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1 /*
2 * Copyright 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 
17 #include "ShaderParser.h"
18 
19 #include "GLcommon/GLutils.h"
20 
21 #include <memory>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <string>
25 #include <vector>
26 
ShaderParser(GLenum type,bool coreProfile)27 ShaderParser::ShaderParser(GLenum type, bool coreProfile) : ObjectData(SHADER_DATA), m_type(type), m_coreProfile(coreProfile) {}
28 
getGenNameInfo() const29 GenNameInfo ShaderParser::getGenNameInfo() const {
30     switch (m_type) {
31         case GL_VERTEX_SHADER:
32             return GenNameInfo(ShaderProgramType::VERTEX_SHADER);
33         case GL_FRAGMENT_SHADER:
34             return GenNameInfo(ShaderProgramType::FRAGMENT_SHADER);
35         case GL_COMPUTE_SHADER:
36             return GenNameInfo(ShaderProgramType::COMPUTE_SHADER);
37         default:
38             assert(0);
39             return GenNameInfo(NamedObjectType::SHADER_OR_PROGRAM);
40     }
41 }
42 
ShaderParser(android::base::Stream * stream)43 ShaderParser::ShaderParser(android::base::Stream* stream) : ObjectData(stream) {
44     m_originalSrc = stream->getString();
45     m_src = stream->getString();
46     m_parsedSrc = stream->getString();
47     m_parsedLines = (GLchar*)m_parsedSrc.c_str();
48     m_compiledSrc = stream->getString();
49     m_infoLog = stream->getString();
50     size_t programSize = stream->getBe32();
51     for (size_t program = 0; program < programSize; program++) {
52         m_programs.insert(stream->getBe32());
53     }
54     m_type = stream->getBe32();
55     m_compileStatus = stream->getByte();
56     m_deleteStatus = stream->getByte();
57     m_valid = stream->getByte();
58     m_coreProfile = stream->getByte();
59 }
60 
onSave(android::base::Stream * stream,unsigned int globalName) const61 void ShaderParser::onSave(android::base::Stream* stream, unsigned int globalName) const {
62     // The first byte is used to distinguish between program and shader object.
63     // It will be loaded outside of this class
64     stream->putByte(LOAD_SHADER);
65     ObjectData::onSave(stream, globalName);
66     stream->putString(m_originalSrc);
67     stream->putString(m_src);
68     stream->putString(m_parsedSrc);
69     // do not snapshot m_parsedLines
70     stream->putString(m_compiledSrc);
71     stream->putString(m_infoLog);
72     stream->putBe32(m_programs.size());
73     for (const auto& program : m_programs) {
74         stream->putBe32(program);
75     }
76     stream->putBe32(m_type);
77     stream->putByte(m_compileStatus);
78     stream->putByte(m_deleteStatus);
79     stream->putByte(m_valid);
80     stream->putByte(m_coreProfile);
81 }
82 
restore(ObjectLocalName localName,const getGlobalName_t & getGlobalName)83 void ShaderParser::restore(ObjectLocalName localName,
84            const getGlobalName_t& getGlobalName) {
85     ObjectData::restore(localName, getGlobalName);
86     if (m_parsedSrc.empty()) return;
87     int globalName = getGlobalName(NamedObjectType::SHADER_OR_PROGRAM,
88             localName);
89     if (isGles2Gles()) {
90         const char* src = getOriginalSrc().c_str();
91         GLEScontext::dispatcher().glShaderSource(globalName, 1, &src, NULL);
92     } else {
93         GLEScontext::dispatcher().glShaderSource(globalName, 1, parsedLines(), NULL);
94     }
95     if (m_compileStatus)
96         GLEScontext::dispatcher().glCompileShader(globalName);
97 }
98 
99 static const char kAlwaysInvalidShader[] =
100     "When shader translation fails, passing an empty string to underlying GL "
101     "may result in GL_COMPILE_STATUS == GL_TRUE and letting us link an "
102     "invalid shader program, due to tripping the underlying GL's separable "
103     "shader program capability."
