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Searched refs:mFinished (Results 1 – 10 of 10) sorted by relevance

/hardware/google/aemu/base/
DThread_win32.cpp32 assert(!mStarted || mFinished); in ~Thread()
51 mFinished = true; in start()
106 if (!mFinished || WaitForSingleObject(mThread, 0) != WAIT_OBJECT_0) { in tryWait()
126 self->mFinished = true; in thread_main()
DThread_pthread.cpp33 assert(!mStarted || mFinished); in ~Thread()
64 mFinished = true; in start()
110 if (!mFinished) { in tryWait()
148 self->mFinished = true; in thread_main()
/hardware/google/gfxstream/guest/android-emu/aemu/base/threads/
DAndroidThread_pthread.cpp43 assert(!mStarted || mFinished); in ~Thread()
74 mFinished = true; in start()
113 if (!mFinished) { in tryWait()
152 self->mFinished = true; in thread_main()
DAndroidThread.h126 bool mFinished = false; variable
/hardware/google/aemu/base/include/aemu/base/threads/
DWorkerThread.h125 if (!mStarted || mFinished) { in enqueueImpl()
168 mFinished = true; in setFinishedAndDrainTasks()
184 bool mFinished = false; variable
DThread.h132 bool mFinished = false; variable
/hardware/google/aemu/snapshot/
DTextureSaver.cpp60 if (mFinished) { in done()
71 mFinished = true; in done()
/hardware/google/gfxstream/host/
DRenderThread.h57 bool isFinished() const { return mFinished.load(std::memory_order_relaxed); } in isFinished()
99 std::atomic<bool> mFinished { false };
DRenderThread.cpp97 mFinished.store(true, std::memory_order_relaxed); in RenderThread()
120 mFinished.store(true, std::memory_order_relaxed); in RenderThread()
186 !mFinished.load(std::memory_order_relaxed)) { in waitForSnapshotCompletion()
256 mFinished.store(true, std::memory_order_relaxed); in setFinished()
263 if (mFinished.load(std::memory_order_relaxed)) { in main()
285 mFinished.store(true, std::memory_order_relaxed); in main()
/hardware/google/aemu/snapshot/include/snapshot/
DTextureSaver.h99 bool mFinished = false; variable