Searched refs:parsedLines (Results 1 – 3 of 3) sorted by relevance
93 GLEScontext::dispatcher().glShaderSource(globalName, 1, parsedLines(), NULL); in restore()152 const GLchar** ShaderParser::parsedLines() { in parsedLines() function in ShaderParser
37 const GLchar** parsedLines();
3497 sp->parsedLines()[i]); in glShaderSource()3500 ctx->dispatcher().glShaderSource(globalShaderName, 1, sp->parsedLines(), in glShaderSource()