104     "This shader is meant to make the underlying GL agree that the shader is"
105     "indeed invalid when translation fails.";
106 
convertESSLToGLSL()107 void ShaderParser::convertESSLToGLSL() {
108     if (isGles2Gles()) {
109         m_parsedSrc = m_originalSrc;
110         return;
111     }
112 
113     std::string translationLog;
114     std::string parsedSource;
115 
116 #if USE_ANGLE_SHADER_PARSER
117     m_valid =
118         ANGLEShaderParser::translate(
119             m_coreProfile,
120             m_originalSrc.c_str(),
121             m_type,
122             &translationLog,
123             &parsedSource,
124             &m_shaderLinkInfo);
125 #else
126     m_valid = false;
127 #endif
128 
129     if (!m_valid) {
130         m_infoLog = static_cast<const GLchar*>(translationLog.c_str());
131         m_parsedSrc = kAlwaysInvalidShader;
132     } else {
133         m_parsedSrc = parsedSource;
134     }
135 }
136 
setSrc(GLsizei count,const GLchar * const * strings,const GLint * length)137 void ShaderParser::setSrc(GLsizei count, const GLchar* const* strings, const GLint* length){
138     m_src.clear();
139     for(int i = 0;i<count;i++){
140         const size_t strLen =
141                 (length && length[i] >= 0) ? length[i] : strlen(strings[i]);
142         m_src.append(strings[i], strings[i] + strLen);
143     }
144     // Store original source as some 'parsing' functions actually modify m_src.
145     // Note: assign() call is a workaround for the reference-counting
146     //  std::string in GCC's STL - we need a deep copy here.
147     m_originalSrc.assign(m_src.c_str(), m_src.size());
148 
149     convertESSLToGLSL();
150 }
151 
parsedLines()152 const GLchar** ShaderParser::parsedLines() {
153       m_parsedLines = (GLchar*)m_parsedSrc.c_str();
154       return const_cast<const GLchar**> (&m_parsedLines);
155 }
156 
clear()157 void ShaderParser::clear() {
158     m_parsedLines = nullptr;
159     std::string().swap(m_parsedSrc);
160     std::string().swap(m_src);
161 }
162 
getOriginalSrc() const163 const std::string& ShaderParser::getOriginalSrc() const {
164     return m_originalSrc;
165 }
166 
getType()167 GLenum ShaderParser::getType() {
168     return m_type;
169 }
170 
setInfoLog(GLchar * infoLog)171 void ShaderParser::setInfoLog(GLchar* infoLog) {
172     assert(infoLog);
173     std::unique_ptr<GLchar[]> infoLogDeleter(infoLog);
174     m_infoLog.assign(infoLog);
175 }
176 
validShader() const177 bool ShaderParser::validShader() const {
178     return m_valid;
179 }
180 
181 static const GLchar glsles_invalid[] =
182     { "ERROR: Valid GLSL but not GLSL ES" };
183 
setInvalidInfoLog()184 void ShaderParser::setInvalidInfoLog() {
185     m_infoLog = glsles_invalid;
186 }
187 
getInfoLog() const188 const GLchar* ShaderParser::getInfoLog() const {
189     return m_infoLog.c_str();
190 }
191 
setCompileStatus(bool val)192 void ShaderParser::setCompileStatus(bool val) {
193     m_compileStatus = val;
194     m_compiledSrc = m_parsedSrc.c_str();
195 }
196 
attachProgram(GLuint program)197 void ShaderParser::attachProgram(GLuint program) {
198     android::base::AutoLock lock(m_programsLock);
199     m_programs.insert(program);
200 }
201 
detachProgram(GLuint program)202 void ShaderParser::detachProgram(GLuint program) {
203     android::base::AutoLock lock(m_programsLock);
204     m_programs.erase(program);
205 }
206 
hasAttachedPrograms() const207 bool ShaderParser::hasAttachedPrograms() const {
208     android::base::AutoLock lock(m_programsLock);
209     return m_programs.size() > 0;
210 }
211