1# Copyright 2013 The Chromium Authors 2# Use of this source code is governed by a BSD-style license that can be 3# found in the LICENSE file. 4 5import("//build/config/c++/c++.gni") 6import("//build/config/cast.gni") 7import("//build/config/chrome_build.gni") 8import("//build/config/dcheck_always_on.gni") 9import("//build/config/features.gni") 10 11# Subprojects need to override arguments in {mac,ios}_sdk_overrides.gni in their 12# .gn config, but those arguments are only used on macOS. Including 13# mac_sdk_overrides.gni insures that this doesn't trigger an unused argument 14# warning. 15import("//build/config/ios/ios_sdk_overrides.gni") 16import("//build/config/mac/mac_sdk_overrides.gni") 17 18import("//build/config/pch.gni") 19import("//build/config/rust.gni") 20import("//build/config/sanitizers/sanitizers.gni") 21import("//build/config/ui.gni") 22import("//build/toolchain/goma.gni") 23if (is_android) { 24 import("//build/config/android/abi.gni") 25} 26 27# ============================================== 28# PLEASE DO NOT ADD MORE THINGS TO THIS LIST 29# ============================================== 30# 31# Legacy feature defines applied to all targets. 32# 33# These are applied to every single compile in the build and most of them are 34# only relevant to a few files. This bloats command lines and causes 35# unnecessary recompiles when flags are flipped. 36# 37# To pass defines to source code from the build, use the buildflag system which 38# will write headers containing the defines you need. This isolates the define 39# and means its definition can participate in the build graph, only recompiling 40# things when it actually changes. 41# 42# See //build/buildflag_header.gni for instructions on generating headers. 43# 44# This will also allow you to scope your build flag to a BUILD.gn file (or a 45# .gni file if you need it from more than one place) rather than making global 46# flags. See //build/config/BUILDCONFIG.gn for advice on where to define 47# build flags. 48config("feature_flags") { 49 defines = [] 50 if (dcheck_always_on) { 51 defines += [ "DCHECK_ALWAYS_ON=1" ] 52 } 53 if (use_udev) { 54 # TODO(brettw) should probably be "=1". 55 defines += [ "USE_UDEV" ] 56 } 57 if (use_aura) { 58 defines += [ "USE_AURA=1" ] 59 } 60 if (use_glib) { 61 defines += [ "USE_GLIB=1" ] 62 } 63 if (use_ozone && !is_android) { 64 # Chrome code should check BUILDFLAG(IS_OZONE) instead of 65 # defined(USE_OZONE). 66 # 67 # Note that some Chrome OS builds unconditionally set |use_ozone| to true, 68 # but they also build some targets with the Android toolchain. This ensures 69 # that Android targets still build with USE_OZONE=0 in such cases. 70 # 71 # TODO(crbug.com/837032): Maybe this can be cleaned up if we can avoid 72 # setting use_ozone globally. 73 defines += [ "USE_OZONE=1" ] 74 } 75 if (is_asan || is_hwasan || is_lsan || is_tsan || is_msan) { 76 defines += [ "MEMORY_TOOL_REPLACES_ALLOCATOR" ] 77 } 78 if (is_asan) { 79 defines += [ "ADDRESS_SANITIZER" ] 80 } 81 if (is_lsan) { 82 defines += [ "LEAK_SANITIZER" ] 83 } 84 if (is_tsan) { 85 defines += [ 86 "THREAD_SANITIZER", 87 "DYNAMIC_ANNOTATIONS_EXTERNAL_IMPL=1", 88 ] 89 } 90 if (is_msan) { 91 defines += [ "MEMORY_SANITIZER" ] 92 } 93 if (is_ubsan || is_ubsan_vptr || is_ubsan_security) { 94 defines += [ "UNDEFINED_SANITIZER" ] 95 } 96 if (is_official_build) { 97 defines += [ "OFFICIAL_BUILD" ] 98 } 99 100 # ============================================== 101 # PLEASE DO NOT ADD MORE THINGS TO THIS LIST 102 # ============================================== 103 # 104 # See the comment at the top. 105} 106 107# Debug/release ---------------------------------------------------------------- 108 109config("debug") { 110 defines = [ 111 "_DEBUG", 112 "DYNAMIC_ANNOTATIONS_ENABLED=1", 113 ] 114 115 if (is_nacl) { 116 defines += [ "DYNAMIC_ANNOTATIONS_PREFIX=NACL_" ] 117 } 118 119 if (is_win) { 120 if (!enable_iterator_debugging && !use_custom_libcxx) { 121 # Iterator debugging is enabled by default by the compiler on debug 122 # builds, and we have to tell it to turn it off. 123 defines += [ "_HAS_ITERATOR_DEBUGGING=0" ] 124 } 125 } else if ((is_linux || is_chromeos) && current_cpu == "x64" && 126 enable_iterator_debugging) { 127 # Enable libstdc++ debugging facilities to help catch problems early, see 128 # http://crbug.com/65151 . 129 # TODO(phajdan.jr): Should we enable this for all of POSIX? 130 defines += [ "_GLIBCXX_DEBUG=1" ] 131 } 132} 133 134config("release") { 135 defines = [ "NDEBUG" ] 136 137 # Sanitizers. 