• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1positive_infinity.frag
2Shader version: 300
30:? Sequence
40:4  Function Definition: main( ( global void)
50:4    Function Parameters:
60:9    Sequence
70:9      Sequence
80:9        move second child to first child ( temp highp float)
90:9          'correct' ( temp highp float)
100:9          Constant:
110:9            1.000000
120:10      move second child to first child ( temp highp 4-component vector of float)
130:10        'my_FragColor' ( out highp 4-component vector of float)
140:10        Construct vec4 ( temp highp 4-component vector of float)
150:10          Constant:
160:10            0.000000
170:10          'correct' ( temp highp float)
180:10          Constant:
190:10            0.000000
200:10          Constant:
210:10            1.000000
220:?   Linker Objects
230:?     'my_FragColor' ( out highp 4-component vector of float)
24
25
26Linked fragment stage:
27
28
29Shader version: 300
300:? Sequence
310:4  Function Definition: main( ( global void)
320:4    Function Parameters:
330:9    Sequence
340:9      Sequence
350:9        move second child to first child ( temp highp float)
360:9          'correct' ( temp highp float)
370:9          Constant:
380:9            1.000000
390:10      move second child to first child ( temp highp 4-component vector of float)
400:10        'my_FragColor' ( out highp 4-component vector of float)
410:10        Construct vec4 ( temp highp 4-component vector of float)
420:10          Constant:
430:10            0.000000
440:10          'correct' ( temp highp float)
450:10          Constant:
460:10            0.000000
470:10          Constant:
480:10            1.000000
490:?   Linker Objects
500:?     'my_FragColor' ( out highp 4-component vector of float)
51
52