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1//
2// Copyright 2019 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// ShaderMtl.mm:
7//    Implements the class methods for ShaderMtl.
8//
9
10#include "libANGLE/renderer/metal/ShaderMtl.h"
11
12#include "common/WorkerThread.h"
13#include "common/debug.h"
14#include "libANGLE/Context.h"
15#include "libANGLE/Shader.h"
16#include "libANGLE/renderer/metal/ContextMtl.h"
17#include "libANGLE/renderer/metal/DisplayMtl.h"
18#include "libANGLE/trace.h"
19
20namespace rx
21{
22namespace
23{
24class ShaderTranslateTaskMtl final : public ShaderTranslateTask
25{
26  public:
27    ShaderTranslateTaskMtl(const SharedCompiledShaderStateMtl &shader) : mShader(shader) {}
28    ~ShaderTranslateTaskMtl() override = default;
29
30    void postTranslate(ShHandle compiler, const gl::CompiledShaderState &compiledState) override
31    {
32        sh::TranslatorMSL *translatorMSL =
33            static_cast<sh::TShHandleBase *>(compiler)->getAsTranslatorMSL();
34        if (translatorMSL != nullptr)
35        {
36            // Copy reflection data from translation
37            mShader->translatorMetalReflection = *translatorMSL->getTranslatorMetalReflection();
38            translatorMSL->getTranslatorMetalReflection()->reset();
39        }
40    }
41
42  private:
43    SharedCompiledShaderStateMtl mShader;
44};
45}  // anonymous namespace
46
47ShaderMtl::ShaderMtl(const gl::ShaderState &state) : ShaderImpl(state) {}
48
49ShaderMtl::~ShaderMtl() {}
50
51std::shared_ptr<ShaderTranslateTask> ShaderMtl::compile(const gl::Context *context,
52                                                        ShCompileOptions *options)
53{
54    ContextMtl *contextMtl = mtl::GetImpl(context);
55    DisplayMtl *displayMtl = contextMtl->getDisplay();
56
57    // Create a new compiled shader state.  Currently running program link jobs will use the
58    // previous state.
59    mCompiledState = std::make_shared<CompiledShaderStateMtl>();
60
61    // TODO(jcunningham): Remove this workaround once correct fix to move validation to the very end
62    // is in place. https://bugs.webkit.org/show_bug.cgi?id=224991
63    options->validateAST = false;
64
65    options->initializeUninitializedLocals = true;
66
67    if (context->isWebGL() && mState.getShaderType() != gl::ShaderType::Compute)
68    {
69        options->initOutputVariables = true;
70    }
71
72    options->metal.generateShareableShaders =
73        displayMtl->getFeatures().generateShareableShaders.enabled;
74
75    if (displayMtl->getFeatures().intelExplicitBoolCastWorkaround.enabled ||
76        options->metal.generateShareableShaders)
77    {
78        options->addExplicitBoolCasts = true;
79    }
80
81    options->clampPointSize = true;
82#if ANGLE_PLATFORM_IOS_FAMILY && !ANGLE_PLATFORM_MACCATALYST
83    options->clampFragDepth = true;
84#endif
85
86    if (displayMtl->getFeatures().emulateAlphaToCoverage.enabled)
87    {
88        options->emulateAlphaToCoverage = true;
89    }
90
91    // Constants:
92    options->metal.driverUniformsBindingIndex    = mtl::kDriverUniformsBindingIndex;
93    options->metal.defaultUniformsBindingIndex   = mtl::kDefaultUniformsBindingIndex;
94    options->metal.UBOArgumentBufferBindingIndex = mtl::kUBOArgumentBufferBindingIndex;
95
96    // GL_ANGLE_shader_pixel_local_storage.
97    if (displayMtl->getNativeExtensions().shaderPixelLocalStorageANGLE)
98    {
99        options->pls = displayMtl->getNativePixelLocalStorageOptions();
100    }
101
102    options->preTransformTextureCubeGradDerivatives =
103        displayMtl->getFeatures().preTransformTextureCubeGradDerivatives.enabled;
104
105    options->rescopeGlobalVariables = displayMtl->getFeatures().rescopeGlobalVariables.enabled;
106
107    if (displayMtl->getFeatures().injectAsmStatementIntoLoopBodies.enabled)
108    {
109        options->metal.injectAsmStatementIntoLoopBodies = true;
110    }
111
112    return std::shared_ptr<ShaderTranslateTask>(new ShaderTranslateTaskMtl(mCompiledState));
113}
114
115std::string ShaderMtl::getDebugInfo() const
116{
117    return mState.getCompiledState()->translatedSource;
118}
119
120}  // namespace rx
121