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Searched refs:RenderChannelImpl (Results 1 – 12 of 12) sorted by relevance

/hardware/google/gfxstream/host/
DRenderChannelImpl.cpp48 RenderChannelImpl::RenderChannelImpl(android::base::Stream* loadStream, uint32_t contextId) in RenderChannelImpl() function in gfxstream::RenderChannelImpl
69 void RenderChannelImpl::setEventCallback(EventCallback&& callback) { in setEventCallback()
74 void RenderChannelImpl::setWantedEvents(State state) { in setWantedEvents()
81 RenderChannel::State RenderChannelImpl::state() const { in state()
86 IoResult RenderChannelImpl::tryWrite(Buffer&& buffer) { in tryWrite()
96 void RenderChannelImpl::waitUntilWritable() { in waitUntilWritable()
101 IoResult RenderChannelImpl::tryRead(Buffer* buffer) { in tryRead()
111 IoResult RenderChannelImpl::readBefore(Buffer* buffer, Duration waitUntilUs) { in readBefore()
121 void RenderChannelImpl::waitUntilReadable() { in waitUntilReadable()
126 void RenderChannelImpl::stop() { in stop()
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DRenderChannelImpl.h29 class RenderChannelImpl final : public RenderChannel {
31 explicit RenderChannelImpl(android::base::Stream* loadStream = nullptr,
33 ~RenderChannelImpl();
DRenderThread.h30 class RenderChannelImpl; variable
43 RenderThread(RenderChannelImpl* channel,
95 RenderChannelImpl* mChannel = nullptr;
DChannelStream.h27 ChannelStream(RenderChannelImpl* channel, size_t bufSize);
45 RenderChannelImpl* mChannel;
DRendererImpl.h143 std::vector<std::shared_ptr<RenderChannelImpl>> mChannels;
144 std::vector<std::shared_ptr<RenderChannelImpl>> mStoppedChannels;
DChannelStream.cpp32 ChannelStream::ChannelStream(RenderChannelImpl* channel, size_t bufSize) in ChannelStream()
DBUILD.bazel82 "RenderChannelImpl.cpp",
DAndroid.bp99 "RenderChannelImpl.cpp",
DRendererImpl.cpp234 std::make_shared<RenderChannelImpl>(loadStream, virtioGpuContextId); in createRenderChannel()
245 [](const std::shared_ptr<RenderChannelImpl>& c) { in createRenderChannel()
Dmeson.build173 'RenderChannelImpl.cpp',
DCMakeLists.txt38 RenderChannelImpl.cpp
DRenderThread.cpp82 RenderThread::RenderThread(RenderChannelImpl* channel, in RenderThread()