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1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #pragma once
17 
18 #include "aemu/base/files/MemStream.h"
19 #include "aemu/base/Optional.h"
20 #include "host-common/address_space_graphics_types.h"
21 #include "aemu/base/synchronization/ConditionVariable.h"
22 #include "aemu/base/synchronization/Lock.h"
23 #include "aemu/base/threads/Thread.h"
24 
25 #include <atomic>
26 #include <memory>
27 
28 namespace gfxstream {
29 
30 class RenderChannelImpl;
31 class RendererImpl;
32 class ReadBuffer;
33 class RingStream;
34 
35 // A class used to model a thread of the RenderServer. Each one of them
36 // handles a single guest client / protocol byte stream.
37 class RenderThread : public android::base::Thread {
38     using MemStream = android::base::MemStream;
39 
40 public:
41     static constexpr uint32_t INVALID_CONTEXT_ID = std::numeric_limits<uint32_t>::max();
42     // Create a new RenderThread instance.
43     RenderThread(RenderChannelImpl* channel,
44                  android::base::Stream* loadStream = nullptr,
45                  uint32_t virtioGpuContextId = INVALID_CONTEXT_ID);
46 
47     // Create a new RenderThread instance tied to the address space device.
48     RenderThread(
49         struct asg_context context,
50         android::base::Stream* loadStream,
51         android::emulation::asg::ConsumerCallbacks callbacks,
52         uint32_t contextId, uint32_t capsetId,
53         std::optional<std::string> nameOpt);
54     virtual ~RenderThread();
55 
56     // Returns true iff the thread has finished.
isFinished()57     bool isFinished() const { return mFinished.load(std::memory_order_relaxed); }
58 
59     void pausePreSnapshot();
60     void resume(bool waitForSave);
61     void save(android::base::Stream* stream);
62 
63 private:
64     virtual intptr_t main();
65     void setFinished();
66 
67     // Snapshot support.
68     enum class SnapshotState {
69         Empty,
70         StartSaving,
71         StartLoading,
72         InProgress,
73         Finished,
74     };
75 
76     // Whether using RenderChannel or a ring buffer.
77     enum TransportMode {
78         Channel,
79         Ring,
80     };
81 
82     template <class OpImpl>
83     void snapshotOperation(android::base::AutoLock* lock, OpImpl&& impl);
84 
85     struct SnapshotObjects;
86 
87     bool doSnapshotOperation(const SnapshotObjects& objects,
88                              SnapshotState operation);
89     void waitForSnapshotCompletion(android::base::AutoLock* lock);
90     void loadImpl(android::base::AutoLock* lock, const SnapshotObjects& objects);
91     void saveImpl(android::base::AutoLock* lock, const SnapshotObjects& objects);
92 
93     bool isPausedForSnapshotLocked() const;
94 
95     RenderChannelImpl* mChannel = nullptr;
96     std::unique_ptr<RingStream> mRingStream;
97 
98     SnapshotState mState = SnapshotState::Empty;
99     std::atomic<bool> mFinished { false };
100     android::base::Lock mLock;
101     android::base::ConditionVariable mCondVar;
102     android::base::Optional<android::base::MemStream> mStream;
103 
104     bool mRunInLimitedMode = false;
105     uint32_t mContextId = 0;
106     uint32_t mCapsetId = 0;
107     // If we need to reload process resources.
108     // This happens in snapshot testing where we don't snapshot render threads.
109     bool mNeedReloadProcessResources = false;
110 };
111 
112 }  // namespace gfxstream
113