerDispatchCallProgramRecompilation()
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| D | InputLayoutCache.cpp | 123 gl::ProgramExecutable *executable = state.getProgramExecutable(); in getInputLayout()
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| D | Renderer11.cpp | 4269 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in dispatchCompute() 4284 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in dispatchComputeIndirect() 4491 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable()); in markTypedBufferUsage() 4511 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in markRawBufferUsage()
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| D | StateManager11.cpp | 1187 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState() 3802 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in getUAVsForShaderStorageBuffers() 3884 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in getUAVsForAtomicCounterBuffers()
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| /external/angle/src/libANGLE/renderer/d3d/ |
| D | RendererD3D.cpp | 50 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable())->usesPointSize(); in skipDraw()
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| D | FramebufferD3D.cpp | 314 context->getState().getProgramExecutable()->getActiveOutputVariablesMask(); in getColorAttachmentsForRender()
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| D | VertexDataManager.cpp | 251 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()
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| /external/angle/src/libANGLE/renderer/metal/ |
| D | TransformFeedbackMtl.mm | 82 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
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| D | ContextMtl.h | 218 const ProgramExecutableMtl *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() function
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| D | VertexArrayMtl.mm | 366 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable(); 481 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
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| D | ContextMtl.mm | 1124 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); 1341 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); 1727 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); 2757 const gl::ProgramExecutable *executable = glState.getProgramExecutable();
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| D | ProgramExecutableMtl.mm | 1489 size_t xfbBufferCount = glState.getProgramExecutable()->getTransformFeedbackBufferCount();
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| /external/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | Renderer9.cpp | 1402 state.getProgramExecutable(), first, instances, in applyVertexBuffer() 1798 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in applyShaders() 3140 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in genericDrawElements() 3174 GetImplAs<ProgramExecutableD3D>(state.getProgramExecutable()); in genericDrawArrays() 3285 GetImplAs<ProgramExecutableD3D>(glState.getProgramExecutable()); in applyTextures()
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| /external/angle/src/libANGLE/ |
| D | Context.cpp | 10162 if (!isGLES1 && !glState.getProgramExecutable()) in updateActiveAttribsMask() 10172 : glState.getProgramExecutable()->getActiveAttribLocationsMask(); in updateActiveAttribsMask() 10212 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl() 10406 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes() 10553 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveShaderStorageBufferIndices() 10568 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveImageUnitIndices() 10591 context->isGLES1() || (context->getState().getProgramExecutable() && in updateCanDraw() 10592 context->getState().getProgramExecutable()->hasVertexShader()); in updateCanDraw()
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| D | State.h | 854 ProgramExecutable *getProgramExecutable() const { return mExecutable.get(); } in getProgramExecutable() function
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| D | validationES31.cpp | 1406 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
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| D | validationES.cpp | 4325 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates() 4554 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()
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| /external/angle/src/libANGLE/capture/ |
| D | FrameCapture.cpp | 7021 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in trackImageUpdate()
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