1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // mtl_common.h:
7 // Declares common constants, template classes, and mtl::Context - the MTLDevice container &
8 // error handler base class.
9 //
10
11 #ifndef LIBANGLE_RENDERER_METAL_MTL_COMMON_H_
12 #define LIBANGLE_RENDERER_METAL_MTL_COMMON_H_
13
14 #import <Metal/Metal.h>
15
16 #include <TargetConditionals.h>
17
18 #include <string>
19
20 #include "common/Optional.h"
21 #include "common/PackedEnums.h"
22 #include "common/angleutils.h"
23 #include "common/apple_platform_utils.h"
24 #include "libANGLE/Constants.h"
25 #include "libANGLE/ImageIndex.h"
26 #include "libANGLE/Version.h"
27 #include "libANGLE/angletypes.h"
28
29 #if defined(ANGLE_MTL_ENABLE_TRACE)
30 # define ANGLE_MTL_LOG(...) NSLog(@__VA_ARGS__)
31 #else
32 # define ANGLE_MTL_LOG(...) (void)0
33 #endif
34
35 #define ANGLE_MTL_OBJC_SCOPE ANGLE_APPLE_OBJC_SCOPE
36 #define ANGLE_MTL_AUTORELEASE ANGLE_APPLE_AUTORELEASE
37 #define ANGLE_MTL_RETAIN ANGLE_APPLE_RETAIN
38 #define ANGLE_MTL_RELEASE ANGLE_APPLE_RELEASE
39
40 namespace egl
41 {
42 class Display;
43 class Image;
44 class Surface;
45 } // namespace egl
46
47 #define ANGLE_GL_OBJECTS_X(PROC) \
48 PROC(Buffer) \
49 PROC(Context) \
50 PROC(Framebuffer) \
51 PROC(MemoryObject) \
52 PROC(Query) \
53 PROC(Program) \
54 PROC(ProgramExecutable) \
55 PROC(Sampler) \
56 PROC(Semaphore) \
57 PROC(Texture) \
58 PROC(TransformFeedback) \
59 PROC(VertexArray)
60
61 #define ANGLE_PRE_DECLARE_OBJECT(OBJ) class OBJ;
62
63 namespace gl
64 {
65 ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_OBJECT)
66 } // namespace gl
67
68 #define ANGLE_PRE_DECLARE_MTL_OBJECT(OBJ) class OBJ##Mtl;
69
70 namespace rx
71 {
72 class DisplayMtl;
73 class ContextMtl;
74 class FramebufferMtl;
75 class BufferMtl;
76 class ImageMtl;
77 class VertexArrayMtl;
78 class TextureMtl;
79 class ProgramMtl;
80 class SamplerMtl;
81 class TransformFeedbackMtl;
82
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_MTL_OBJECT)83 ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_MTL_OBJECT)
84
85 namespace mtl
86 {
87
88 // NOTE(hqle): support variable max number of vertex attributes
89 constexpr uint32_t kMaxVertexAttribs = gl::MAX_VERTEX_ATTRIBS;
90 // Note: This is the max number of render targets the backend supports.
91 // It is NOT how many the device supports which may be lower. If you
92 // increase this number you will also need to edit the shaders in
93 // metal/shaders/common.h.
94 constexpr uint32_t kMaxRenderTargets = 8;
95 // Metal Apple1 iOS devices only support 4 render targets
96 constexpr uint32_t kMaxRenderTargetsOlderGPUFamilies = 4;
97
98 constexpr uint32_t kMaxColorTargetBitsApple1To3 = 256;
99 constexpr uint32_t kMaxColorTargetBitsApple4Plus = 512;
100 constexpr uint32_t kMaxColorTargetBitsMacAndCatalyst = std::numeric_limits<uint32_t>::max();
101
102 constexpr uint32_t kMaxShaderUBOs = 12;
103 constexpr uint32_t kMaxUBOSize = 16384;
104
105 constexpr uint32_t kMaxShaderXFBs = gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
106
107 // The max size of a buffer that will be allocated in shared memory.
108 // NOTE(hqle): This is just a hint. There is no official document on what is the max allowed size
109 // for shared memory.
110 constexpr size_t kSharedMemBufferMaxBufSizeHint = 256 * 1024;
111
112 constexpr size_t kDefaultAttributeSize = 4 * sizeof(float);
113
114 // Metal limits
115 constexpr uint32_t kMaxShaderBuffers = 31;
116 constexpr uint32_t kMaxShaderSamplers = 16;
117 constexpr size_t kInlineConstDataMaxSize = 4 * 1024;
118 constexpr size_t kDefaultUniformsMaxSize = 16 * 1024;
119 constexpr uint32_t kMaxViewports = 1;
120 constexpr uint32_t kMaxShaderImages = gl::IMPLEMENTATION_MAX_PIXEL_LOCAL_STORAGE_PLANES;
121
122 // Restrict in-flight resource usage to 400 MB.
