Searched refs:mFinished (Results 1 – 10 of 10) sorted by relevance
32 assert(!mStarted || mFinished); in ~Thread()51 mFinished = true; in start()106 if (!mFinished || WaitForSingleObject(mThread, 0) != WAIT_OBJECT_0) { in tryWait()126 self->mFinished = true; in thread_main()
33 assert(!mStarted || mFinished); in ~Thread()64 mFinished = true; in start()110 if (!mFinished) { in tryWait()148 self->mFinished = true; in thread_main()
43 assert(!mStarted || mFinished); in ~Thread()74 mFinished = true; in start()113 if (!mFinished) { in tryWait()152 self->mFinished = true; in thread_main()
126 bool mFinished = false; variable
125 if (!mStarted || mFinished) { in enqueueImpl()168 mFinished = true; in setFinishedAndDrainTasks()184 bool mFinished = false; variable
132 bool mFinished = false; variable
60 if (mFinished) { in done()71 mFinished = true; in done()
57 bool isFinished() const { return mFinished.load(std::memory_order_relaxed); } in isFinished()99 std::atomic<bool> mFinished { false };
97 mFinished.store(true, std::memory_order_relaxed); in RenderThread()120 mFinished.store(true, std::memory_order_relaxed); in RenderThread()186 !mFinished.load(std::memory_order_relaxed)) { in waitForSnapshotCompletion()256 mFinished.store(true, std::memory_order_relaxed); in setFinished()263 if (mFinished.load(std::memory_order_relaxed)) { in main()285 mFinished.store(true, std::memory_order_relaxed); in main()
99 bool mFinished = false; variable