1positive_infinity.frag 2Shader version: 300 30:? Sequence 40:4 Function Definition: main( ( global void) 50:4 Function Parameters: 60:9 Sequence 70:9 Sequence 80:9 move second child to first child ( temp highp float) 90:9 'correct' ( temp highp float) 100:9 Constant: 110:9 1.000000 120:10 move second child to first child ( temp highp 4-component vector of float) 130:10 'my_FragColor' ( out highp 4-component vector of float) 140:10 Construct vec4 ( temp highp 4-component vector of float) 150:10 Constant: 160:10 0.000000 170:10 'correct' ( temp highp float) 180:10 Constant: 190:10 0.000000 200:10 Constant: 210:10 1.000000 220:? Linker Objects 230:? 'my_FragColor' ( out highp 4-component vector of float) 24 25 26Linked fragment stage: 27 28 29Shader version: 300 300:? Sequence 310:4 Function Definition: main( ( global void) 320:4 Function Parameters: 330:9 Sequence 340:9 Sequence 350:9 move second child to first child ( temp highp float) 360:9 'correct' ( temp highp float) 370:9 Constant: 380:9 1.000000 390:10 move second child to first child ( temp highp 4-component vector of float) 400:10 'my_FragColor' ( out highp 4-component vector of float) 410:10 Construct vec4 ( temp highp 4-component vector of float) 420:10 Constant: 430:10 0.000000 440:10 'correct' ( temp highp float) 450:10 Constant: 460:10 0.000000 470:10 Constant: 480:10 1.000000 490:? Linker Objects 500:? 'my_FragColor' ( out highp 4-component vector of float) 51 52