123 // A render pass can use more than 400MB, but the command buffer
124 // will be flushed next time
125 constexpr const size_t kMaximumResidentMemorySizeInBytes = 400 * 1024 * 1024;
126
127 // Restrict in-flight render passes per command buffer to 16.
128 // The goal is to reduce the number of active render passes on the system at
129 // any one time and this value was determined through experimentation.
130 constexpr uint32_t kMaxRenderPassesPerCommandBuffer = 16;
131
132 constexpr uint32_t kVertexAttribBufferStrideAlignment = 4;
133 // Alignment requirement for offset passed to setVertex|FragmentBuffer
134 #if TARGET_OS_OSX || TARGET_OS_MACCATALYST
135 constexpr uint32_t kUniformBufferSettingOffsetMinAlignment = 256;
136 #else
137 constexpr uint32_t kUniformBufferSettingOffsetMinAlignment = 4;
138 #endif
139 constexpr uint32_t kIndexBufferOffsetAlignment = 4;
140 constexpr uint32_t kArgumentBufferOffsetAlignment = kUniformBufferSettingOffsetMinAlignment;
141 constexpr uint32_t kTextureToBufferBlittingAlignment = 256;
142
143 // Front end binding limits
144 constexpr uint32_t kMaxGLSamplerBindings = 2 * kMaxShaderSamplers;
145 constexpr uint32_t kMaxGLUBOBindings = 2 * kMaxShaderUBOs;
146
147 // Binding index start for vertex data buffers:
148 constexpr uint32_t kVboBindingIndexStart = 0;
149
150 // Binding index for default attribute buffer:
151 constexpr uint32_t kDefaultAttribsBindingIndex = kVboBindingIndexStart + kMaxVertexAttribs;
152 // Binding index for driver uniforms:
153 constexpr uint32_t kDriverUniformsBindingIndex = kDefaultAttribsBindingIndex + 1;
154 // Binding index for default uniforms:
155 constexpr uint32_t kDefaultUniformsBindingIndex = kDefaultAttribsBindingIndex + 3;
156 // Binding index for Transform Feedback Buffers (4)
157 constexpr uint32_t kTransformFeedbackBindingIndex = kDefaultUniformsBindingIndex + 1;
158 // Binding index for shadow samplers' compare modes
159 constexpr uint32_t kShadowSamplerCompareModesBindingIndex = kTransformFeedbackBindingIndex + 4;
160 // Binding index for UBO's argument buffer
161 constexpr uint32_t kUBOArgumentBufferBindingIndex = kShadowSamplerCompareModesBindingIndex + 1;
162
163 constexpr uint32_t kStencilMaskAll = 0xff; // Only 8 bits stencil is supported
164
165 // This special constant is used to indicate that a particular vertex descriptor's buffer layout
166 // index is unused.
167 constexpr MTLVertexStepFunction kVertexStepFunctionInvalid =
168 static_cast<MTLVertexStepFunction>(0xff);
169
170 constexpr int kEmulatedAlphaValue = 1;
171
172 constexpr size_t kOcclusionQueryResultSize = sizeof(uint64_t);
173
174 constexpr gl::Version kMaxSupportedGLVersion = gl::Version(3, 0);
175
176 // Work-around the enum is not available on macOS
177 #if (TARGET_OS_OSX && (__MAC_OS_X_VERSION_MAX_ALLOWED < 110000)) || TARGET_OS_MACCATALYST
178 constexpr MTLBlitOption kBlitOptionRowLinearPVRTC = MTLBlitOptionNone;
179 #else
180 constexpr MTLBlitOption kBlitOptionRowLinearPVRTC = MTLBlitOptionRowLinearPVRTC;
181 #endif
182
183 #if defined(__MAC_10_14) && (TARGET_OS_OSX || TARGET_OS_MACCATALYST)
184 constexpr MTLBarrierScope kBarrierScopeRenderTargets = MTLBarrierScopeRenderTargets;
185 #else
