Searched refs:effectChains (Results 1 – 4 of 4) sorted by relevance
1874 void ThreadBase::lockEffectChains_l(Vector<sp<IAfEffectChain>>& effectChains) in lockEffectChains_l() argument1877 effectChains = mEffectChains; in lockEffectChains_l()1878 for (const auto& effectChain : effectChains) { in lockEffectChains_l()1883 void ThreadBase::unlockEffectChains(const Vector<sp<IAfEffectChain>>& effectChains) in unlockEffectChains() argument1886 for (const auto& effectChain : effectChains) { in unlockEffectChains()3312 Vector<sp<IAfEffectChain>> effectChains = mEffectChains; in readOutputParameters_l() local3313 for (size_t i = 0; i < effectChains.size(); i ++) { in readOutputParameters_l()3314 mAfThreadCallback->moveEffectChain_ll(effectChains[i]->sessionId(), in readOutputParameters_l()4060 Vector<sp<IAfEffectChain>> effectChains; in threadLoop() local4244 lockEffectChains_l(effectChains); in threadLoop()[all …]
284 virtual void lockEffectChains_l(Vector<sp<IAfEffectChain>>& effectChains)287 virtual void unlockEffectChains(const Vector<sp<IAfEffectChain>>& effectChains)
3158 Vector<sp<IAfEffectChain>> effectChains = playbackThread->getEffectChains_l(); in closeOutput_nonvirtual() local3159 for (size_t i = 0; i < effectChains.size(); i ++) { in closeOutput_nonvirtual()3160 moveEffectChain_ll(effectChains[i]->sessionId(), playbackThread.get(), in closeOutput_nonvirtual()3376 const Vector<sp<IAfEffectChain>> effectChains = recordThread->getEffectChains_l(); in closeInput_nonvirtual() local3378 if (effectChains.size() != 0) { in closeInput_nonvirtual()3379 chain = effectChains[0]; in closeInput_nonvirtual()4745 const Vector<sp<IAfEffectChain>> effectChains = srcThread->getEffectChains_l(); in moveEffectChain_ll() local4746 for (size_t i = 0; i < effectChains.size(); i ++) { in moveEffectChain_ll()4747 if (effectChains[i]->sessionId() == sessionId) { in moveEffectChain_ll()4748 chain = effectChains[i]; in moveEffectChain_ll()[all …]
439 void lockEffectChains_l(Vector<sp<IAfEffectChain>>& effectChains) final442 void unlockEffectChains(const Vector<sp<IAfEffectChain>>& effectChains) final