| /external/mesa3d/src/compiler/nir/tests/ |
| D | vars_tests.cpp | 215 nir_validate_shader(b->shader, NULL); in TEST_F() 222 nir_validate_shader(b->shader, NULL); in TEST_F() 242 nir_validate_shader(b->shader, NULL); in TEST_F() 249 nir_validate_shader(b->shader, NULL); in TEST_F() 274 nir_validate_shader(b->shader, NULL); in TEST_F() 281 nir_validate_shader(b->shader, NULL); in TEST_F() 311 nir_validate_shader(b->shader, NULL); in TEST_F() 365 nir_validate_shader(b->shader, NULL); in TEST_F() 370 nir_validate_shader(b->shader, NULL); in TEST_F() 387 nir_validate_shader(b->shader, NULL); in TEST_F() [all …]
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| D | load_store_vectorizer_tests.cpp | 147 nir_validate_shader(b->shader, NULL); in run_vectorizer() 371 nir_validate_shader(b->shader, NULL); in TEST_F() 393 nir_validate_shader(b->shader, NULL); in TEST_F() 416 nir_validate_shader(b->shader, NULL); in TEST_F() 443 nir_validate_shader(b->shader, NULL); in TEST_F() 467 nir_validate_shader(b->shader, NULL); in TEST_F() 472 nir_validate_shader(b->shader, NULL); in TEST_F() 481 nir_validate_shader(b->shader, NULL); in TEST_F() 501 nir_validate_shader(b->shader, NULL); in TEST_F() 521 nir_validate_shader(b->shader, NULL); in TEST_F() [all …]
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| D | opt_shrink_vectors_tests.cpp | 98 nir_validate_shader(b->shader, NULL); in TEST_F() 135 nir_validate_shader(b->shader, NULL); in TEST_F() 175 nir_validate_shader(b->shader, NULL); in TEST_F() 191 nir_validate_shader(b->shader, NULL); in TEST_F() 240 nir_validate_shader(b->shader, NULL); in TEST_F() 260 nir_validate_shader(b->shader, NULL); in TEST_F() 358 nir_validate_shader(b->shader, NULL); in TEST_F() 365 nir_validate_shader(b->shader, NULL); in TEST_F() 462 nir_validate_shader(b->shader, NULL); in TEST_F() 470 nir_validate_shader(b->shader, NULL); in TEST_F() [all …]
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| D | core_tests.cpp | 84 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F() 98 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F() 117 nir_validate_shader(b->shader, "after remove_and_dce"); in TEST_F()
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| D | opt_if_tests.cpp | 72 nir_validate_shader(b->shader, NULL); in TEST_F() 123 nir_validate_shader(b->shader, NULL); in TEST_F() 154 nir_validate_shader(b->shader, "input"); in TEST_F()
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| D | loop_analyze_tests.cpp | 240 nir_validate_shader(b.shader, "input"); in TEST_F() 324 nir_validate_shader(b.shader, "input"); \ 358 nir_validate_shader(b.shader, "input"); \ 392 nir_validate_shader(b.shader, "input"); \ 412 nir_validate_shader(b.shader, "input"); \ 432 nir_validate_shader(b.shader, "input"); \ 466 nir_validate_shader(b.shader, "input"); \ 486 nir_validate_shader(b.shader, "input"); \
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| D | dce_tests.cpp | 97 nir_validate_shader(b->shader, NULL); in TEST_F() 138 nir_validate_shader(b->shader, NULL); in TEST_F()
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| D | opt_peephole_select.cpp | 98 nir_validate_shader(bld.shader, NULL); in TEST_F() 149 nir_validate_shader(bld.shader, NULL); in TEST_F()
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| D | serialize_tests.cpp | 84 nir_validate_shader(b->shader, "original"); in serialize() 85 nir_validate_shader(b->shader, "cloned"); in serialize()
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| D | loop_unroll_tests.cpp | 140 nir_validate_shader(bld->shader, NULL); in loop_unroll_test_helper()
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| D | range_analysis_tests.cpp | 287 nir_validate_shader(b->shader, NULL); in TEST_F()
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| /external/mesa3d/src/gallium/drivers/etnaviv/tests/ |
| D | lower_ubo_tests.cpp | 112 nir_validate_shader(b.shader, NULL); in TEST_F() 115 nir_validate_shader(b.shader, NULL); in TEST_F() 130 nir_validate_shader(b.shader, NULL); in TEST_F() 145 nir_validate_shader(b.shader, NULL); in TEST_F() 160 nir_validate_shader(b.shader, NULL); in TEST_F() 163 nir_validate_shader(b.shader, NULL); in TEST_F() 177 nir_validate_shader(b.shader, NULL); in TEST_F() 180 nir_validate_shader(b.shader, NULL); in TEST_F()
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| /external/mesa3d/src/imagination/rogue/ |
| D | rogue_nir.c | 75 nir_validate_shader(nir, "after spirv_to_nir"); in rogue_nir_passes() 181 nir_validate_shader(nir, "after passes"); in rogue_nir_passes()
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| /external/mesa3d/src/intel/compiler/ |
| D | brw_nir_lower_intersection_shader.c | 130 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection() 134 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
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| /external/mesa3d/src/gallium/drivers/d3d12/ |
| D | d3d12_compute_transforms.cpp | 96 nir_validate_shader(b.shader, "creation"); in get_indirect_draw_base_vertex_transform() 148 nir_validate_shader(b.shader, "creation"); in get_fake_so_buffer_copy_back() 181 nir_validate_shader(b.shader, "creation"); in get_fake_so_buffer_vertex_count() 208 nir_validate_shader(b.shader, "creation"); in get_draw_auto() 381 nir_validate_shader(b.shader, "creation"); in get_query_resolve()
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| D | d3d12_tcs_variant.cpp | 139 nir_validate_shader(nir, "created"); in create_tess_ctrl_shader_variant()
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| /external/mesa3d/src/compiler/nir/ |
| D | nir_passthrough_tcs.c | 97 nir_validate_shader(b.shader, "in nir_create_passthrough_tcs"); in nir_create_passthrough_tcs_impl()
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| D | nir_passthrough_gs.c | 271 nir_validate_shader(nir, "in nir_create_passthrough_gs"); in nir_create_passthrough_gs()
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| /external/mesa3d/src/microsoft/spirv_to_dxil/ |
| D | spirv_to_dxil.c | 83 nir_validate_shader(nir, in spirv_to_dxil()
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| D | spirv2dxil.c | 113 nir_validate_shader(shader->nir, in compile_shader()
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| /external/mesa3d/src/vulkan/runtime/ |
| D | vk_nir.c | 148 nir_validate_shader(nir, "after spirv_to_nir"); in vk_spirv_to_nir()
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| /external/mesa3d/src/gallium/drivers/r300/compiler/ |
| D | r300_nir.c | 224 nir_validate_shader(s, "after uniform var removal"); in r300_finalize_nir()
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| /external/mesa3d/src/gallium/frontends/clover/nir/ |
| D | invocation.cpp | 308 nir_validate_shader(nir, "clover"); in spirv_to_nir() 323 nir_validate_shader(nir, "clover after function inlining"); in spirv_to_nir()
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| /external/mesa3d/src/amd/vulkan/tests/ |
| D | radv_nir_lower_hit_attrib_derefs_tests.cpp | 25 nir_validate_shader(b->shader, "After radv_nir_lower_hit_attrib_derefs"); in validate()
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| /external/mesa3d/src/compiler/glsl/ |
| D | gl_nir_lower_buffers.c | 349 nir_validate_shader(shader, "Lowering buffer interface derefs"); in gl_nir_lower_buffers()
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