186 constexpr MTLBarrierScope kBarrierScopeRenderTargets = MTLBarrierScope(0);
187 #endif
188
189 #if defined(__IPHONE_13_0) || defined(__MAC_10_15)
190 # define ANGLE_MTL_SWIZZLE_AVAILABLE 1
191 using TextureSwizzleChannels = MTLTextureSwizzleChannels;
192 using BarrierScope = MTLBarrierScope;
193 using RenderStages = MTLRenderStages;
194 constexpr MTLRenderStages kRenderStageVertex = MTLRenderStageVertex;
195 constexpr MTLRenderStages kRenderStageFragment = MTLRenderStageFragment;
196 #else
197 # define ANGLE_MTL_SWIZZLE_AVAILABLE 0
198 using TextureSwizzleChannels = int;
199 using RenderStages = int;
200 constexpr RenderStages kRenderStageVertex = 1;
201 constexpr RenderStages kRenderStageFragment = 2;
202 #endif
203
204 enum class PixelType
205 {
206 Int,
207 UInt,
208 Float,
209 EnumCount,
210 };
211
212 template <typename T>
213 struct ImplTypeHelper;
214
215 // clang-format off
216 #define ANGLE_IMPL_TYPE_HELPER_GL(OBJ) \
217 template<> \
218 struct ImplTypeHelper<gl::OBJ> \
219 { \
220 using ImplType = OBJ##Mtl; \
221 };
222 // clang-format on
223
224 ANGLE_GL_OBJECTS_X(ANGLE_IMPL_TYPE_HELPER_GL)
225
226 template <>
227 struct ImplTypeHelper<egl::Display>
228 {
229 using ImplType = DisplayMtl;
230 };
231
232 template <>
233 struct ImplTypeHelper<egl::Image>
234 {
235 using ImplType = ImageMtl;
236 };
237
238 template <typename T>
239 using GetImplType = typename ImplTypeHelper<T>::ImplType;
240
241 template <typename T>
242 GetImplType<T> *GetImpl(const T *glObject)
243 {
244 return GetImplAs<GetImplType<T>>(glObject);
245 }
246
247 // This class wraps Objective-C pointer inside, it will manage the lifetime of
248 // the Objective-C pointer. Changing pointer is not supported outside subclass.
249 template <typename T>
250 class WrappedObject
251 {
252 public:
253 WrappedObject() = default;
254 ~WrappedObject() { release(); }
255
256 bool valid() const { return (mMetalObject != nil); }
257
258 T get() const { return mMetalObject; }
259 T leakObject() { return std::exchange(mMetalObject, nullptr); }
260 inline void reset() { release(); }
261
262 operator T() const { return get(); }
263
264 protected:
265 inline void set(T obj) { retainAssign(obj); }
266
267 void retainAssign(T obj)
268 {
269
270 #if !__has_feature(objc_arc)
271 T retained = obj;
272 [retained retain];
273 #endif
274 release();
275 mMetalObject = obj;
276 }
277
278 void unretainAssign(T obj)
279 {
280 release();
281 mMetalObject = obj;
282 }
283
284 private:
285 void release()
286 {
287 #if !__has_feature(objc_arc)
288 [mMetalObject release];
289 #endif
290 mMetalObject = nil;
291 }
292
293 T mMetalObject = nil;
294 };
295
296 // Because ARC enablement is a compile-time choice, and we compile this header
297 // both ways, we need a separate copy of our code when ARC is enabled.
298 #if __has_feature(objc_arc)
299 # define adoptObjCObj adoptObjCObjArc
300 #endif
301 template <typename T>
302 class AutoObjCPtr;
303 template <typename T>
304 using AutoObjCObj = AutoObjCPtr<T *>;
305 template <typename U>
306 AutoObjCObj<U> adoptObjCObj(U *NS_RELEASES_ARGUMENT) __attribute__((__warn_unused_result__));
307
308 // This class is similar to WrappedObject, however, it allows changing the
309 // internal pointer with public methods.
