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1 /*
2  * Copyright © 2020 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "nir_test.h"
25 
26 class nir_opt_if_test : public nir_test {
27 protected:
28    nir_opt_if_test();
29 
30    nir_builder bld;
31 
32    nir_def *in_def;
33    nir_variable *out_var;
34 };
35 
nir_opt_if_test()36 nir_opt_if_test::nir_opt_if_test()
37    : nir_test::nir_test("nir_opt_if_test")
38 {
39    nir_variable *var = nir_variable_create(b->shader, nir_var_shader_in, glsl_int_type(), "in");
40    in_def = nir_load_var(b, var);
41 
42    out_var = nir_variable_create(b->shader, nir_var_shader_out, glsl_int_type(), "out");
43 }
44 
TEST_F(nir_opt_if_test,opt_if_simplification)45 TEST_F(nir_opt_if_test, opt_if_simplification)
46 {
47    /* Tests that opt_if_simplification correctly optimizes a simple case:
48     *
49     * vec1 1 ssa_2 = ieq ssa_0, ssa_1
50     * if ssa_2 {
51     *    block block_2:
52     * } else {
53     *    block block_3:
54     *    do_work()
55     * }
56     */
57 
58    nir_def *one = nir_imm_int(b, 1);
59 
60    nir_def *cmp_result = nir_ieq(b, in_def, one);
61    nir_if *nif = nir_push_if(b, cmp_result);
62 
63    nir_push_else(b, NULL);
64 
65    // do_work
66    nir_store_var(b, out_var, one, 1);
67 
68    nir_pop_if(b, NULL);
69 
70    ASSERT_TRUE(nir_opt_if(b->shader, nir_opt_if_optimize_phi_true_false));
71 
72    nir_validate_shader(b->shader, NULL);
73 
74    ASSERT_TRUE(!exec_list_is_empty((&nir_if_first_then_block(nif)->instr_list)));
75    ASSERT_TRUE(exec_list_is_empty((&nir_if_first_else_block(nif)->instr_list)));
76 }
77 
TEST_F(nir_opt_if_test,opt_if_simplification_single_source_phi_after_if)78 TEST_F(nir_opt_if_test, opt_if_simplification_single_source_phi_after_if)
79 {
80    /* Tests that opt_if_simplification correctly handles single-source
81     * phis after the if.
82     *
83     * vec1 1 ssa_2 = ieq ssa_0, ssa_1
84     * if ssa_2 {
85     *    block block_2:
86     * } else {
87     *    block block_3:
88     *    do_work()
89     *    return
90     * }
91     * block block_4:
92     * vec1 32 ssa_3 = phi block_2: ssa_0
93     */
94 
95    nir_def *one = nir_imm_int(b, 1);
96 
97    nir_def *cmp_result = nir_ieq(b, in_def, one);
98    nir_if *nif = nir_push_if(b, cmp_result);
99 
100    nir_push_else(b, NULL);
101 
102    // do_work
103    nir_store_var(b, out_var, one, 1);
104 
105    nir_jump_instr *jump = nir_jump_instr_create(b->shader, nir_jump_return);
106    nir_builder_instr_insert(b, &jump->instr);
107 
108    nir_pop_if(b, NULL);
109 
110    nir_block *then_block = nir_if_last_then_block(nif);
111 
112    nir_phi_instr *const phi = nir_phi_instr_create(b->shader);
113 
114    nir_phi_instr_add_src(phi, then_block, one);
115 
116    nir_def_init(&phi->instr, &phi->def,
117                 one->num_components, one->bit_size);
118 
119    nir_builder_instr_insert(b, &phi->instr);
120 
121    ASSERT_TRUE(nir_opt_if(b->shader, nir_opt_if_optimize_phi_true_false));
122 
123    nir_validate_shader(b->shader, NULL);
124 
125    ASSERT_TRUE(nir_block_ends_in_jump(nir_if_last_then_block(nif)));
126    ASSERT_TRUE(exec_list_is_empty((&nir_if_first_else_block(nif)->instr_list)));
127 }
128 
TEST_F(nir_opt_if_test,opt_if_alu_of_phi_progress)129 TEST_F(nir_opt_if_test, opt_if_alu_of_phi_progress)
130 {
131    nir_def *two = nir_imm_int(b, 2);
132    nir_def *x = nir_imm_int(b, 0);
133 
134    nir_phi_instr *phi = nir_phi_instr_create(b->shader);
135 
136    nir_loop *loop = nir_push_loop(b);
137    {
138       nir_def_init(&phi->instr, &phi->def,
139                    x->num_components, x->bit_size);
140 
141       nir_phi_instr_add_src(phi, x->parent_instr->block, x);
142 
143       nir_def *y = nir_iadd(b, &phi->def, two);
144       nir_store_var(b, out_var,
145                     nir_imul(b, &phi->def, two), 1);
146 
147       nir_phi_instr_add_src(phi, nir_cursor_current_block(b->cursor), y);
148    }
149    nir_pop_loop(b, loop);
150 
151    b->cursor = nir_before_block(nir_loop_first_block(loop));
152    nir_builder_instr_insert(b, &phi->instr);
153 
154    nir_validate_shader(b->shader, "input");
155 
156    bool progress;
157 
158    int progress_count = 0;
159    for (int i = 0; i < 10; i++) {
160       progress = nir_opt_if(b->shader, nir_opt_if_optimize_phi_true_false);
161       if (progress)
162          progress_count++;
163       else
164          break;
165       nir_opt_constant_folding(b->shader);
166    }
167 
168    EXPECT_LE(progress_count, 2);
169    ASSERT_FALSE(progress);
170 }
171