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1# ANGLE for Android
2
3**Important note**: Android builds currently require Linux.
4
5## Setting up the ANGLE build for Android
6
7Please follow the instructions in [DevSetup](DevSetup.md) to check out and bootstrap ANGLE with
8gclient. Then edit your `.gclient` to add `target_os = ['android']` to check out Android
9dependencies. Then run `gclient sync` to download all required sources and packages.
10
11The following command will open a text editor to populate GN args for an Android Release build:
12```
13gn args out/Android
14```
15
16Once the editor is up, paste the following GN args to generate an Android build, and save the file.
17```
18target_os = "android"
19target_cpu = "arm64"
20is_component_build = false
21is_debug = false
22angle_assert_always_on = true   # Recommended for debugging. Turn off for performance.
23use_remoteexec = true           # Googlers-only! If you're not a Googler remove this.
24```
25
26More targeted GN arg combinations can be found [below](#android-gn-args-combinations).
27
28If you run into any problems with the above, you can copy the canonical args from CI:
29 - Visit the ANGLE [CI Waterfall](https://ci.chromium.org/p/angle/g/ci/console).
30 - Open any recent Android build.
31 - Expand the for "lookup GN args" step and copy the GN args.
32 - If you are not a Googler, also omit the `use_remoteexec` flag.
33
34## Building ANGLE for Android
35
36Build all ANGLE targets using the following command:
37
38```
39autoninja -C out/Android
40```
41
42Most ANGLE build targets are supported. We do not support the ANGLE samples on
43Android currently. ANGLE tests will be in your `out/Android` directory, and can
44be run with various options. For instance, angle perftests can be run with:
45
46```
47./out/Android/angle_perftests --verbose --local-output --gtest_filter=DrawCallPerf*
48```
49
50Additional details are in [Android Test Instructions][AndroidTest].
51
52Additional Android dEQP notes can be found in [Running dEQP on Android](dEQP.md#Running-dEQP-on-Android).
53
54If you are targeting WebGL and want to run with ANGLE, you will need to build within a full
55Chromium checkout. Please follow the [Chromium build instructions for Android][ChromeAndroid].
56Also refer to the [ANGLE Guide][ANGLEChrome] on how to work with Top of Tree ANGLE in Chromium.
57Build the `chrome_public_apk` target, and follow the [GPU Testing][GPU Testing] doc, using
58`--browser=android-chromium`. Make sure to set your `CHROMIUM_OUT_DIR` environment variable, so
59that your browser is found, otherwise the tests will use the stock browser.
60
61[AndroidTest]: https://chromium.googlesource.com/chromium/src/+/main/docs/testing/android_test_instructions.md
62[GPU Testing]: http://www.chromium.org/developers/testing/gpu-testing#TOC-Running-the-GPU-Tests-Locally
63[ChromeAndroid]: https://chromium.googlesource.com/chromium/src/+/main/docs/android_build_instructions.md
64[ANGLEChrome]: BuildingAngleForChromiumDevelopment.md
65
66## Using ANGLE as the Android OpenGL ES driver
67
68Starting with Android 10 (Q), you can load ANGLE as your device's OpenGL ES driver.
69
70`== Important Note ==` You can only run this ANGLE with *DEBUGGABLE APPS* or when you have
71*ROOT ACCESS*. Debuggable apps are [marked debuggable][Debuggable] in the manifest. For root
72access, see the [Android documentation][UserDebug] for how to build from source.
73
74To build the ANGLE APK, you must first bootstrap your build by following the steps
75[above](#ANGLE-for-Android). The steps below will result in an APK that contains the ANGLE
76libraries and can be installed on any Android 10+ build.
77
78Apps can be opted in to ANGLE [one at a time](#ANGLE-for-a-single-OpenGL-ES-app), in
79[groups](#ANGLE-for-multiple-OpenGL-ES-apps), or [globally](#ANGLE-for-all-OpenGL-ES-apps). The
80apps must be launched by the Java runtime since the libraries are discovered within an installed
81package. This means ANGLE cannot be used by native executables or SurfaceFlinger at this time.
82
83## Building the ANGLE APK
84
85Using `gn args` from above, you can build the ANGLE apk using:
86```
87autoninja -C out/Android angle_apks
88```
89
90## Installing the ANGLE APK
91
92```
93adb install -r -d --force-queryable out/Android/apks/AngleLibraries.apk
94```
95You can verify installation by looking for the package name:
96```
97$ adb shell pm path org.chromium.angle
98package:/data/app/org.chromium.angle-HpkUceNFjoLYKPbIVxFWLQ==/base.apk
99```
100
101Note that `angle_debug_package` must be set to `org.chromium.angle` for this apk to be loaded.
102
103## Selecting ANGLE as the OpenGL ES driver
104
105For debuggable applications or root users, you can tell the platform to load ANGLE libraries from
106the installed package.
107```
108adb shell settings put global angle_debug_package org.chromium.angle
109```
110Remember that ANGLE can only be used by applications launched by the Java runtime.
111
112## ANGLE driver choices
113
114There are multiple values you can use for selecting which OpenGL ES driver is loaded by the platform.
115
116The following values are supported for `angle_gl_driver_selection_values`:
117 - `angle` : Use ANGLE.