310 template <typename T>
311 class AutoObjCPtr : public WrappedObject<T>
312 {
313 public:
314 using ParentType = WrappedObject<T>;
315
316 AutoObjCPtr() {}
317
318 AutoObjCPtr(const std::nullptr_t &theNull) {}
319
320 AutoObjCPtr(const AutoObjCPtr &src) { this->retainAssign(src.get()); }
321
322 AutoObjCPtr(AutoObjCPtr &&src) { this->transfer(std::forward<AutoObjCPtr>(src)); }
323
324 // Take ownership of the pointer
325 AutoObjCPtr(T &&src)
326 {
327 this->retainAssign(src);
328 src = nil;
329 }
330
331 AutoObjCPtr &operator=(const AutoObjCPtr &src)
332 {
333 this->retainAssign(src.get());
334 return *this;
335 }
336
337 AutoObjCPtr &operator=(AutoObjCPtr &&src)
338 {
339 this->transfer(std::forward<AutoObjCPtr>(src));
340 return *this;
341 }
342
343 // Take ownership of the pointer
344 AutoObjCPtr &operator=(T &&src)
345 {
346 this->retainAssign(src);
347 src = nil;
348 return *this;
349 }
350
351 AutoObjCPtr &operator=(std::nullptr_t theNull)
352 {
353 this->set(nil);
354 return *this;
355 }
356
357 bool operator==(const AutoObjCPtr &rhs) const { return (*this) == rhs.get(); }
358
359 bool operator==(T rhs) const { return this->get() == rhs; }
360
361 bool operator==(std::nullptr_t theNull) const { return this->get() == nullptr; }
362
363 bool operator!=(std::nullptr_t) const { return this->get() != nullptr; }
364
365 inline operator bool() { return this->get(); }
366
367 bool operator!=(const AutoObjCPtr &rhs) const { return (*this) != rhs.get(); }
368
369 bool operator!=(T rhs) const { return this->get() != rhs; }
370
371 using ParentType::retainAssign;
372
373 template <typename U>
374 friend AutoObjCObj<U> adoptObjCObj(U *NS_RELEASES_ARGUMENT)
375 __attribute__((__warn_unused_result__));
376
377 private:
378 enum AdoptTag
379 {
380 Adopt
381 };
382 AutoObjCPtr(T src, AdoptTag) { this->unretainAssign(src); }
383
384 void transfer(AutoObjCPtr &&src)
385 {
386 this->retainAssign(std::move(src.get()));
387 src.reset();
388 }
389 };
390
391 template <typename U>
392 inline AutoObjCObj<U> adoptObjCObj(U *NS_RELEASES_ARGUMENT src)
393 {
394 #if __has_feature(objc_arc)
395 return src;
396 #elif defined(OBJC_NO_GC)
397 return AutoObjCPtr<U *>(src, AutoObjCPtr<U *>::Adopt);
398 #else
399 # error "ObjC GC not supported."
400 #endif
401 }
402
403 // NOTE: SharedEvent is only declared on iOS 12.0+ or mac 10.14+
404 #if defined(__IPHONE_12_0) || defined(__MAC_10_14)
405 # define ANGLE_MTL_EVENT_AVAILABLE 1
406 #else
407 # define ANGLE_MTL_EVENT_AVAILABLE 0
408 #endif
409
410 // The native image index used by Metal back-end, the image index uses native mipmap level instead
411 // of "virtual" level modified by OpenGL's base level.
412 using MipmapNativeLevel = gl::LevelIndexWrapper<uint32_t>;
413
414 constexpr MipmapNativeLevel kZeroNativeMipLevel(0);
415
416 class ImageNativeIndexIterator;
417
418 class ImageNativeIndex final
419 {
420 public:
421 ImageNativeIndex() = delete;
422 ImageNativeIndex(const gl::ImageIndex &src, GLint baseLevel)
423 {
424 mNativeIndex = gl::ImageIndex::MakeFromType(src.getType(), src.getLevelIndex() - baseLevel,
425 src.getLayerIndex(), src.getLayerCount());
426 }
427
428 static ImageNativeIndex FromBaseZeroGLIndex(const gl::ImageIndex &src)
429 {
430 return ImageNativeIndex(src, 0);
431 }
432
433 MipmapNativeLevel getNativeLevel() const
434 {
435 return MipmapNativeLevel(mNativeIndex.getLevelIndex());
436 }
437
438 gl::TextureType getType() const { return mNativeIndex.getType(); }
439 GLint getLayerIndex() const { return mNativeIndex.getLayerIndex(); }
440 GLint getLayerCount() const { return mNativeIndex.getLayerCount(); }
441 GLint cubeMapFaceIndex() const { return mNativeIndex.cubeMapFaceIndex(); }
442
443 bool isLayered() const { return mNativeIndex.isLayered(); }
444 bool hasLayer() const { return mNativeIndex.hasLayer(); }
445 bool has3DLayer() const { return mNativeIndex.has3DLayer(); }
446 bool usesTex3D() const { return mNativeIndex.usesTex3D(); }
