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Searched refs:nir_validate_shader (Results 1 – 25 of 61) sorted by relevance

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/external/mesa3d/src/compiler/nir/tests/
Dvars_tests.cpp215 nir_validate_shader(b->shader, NULL); in TEST_F()
222 nir_validate_shader(b->shader, NULL); in TEST_F()
242 nir_validate_shader(b->shader, NULL); in TEST_F()
249 nir_validate_shader(b->shader, NULL); in TEST_F()
274 nir_validate_shader(b->shader, NULL); in TEST_F()
281 nir_validate_shader(b->shader, NULL); in TEST_F()
311 nir_validate_shader(b->shader, NULL); in TEST_F()
365 nir_validate_shader(b->shader, NULL); in TEST_F()
370 nir_validate_shader(b->shader, NULL); in TEST_F()
387 nir_validate_shader(b->shader, NULL); in TEST_F()
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Dload_store_vectorizer_tests.cpp147 nir_validate_shader(b->shader, NULL); in run_vectorizer()
371 nir_validate_shader(b->shader, NULL); in TEST_F()
393 nir_validate_shader(b->shader, NULL); in TEST_F()
416 nir_validate_shader(b->shader, NULL); in TEST_F()
443 nir_validate_shader(b->shader, NULL); in TEST_F()
467 nir_validate_shader(b->shader, NULL); in TEST_F()
472 nir_validate_shader(b->shader, NULL); in TEST_F()
481 nir_validate_shader(b->shader, NULL); in TEST_F()
501 nir_validate_shader(b->shader, NULL); in TEST_F()
521 nir_validate_shader(b->shader, NULL); in TEST_F()
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Dopt_shrink_vectors_tests.cpp98 nir_validate_shader(b->shader, NULL); in TEST_F()
135 nir_validate_shader(b->shader, NULL); in TEST_F()
175 nir_validate_shader(b->shader, NULL); in TEST_F()
191 nir_validate_shader(b->shader, NULL); in TEST_F()
240 nir_validate_shader(b->shader, NULL); in TEST_F()
260 nir_validate_shader(b->shader, NULL); in TEST_F()
358 nir_validate_shader(b->shader, NULL); in TEST_F()
365 nir_validate_shader(b->shader, NULL); in TEST_F()
462 nir_validate_shader(b->shader, NULL); in TEST_F()
470 nir_validate_shader(b->shader, NULL); in TEST_F()
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Dcore_tests.cpp84 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F()
98 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F()
117 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F()
Dopt_if_tests.cpp72 nir_validate_shader(b->shader, NULL); in TEST_F()
123 nir_validate_shader(b->shader, NULL); in TEST_F()
154 nir_validate_shader(b->shader, "input"); in TEST_F()
Dloop_analyze_tests.cpp240 nir_validate_shader(b.shader, "input"); in TEST_F()
324 nir_validate_shader(b.shader, "input"); \
358 nir_validate_shader(b.shader, "input"); \
392 nir_validate_shader(b.shader, "input"); \
412 nir_validate_shader(b.shader, "input"); \
432 nir_validate_shader(b.shader, "input"); \
466 nir_validate_shader(b.shader, "input"); \
486 nir_validate_shader(b.shader, "input"); \
Ddce_tests.cpp97 nir_validate_shader(b->shader, NULL); in TEST_F()
138 nir_validate_shader(b->shader, NULL); in TEST_F()
Dopt_peephole_select.cpp98 nir_validate_shader(bld.shader, NULL); in TEST_F()
149 nir_validate_shader(bld.shader, NULL); in TEST_F()
Dserialize_tests.cpp84 nir_validate_shader(b->shader, "original"); in serialize()
85 nir_validate_shader(b->shader, "cloned"); in serialize()
Dloop_unroll_tests.cpp140 nir_validate_shader(bld->shader, NULL); in loop_unroll_test_helper()
Drange_analysis_tests.cpp287 nir_validate_shader(b->shader, NULL); in TEST_F()
/external/mesa3d/src/gallium/drivers/etnaviv/tests/
Dlower_ubo_tests.cpp112 nir_validate_shader(b.shader, NULL); in TEST_F()
115 nir_validate_shader(b.shader, NULL); in TEST_F()
130 nir_validate_shader(b.shader, NULL); in TEST_F()
145 nir_validate_shader(b.shader, NULL); in TEST_F()
160 nir_validate_shader(b.shader, NULL); in TEST_F()
163 nir_validate_shader(b.shader, NULL); in TEST_F()
177 nir_validate_shader(b.shader, NULL); in TEST_F()
180 nir_validate_shader(b.shader, NULL); in TEST_F()
/external/mesa3d/src/imagination/rogue/
Drogue_nir.c75 nir_validate_shader(nir, "after spirv_to_nir"); in rogue_nir_passes()
181 nir_validate_shader(nir, "after passes"); in rogue_nir_passes()
/external/mesa3d/src/intel/compiler/
Dbrw_nir_lower_intersection_shader.c130 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection()
134 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
/external/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compute_transforms.cpp96 nir_validate_shader(b.shader, "creation"); in get_indirect_draw_base_vertex_transform()
148 nir_validate_shader(b.shader, "creation"); in get_fake_so_buffer_copy_back()
181 nir_validate_shader(b.shader, "creation"); in get_fake_so_buffer_vertex_count()
208 nir_validate_shader(b.shader, "creation"); in get_draw_auto()
381 nir_validate_shader(b.shader, "creation"); in get_query_resolve()
Dd3d12_tcs_variant.cpp139 nir_validate_shader(nir, "created"); in create_tess_ctrl_shader_variant()
/external/mesa3d/src/compiler/nir/
Dnir_passthrough_tcs.c97 nir_validate_shader(b.shader, "in nir_create_passthrough_tcs"); in nir_create_passthrough_tcs_impl()
Dnir_passthrough_gs.c271 nir_validate_shader(nir, "in nir_create_passthrough_gs"); in nir_create_passthrough_gs()
/external/mesa3d/src/microsoft/spirv_to_dxil/
Dspirv_to_dxil.c83 nir_validate_shader(nir, in spirv_to_dxil()
Dspirv2dxil.c113 nir_validate_shader(shader->nir, in compile_shader()
/external/mesa3d/src/vulkan/runtime/
Dvk_nir.c148 nir_validate_shader(nir, "after spirv_to_nir"); in vk_spirv_to_nir()
/external/mesa3d/src/gallium/drivers/r300/compiler/
Dr300_nir.c224 nir_validate_shader(s, "after uniform var removal"); in r300_finalize_nir()
/external/mesa3d/src/gallium/frontends/clover/nir/
Dinvocation.cpp308 nir_validate_shader(nir, "clover"); in spirv_to_nir()
323 nir_validate_shader(nir, "clover after function inlining"); in spirv_to_nir()
/external/mesa3d/src/amd/vulkan/tests/
Dradv_nir_lower_hit_attrib_derefs_tests.cpp25 nir_validate_shader(b->shader, "After radv_nir_lower_hit_attrib_derefs"); in validate()
/external/mesa3d/src/compiler/glsl/
Dgl_nir_lower_buffers.c349 nir_validate_shader(shader, "Lowering buffer interface derefs"); in gl_nir_lower_buffers()

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