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Searched refs:m_shaderProgramIdMap (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLSharedGroup.cpp288 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj])); in isShaderOrProgramObject()
441 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) { in isProgramInitialized()
446 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgramInitialized()
474 if (m_shaderProgramIdMap.find(program) == in deleteProgramDataLocked()
475 m_shaderProgramIdMap.end()) return; in deleteProgramDataLocked()
479 m_shaderPrograms, m_shaderProgramIdMap[program]); in deleteProgramDataLocked()
483 m_shaderPrograms.erase(m_shaderProgramIdMap[program]); in deleteProgramDataLocked()
484 m_shaderProgramIdMap.erase(program); in deleteProgramDataLocked()
586 if (m_shaderProgramIdMap.find(program) == in getProgramUniformType()
587 m_shaderProgramIdMap.end()) return type; in getProgramUniformType()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLSharedGroup.h182 std::map<GLuint, uint32_t> m_shaderProgramIdMap; variable