/hardware/google/aemu/host-common/ |
D | MediaTexturePool.cpp | 68 std::vector<uint32_t> textures(2 * kFRAME_POOL_SIZE); in getTextureFrame() local 71 textures.data()); in getTextureFrame() 73 TextureFrame frame{textures[2 * i], textures[2 * i + 1]}; in getTextureFrame() 92 uint32_t textures[2] = {frame.Ytex, frame.UVtex}; in saveDecodedFrameToTexture() local 93 mVirtioGpuOps->update_yuv_textures(kFRAMEWORK_FORMAT_NV12, textures, in saveDecodedFrameToTexture() 119 std::vector<uint32_t> textures; in deleteTextures() local 120 textures.push_back(frame.Ytex); in deleteTextures() 121 textures.push_back(frame.UVtex); in deleteTextures() 123 textures.data()); in deleteTextures() 133 std::vector<uint32_t> textures; in cleanUpTextures() local [all …]
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D | MediaHostRenderer.cpp | 109 uint32_t textures[2] = {frame.Ytex, frame.UVtex}; in renderToHostColorBufferWithTextures() local 112 kGlUnsignedByte, kFRAMEWORK_FORMAT_NV12, textures); in renderToHostColorBufferWithTextures() 113 if (textures[0] > 0 && textures[1] > 0) { in renderToHostColorBufferWithTextures() 114 frame.Ytex = textures[0]; in renderToHostColorBufferWithTextures() 115 frame.UVtex = textures[1]; in renderToHostColorBufferWithTextures()
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D | MediaCudaUtils.cpp | 107 uint32_t* textures, in media_cuda_utils_nv12_updater() argument 113 CUVID_DPRINT("copyiong Ytex %d", textures[0]); in media_cuda_utils_nv12_updater() 114 CUVID_DPRINT("copyiong UVtex %d", textures[1]); in media_cuda_utils_nv12_updater() 116 textures[0]); in media_cuda_utils_nv12_updater() 118 textures[1]); in media_cuda_utils_nv12_updater()
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D | MediaVideoToolBoxUtils.cpp | 34 uint32_t* textures, in media_vtb_utils_nv12_updater() argument 53 converter(nscontext, iosurface, textures[0], textures[1]); in media_vtb_utils_nv12_updater()
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/hardware/google/aemu/snapshot/ |
D | TextureSaver.cpp | 48 assert(mIndex.textures.end() == in saveTexture() 49 std::find_if(mIndex.textures.begin(), mIndex.textures.end(), in saveTexture() 53 mIndex.textures.push_back({texId, ftello64(mStream.get())}); in saveTexture() 81 mStream.putBe32(static_cast<uint32_t>(mIndex.textures.size())); in writeIndex() 82 for (const FileIndex::Texture& b : mIndex.textures) { in writeIndex()
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/ |
D | VK_EXT_image_view_min_lod.adoc | 24 <<textures-image-level-selection,Image Level(s) Selection>>, 25 <<textures-gather,Texel Gathering>> and 26 <<textures-integer-coordinate-operations,Integer Texel Coordinate
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D | VK_NV_corner_sampled_image.adoc | 24 See <<textures-unnormalized-to-integer, Unnormalized Texel Coordinate 29 See <<textures-normalized-to-unnormalized, normalized texel coordinate 33 See <<textures-scale-factor,Scale Factor Operation>>. 41 separate textures for each face of a subdivision or polygon mesh.