447
448 bool valid() const { return mNativeIndex.valid(); }
449
450 ImageNativeIndexIterator getLayerIterator(GLint layerCount) const;
451
452 private:
453 gl::ImageIndex mNativeIndex;
454 };
455
456 class ImageNativeIndexIterator final
457 {
458 public:
459 ImageNativeIndex next() { return ImageNativeIndex(mNativeIndexIte.next(), 0); }
460 ImageNativeIndex current() const { return ImageNativeIndex(mNativeIndexIte.current(), 0); }
461 bool hasNext() const { return mNativeIndexIte.hasNext(); }
462
463 private:
464 // This class is only constructable from ImageNativeIndex
465 friend class ImageNativeIndex;
466
467 explicit ImageNativeIndexIterator(const gl::ImageIndexIterator &baseZeroSrc)
468 : mNativeIndexIte(baseZeroSrc)
469 {}
470
471 gl::ImageIndexIterator mNativeIndexIte;
472 };
473
474 using ClearColorValueBytes = std::array<uint8_t, 4 * sizeof(float)>;
475
476 class ClearColorValue
477 {
478 public:
479 constexpr ClearColorValue()
480 : mType(PixelType::Float), mRedF(0), mGreenF(0), mBlueF(0), mAlphaF(0)
481 {}
482 constexpr ClearColorValue(float r, float g, float b, float a)
483 : mType(PixelType::Float), mRedF(r), mGreenF(g), mBlueF(b), mAlphaF(a)
484 {}
485 constexpr ClearColorValue(int32_t r, int32_t g, int32_t b, int32_t a)
486 : mType(PixelType::Int), mRedI(r), mGreenI(g), mBlueI(b), mAlphaI(a)
487 {}
488 constexpr ClearColorValue(uint32_t r, uint32_t g, uint32_t b, uint32_t a)
489 : mType(PixelType::UInt), mRedU(r), mGreenU(g), mBlueU(b), mAlphaU(a)
490 {}
491 constexpr ClearColorValue(const ClearColorValue &src)
492 : mType(src.mType), mValueBytes(src.mValueBytes)
493 {}
494
495 MTLClearColor toMTLClearColor() const;
496
497 PixelType getType() const { return mType; }
498
499 const ClearColorValueBytes &getValueBytes() const { return mValueBytes; }
500
501 ClearColorValue &operator=(const ClearColorValue &src);
502
503 void setAsFloat(float r, float g, float b, float a);
504 void setAsInt(int32_t r, int32_t g, int32_t b, int32_t a);
505 void setAsUInt(uint32_t r, uint32_t g, uint32_t b, uint32_t a);
506
507 private:
508 PixelType mType;
509
510 union
511 {
512 struct
513 {
514 float mRedF, mGreenF, mBlueF, mAlphaF;
515 };
516 struct
517 {
518 int32_t mRedI, mGreenI, mBlueI, mAlphaI;
519 };
520 struct
521 {
522 uint32_t mRedU, mGreenU, mBlueU, mAlphaU;
523 };
524
525 ClearColorValueBytes mValueBytes;
526 };
527 };
528
529 class CommandQueue;
530 class ErrorHandler
531 {
532 public:
533 virtual ~ErrorHandler() {}
534
535 virtual void handleError(GLenum error,
536 const char *message,
537 const char *file,
538 const char *function,
539 unsigned int line) = 0;
540
541 virtual void handleError(NSError *error,
542 const char *message,
543 const char *file,
544 const char *function,
545 unsigned int line) = 0;
546 };
547
548 class Context : public ErrorHandler
549 {
550 public:
551 Context(DisplayMtl *displayMtl);
552 mtl::CommandQueue &cmdQueue();
553
554 DisplayMtl *getDisplay() const { return mDisplay; }
555
556 protected:
557 DisplayMtl *mDisplay;
558 };
559
560 std::string FormatMetalErrorMessage(GLenum errorCode);
561 std::string FormatMetalErrorMessage(NSError *error);
562
563 #define ANGLE_MTL_HANDLE_ERROR(context, message, error) \
564 context->handleError(error, message, __FILE__, ANGLE_FUNCTION, __LINE__)
565
566 #define ANGLE_MTL_CHECK(context, test, error) \
567 do \
568 { \
569 if (ANGLE_UNLIKELY(!(test))) \
570 { \
571 context->handleError(error, mtl::FormatMetalErrorMessage(error).c_str(), __FILE__, \
572 ANGLE_FUNCTION, __LINE__); \
573 return angle::Result::Stop; \
574 } \
575 } while (0)
576
577 #define ANGLE_MTL_TRY(context, test) ANGLE_MTL_CHECK(context, test, GL_INVALID_OPERATION)
578
579 #define ANGLE_MTL_UNREACHABLE(context) \
580 UNREACHABLE(); \
581 ANGLE_MTL_TRY(context, false)
582
583 } // namespace mtl
584 } // namespace rx
585
586 #endif /* LIBANGLE_RENDERER_METAL_MTL_COMMON_H_ */
587