118 - `native` : Use the native OpenGL ES driver.
119 - `default` : Use the default driver. This allows the platform to decide which driver to use.
120
121In each section below, replace `<driver>` with one of the values above.
122
123### ANGLE for a *single* OpenGL ES app
124
125```
126adb shell settings put global angle_gl_driver_selection_pkgs <package name>
127adb shell settings put global angle_gl_driver_selection_values <driver>
128```
129
130### ANGLE for *multiple* OpenGL ES apps
131
132Similar to selecting a single app, you can select multiple applications by listing their package
133names and driver choice in comma separated lists.  Note the lists must be the same length, one
134driver choice per package name.
135```
136adb shell settings put global angle_gl_driver_selection_pkgs <package name 1>,<package name 2>,<package name 3>,...
137adb shell settings put global angle_gl_driver_selection_values <driver 1>,<driver 2>,<driver 3>,...
138```
139
140### ANGLE for *all* OpenGL ES apps
141
142`Note: This method only works on a device with root access.`
143
144Enable:
145```
146adb shell settings put global angle_gl_driver_all_angle 1
147```
148Disable:
149```
150adb shell settings put global angle_gl_driver_all_angle 0
151```
152
153## Check for success
154
155Check to see that ANGLE was loaded by your application:
156```
157$ adb logcat -d | grep ANGLE
158V GraphicsEnvironment: ANGLE developer option for <package name>: angle
159I GraphicsEnvironment: ANGLE package enabled: org.chromium.angle
160I ANGLE   : Version (2.1.0.f87fac56d22f), Renderer (Vulkan 1.1.87(Adreno (TM) 615 (0x06010501)))
161```
162
163Note that this might be logged by the built-in ANGLE and not the installed apk if `angle_debug_package` wasn't set.
164
165## Clean up
166
167Settings persist across reboots, so it is a good idea to delete them when finished.
168```
169adb shell settings delete global angle_debug_package
170adb shell settings delete global angle_gl_driver_all_angle
171adb shell settings delete global angle_gl_driver_selection_pkgs
172adb shell settings delete global angle_gl_driver_selection_values
173```
174
175## Troubleshooting
176
177If your application is not debuggable or you are not root, you may see an error like this in the log:
178```
179$ adb logcat -d | grep ANGLE
180V GraphicsEnvironment: ANGLE developer option for <package name>: angle
181E GraphicsEnvironment: Invalid number of ANGLE packages. Required: 1, Found: 0
182E GraphicsEnvironment: Failed to find ANGLE package.
183```
184Double check that you are root, or that your application is [marked debuggable][Debuggable].
185
186## Android GN args combinations
187
188The [above](#angle-gn-args-for-android) GN args only modify default values to generate a Debug
189build for Android. Below are some common configurations used for different scenarios.
190
191To determine what is different from default, you can point the following command at your target
192directory. It will show the list of gn args in use, where they came from, their current value,
193and their default values.
194```
195gn args --list <dir>
196```
197
198### Performance config
199
200This config is designed to get maximum performance by disabling debug configs and validation layers.
201Note: The oddly named `is_official_build` is a more aggressive optimization level than `Release`. Its name is historical.
202```
203target_os = "android"
204target_cpu = "arm64"
205angle_enable_vulkan = true
206is_component_build = false
207is_official_build = true
208is_debug = false
209```
210
211### Debug config
212
213This config is useful for quickly ensuring Vulkan is running cleanly. It disables debug, but
214enables asserts and allows validation errors.
215```
216target_os = "android"
217target_cpu = "arm64"
218is_component_build = false
219is_debug = true
220```
221
222#### Application Compatibility
223
224Application compatibility may be increased by enabling non-conformant features and extensions with
225a GN arg:
226
227```
228angle_expose_non_conformant_extensions_and_versions = true
229```
230
231## Accessing ANGLE traces
232
233To sync and build the ANGLE traces, jump to [ANGLE Restricted Traces](https://chromium.googlesource.com/angle/angle.git/+/HEAD/src/tests/restricted_traces/README.md#angle-restricted-traces).
234
235## Command line for launching chrome on Android
236
237[This Makefile](https://github.com/phuang/test/blob/main/chromium/Makefile) contains many useful
238command lines for launching chrome.
239
240Targets run_chrome_public_apk_* is for launching chrome on Android.
241
242To use this Makefile, download it into chrome build tree, and use below commands (for more targets please check Makefile)
243```
244# To edit gn args
245$ make args OUT=out_android/Release  # The OUT can be set in Makefile instead of passing it in command line
246
247# Build and run chrome on Android device with GLRenderer
248$ make run_chrome_public_apk_gl
249
250# Build and run chrome on Android device with SkiaRenderer
251$ make run_chrome_public_apk_skia
252
253# Run adb logcat
254$ make adb_logcat
255
256# Symbolize Android crash stack
257$ make android_symbol
258
259# Build and run gpu_unittests
260$ make gpu_unittests GTEST_FILTER="gtest-filters" # If GTEST_FILTER is not specified, all tests will be run.
261```
262
263[Debuggable]: https://developer.android.com/guide/topics/manifest/application-element#debug
264[UserDebug]: https://source.android.com/setup/build/building
265