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D | VK_EXT_astc_decode_mode.adoc | 17 textures are decompressed to FP16 values per component. 18 In many cases, decompressing LDR textures to a lower precision intermediate 20 Source material for LDR textures is typically authored as 8-bit UNORM
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D | VK_EXT_texture_compression_astc_hdr.adoc | 20 This extension adds support for textures compressed using the Adaptive 60 textures internally and just treat them as the same format, i.e. if this
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D | VK_EXT_non_seamless_cube_map.adoc | 18 This extension provides functionality to disable <<textures-cubemapedge,
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/ |
D | textures.adoc | 5 [[textures]] anchor 27 textures, a small subset of the image operations on images described here. 36 neighboring texels of the image, and <<textures-texel-filtering,filter>> 39 <<textures-level-of-detail-operation,determine>> the LOD used in the 43 <<textures-level-of-detail-operation,determine>> the LOD used in the 46 <<textures-projection,projection>> to the coordinates. 51 texels and <<textures-gather,return a single component>> of each. 61 <<textures-depth-compare-operation,depth comparison>> on the texel 64 <<textures-sparse-residency,sparse residency>> code. 77 neighborhoods of texels from two textures. [all …]
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D | samplers.adoc | 77 SPIR-V, as described in the <<textures-level-of-detail-operation, LOD 81 <<textures-texel-anisotropic-filtering, Texel Anisotropic Filtering>> 93 <<textures-depth-compare-operation, Depth Compare Operation>> section. 94 * pname:minLod is used to clamp the <<textures-level-of-detail-operation, 96 * pname:maxLod is used to clamp the <<textures-level-of-detail-operation, 144 <<textures-texel-filtering,magnification>> to always be performed, and the 416 <<textures-cubemapedge, cube map edge handling>> is not performed. 506 <<textures-unnormalized-to-integer,the image operations chapter>>. 517 <<textures-texel-range-clamp,texel range clamp>>. 549 cubic weights used in <<textures-texel-cubic-filtering, Texel Cubic [all …]
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/hardware/google/gfxstream/include/render-utils/ |
D | virtio_gpu_ops.h | 45 uint32_t* textures); 52 uint32_t* textures, 69 uint32_t* textures,
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D | MediaNative.h | 23 uint32_t* textures,
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/hardware/google/aemu/host-common/include/host-common/ |
D | MediaCudaUtils.h | 46 uint32_t* textures,
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D | MediaVideoToolBoxUtils.h | 33 uint32_t* textures,
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles_extensions_dispatch_logging_wrappers.impl | 239 …iers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * s… 240 …:%p, numTextureBarriers:%d, textures:%p, srcLayouts:%p)", semaphore, numBufferBarriers, buffers, n… 241 …oreEXT_underlying(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, srcLayouts); 244 …iers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * d… 245 …:%p, numTextureBarriers:%d, textures:%p, dstLayouts:%p)", semaphore, numBufferBarriers, buffers, n… 246 …oreEXT_underlying(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, dstLayouts);
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D | gles_common_dispatch_logging_wrappers.impl | 109 void glDeleteTextures_dispatchLoggingWrapper(GLsizei n, const GLuint * textures) { 110 DISPATCH_DEBUG_LOG("glDeleteTextures(n:%d, textures:%p)", n, textures); 111 GLDispatch::glDeleteTextures_underlying(n, textures); 174 void glGenTextures_dispatchLoggingWrapper(GLsizei n, GLuint * textures) { 175 DISPATCH_DEBUG_LOG("glGenTextures(n:%d, textures:%p)", n, textures); 176 GLDispatch::glGenTextures_underlying(n, textures);
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles_extensions_functions.h | 55 …rriers, const GLuint * textures, const GLenum * srcLayouts), (semaphore, numBufferBarriers, buffer… 56 …rriers, const GLuint * textures, const GLenum * dstLayouts), (semaphore, numBufferBarriers, buffer…
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D | gles_common_functions.h | 32 X(void, glDeleteTextures, (GLsizei n, const GLuint * textures), (n, textures)) \ 45 X(void, glGenTextures, (GLsizei n, GLuint * textures), (n, textures)) \
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/hardware/google/gfxstream/host/ |
D | RendererImpl.cpp | 606 [](uint32_t type, uint32_t count, uint32_t* textures) { in __anon979e1a631202() argument 607 FrameBuffer::getFB()->destroyYUVTextures(type, count, textures); in __anon979e1a631202() 610 [](uint32_t type, uint32_t* textures, void* privData, void* func) { in __anon979e1a631302() argument 611 FrameBuffer::getFB()->updateYUVTextures(type, textures, privData, func); in __anon979e1a631302() 615 uint32_t type, uint32_t texture_type, uint32_t* textures, void* metadata) { in __anon979e1a631402() argument 617 colorbufferhandle, x, y, width, height, format, type, texture_type, textures); in __anon979e1a631402()
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/hardware/google/gfxstream/host/gl/gles1_dec/ |
D | GLESv1Decoder.h | 79 static void gles1_APIENTRY s_glGenTextures(void* self, GLsizei n, GLuint* textures); 85 static void gles1_APIENTRY s_glDeleteTextures(void* self, GLsizei n, const GLuint *textures);
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D | GLESv1Decoder.cpp | 317 void GLESv1Decoder::s_glGenTextures(void* self, GLsizei n, GLuint* textures) { in s_glGenTextures() argument 319 ctx->glGenTextures(n, textures); in s_glGenTextures() 347 void GLESv1Decoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint *textures) { in s_glDeleteTextures() argument 349 ctx->glDeleteTextures(n, textures); in s_glDeleteTextures()
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/ |
D | VK_EXT_non_seamless_cube_map.adoc | 22 The idea behind this solution is to represent cube map textures as 2D array textures with 6 layers,…
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/hardware/google/aemu/snapshot/include/snapshot/ |
D | TextureSaver.h | 88 std::vector<Texture> textures; member
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