Searched refs:textureIsCubeMap (Results 1 – 3 of 3) sorted by relevance
56 static bool textureIsCubeMap(GLenum target);
828 bool GLESv2Validate::textureIsCubeMap(GLenum target){ in textureIsCubeMap() function in GLESv2Validate
1091 SET_ERROR_IF((GLESv2Validate::textureIsCubeMap(target) && width != height), GL_INVALID_VALUE); in glCopyTexImage2D()3570 VALIDATE((GLESv2Validate::textureIsCubeMap(target) && width != height), GL_INVALID_VALUE); in sPrepareTexImage2D()