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Searched refs:effectChains (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/services/audioflinger/
DThreads.cpp1874 void ThreadBase::lockEffectChains_l(Vector<sp<IAfEffectChain>>& effectChains) in lockEffectChains_l() argument
1877 effectChains = mEffectChains; in lockEffectChains_l()
1878 for (const auto& effectChain : effectChains) { in lockEffectChains_l()
1883 void ThreadBase::unlockEffectChains(const Vector<sp<IAfEffectChain>>& effectChains) in unlockEffectChains() argument
1886 for (const auto& effectChain : effectChains) { in unlockEffectChains()
3312 Vector<sp<IAfEffectChain>> effectChains = mEffectChains; in readOutputParameters_l() local
3313 for (size_t i = 0; i < effectChains.size(); i ++) { in readOutputParameters_l()
3314 mAfThreadCallback->moveEffectChain_ll(effectChains[i]->sessionId(), in readOutputParameters_l()
4060 Vector<sp<IAfEffectChain>> effectChains; in threadLoop() local
4244 lockEffectChains_l(effectChains); in threadLoop()
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DIAfThread.h284 virtual void lockEffectChains_l(Vector<sp<IAfEffectChain>>& effectChains)
287 virtual void unlockEffectChains(const Vector<sp<IAfEffectChain>>& effectChains)
DAudioFlinger.cpp3158 Vector<sp<IAfEffectChain>> effectChains = playbackThread->getEffectChains_l(); in closeOutput_nonvirtual() local
3159 for (size_t i = 0; i < effectChains.size(); i ++) { in closeOutput_nonvirtual()
3160 moveEffectChain_ll(effectChains[i]->sessionId(), playbackThread.get(), in closeOutput_nonvirtual()
3376 const Vector<sp<IAfEffectChain>> effectChains = recordThread->getEffectChains_l(); in closeInput_nonvirtual() local
3378 if (effectChains.size() != 0) { in closeInput_nonvirtual()
3379 chain = effectChains[0]; in closeInput_nonvirtual()
4745 const Vector<sp<IAfEffectChain>> effectChains = srcThread->getEffectChains_l(); in moveEffectChain_ll() local
4746 for (size_t i = 0; i < effectChains.size(); i ++) { in moveEffectChain_ll()
4747 if (effectChains[i]->sessionId() == sessionId) { in moveEffectChain_ll()
4748 chain = effectChains[i]; in moveEffectChain_ll()
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DThreads.h439 void lockEffectChains_l(Vector<sp<IAfEffectChain>>& effectChains) final
442 void unlockEffectChains(const Vector<sp<IAfEffectChain>>& effectChains) final