Searched refs:m_shaderProgramIdMap (Results 1 – 2 of 2) sorted by relevance
288 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj])); in isShaderOrProgramObject()441 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) { in isProgramInitialized()446 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgramInitialized()474 if (m_shaderProgramIdMap.find(program) == in deleteProgramDataLocked()475 m_shaderProgramIdMap.end()) return; in deleteProgramDataLocked()479 m_shaderPrograms, m_shaderProgramIdMap[program]); in deleteProgramDataLocked()483 m_shaderPrograms.erase(m_shaderProgramIdMap[program]); in deleteProgramDataLocked()484 m_shaderProgramIdMap.erase(program); in deleteProgramDataLocked()586 if (m_shaderProgramIdMap.find(program) == in getProgramUniformType()587 m_shaderProgramIdMap.end()) return type; in getProgramUniformType()[all …]
182 std::map<GLuint, uint32_t> m_shaderProgramIdMap; variable