138 if (is_tsan) { 139 defines += [ "DYNAMIC_ANNOTATIONS_ENABLED=1" ] 140 } else { 141 defines += [ "NVALGRIND" ] 142 if (!is_nacl) { 143 # NaCl always enables dynamic annotations. Currently this value is set to 144 # 1 for all .nexes. 145 defines += [ "DYNAMIC_ANNOTATIONS_ENABLED=0" ] 146 } 147 } 148 149 if (is_ios) { 150 # Disable NSAssert and GTMDevAssert (from Google Toolbox for Mac). This 151 # follows XCode's default behavior for Release builds. 152 defines += [ "NS_BLOCK_ASSERTIONS=1" ] 153 } 154} 155 156# Default libraries ------------------------------------------------------------ 157 158# This config defines the default libraries applied to all targets. 159config("default_libs") { 160 if (is_win) { 161 # TODO(brettw) this list of defaults should probably be smaller, and 162 # instead the targets that use the less common ones (e.g. wininet or 163 # winspool) should include those explicitly. 164 libs = [ 165 "advapi32.lib", 166 "comdlg32.lib", 167 "dbghelp.lib", 168 "dnsapi.lib", 169 "gdi32.lib", 170 "msimg32.lib", 171 "odbc32.lib", 172 "odbccp32.lib", 173 "oleaut32.lib", 174 "shell32.lib", 175 "shlwapi.lib", 176 "user32.lib", 177 "usp10.lib", 178 "uuid.lib", 179 "version.lib", 180 "wininet.lib", 181 "winmm.lib", 182 "winspool.lib", 183 "ws2_32.lib", 184 185 # Please don't add more stuff here. We should actually be making this 186 # list smaller, since all common things should be covered. If you need 187 # some extra libraries, please just add a libs = [ "foo.lib" ] to your 188 # target that needs it. 189 ] 190 if (current_os == "winuwp") { 191 # These libraries are needed for Windows UWP (i.e. store apps). 192 libs += [ 193 "dloadhelper.lib", 194 "WindowsApp.lib", 195 ] 196 } else { 197 # These libraries are not compatible with Windows UWP (i.e. store apps.) 198 libs += [ 199 "delayimp.lib", 200 "kernel32.lib", 201 "ole32.lib", 202 ] 203 } 204 } else if (is_android) { 205 libs = [ 206 "dl", 207 "m", 208 ] 209 } else if (is_mac) { 210 # Targets should choose to explicitly link frameworks they require. Since 211 # linking can have run-time side effects, nothing should be listed here. 212 libs = [] 213 } else if (is_ios) { 214 # Targets should choose to explicitly link frameworks they require. Since 215 # linking can have run-time side effects, nothing should be listed here. 216 libs = [] 217 } else if (is_linux || is_chromeos) { 218 libs = [ 219 "dl", 220 "pthread", 221 "rt", 222 ] 223 } 224} 225 226group("common_deps") { 227 visibility = [ 228 ":executable_deps", 229 ":loadable_module_deps", 230 ":shared_library_deps", 231 ] 232 233 # WARNING: This group is a dependency of **every executable and shared 234 # library**. Please be careful adding new dependencies here. 235 public_deps = [] 236 237 if (using_sanitizer) { 238 public_deps += [ "//build/config/sanitizers:deps" ] 239 } 240 241 if (use_custom_libcxx) { 242 public_deps += [ "//buildtools/third_party/libc++" ] 243 } 244 245 if (use_afl) { 246 public_deps += [ "//third_party/afl" ] 247 } 248 249 if (is_android && use_order_profiling) { 250 public_deps += [ "//base/android/orderfile:orderfile_instrumentation" ] 251 } 252 253 if (is_fuchsia) { 254 public_deps += 255 [ "//third_party/fuchsia-gn-sdk/src/config:runtime_library_group" ] 256 if (is_asan) { 257 public_deps += [ "//build/config/fuchsia:asan_runtime_library" ] 258 } 259 } 260 261 if (is_win) { 262 # The CRT runtime is dynamically linked in component builds and needs to 263 # be present on bots that run exes or load DLLs. This also includes 264 # debugging DLLs in all builds. 265 data_deps = [ "//build/win:runtime_libs" ] 266 } 267} 268 269# Only the executable template in BUILDCONFIG.gn should reference this. 270group("executable_deps") { 271 if (!toolchain_for_rust_host_build_tools) { 272 public_deps = [ ":common_deps" ] 273 if (export_libcxxabi_from_executables) { 274 public_deps += [ "//buildtools/third_party/libc++abi" ] 275 } 276 public_configs = [ "//build/config/sanitizers:link_executable" ] 277 } 278} 279 280# Only the loadable_module template in BUILDCONFIG.gn should reference this. 281group("loadable_module_deps") { 282 if (!toolchain_for_rust_host_build_tools) { 283 public_deps = [ ":common_deps" ] 284 285 public_configs = [ "//build/config/sanitizers:link_shared_library" ] 286 } 287} 288 289# Only the shared_library template in BUILDCONFIG.gn should reference this. 290group("shared_library_deps") { 291 if (!toolchain_for_rust_host_build_tools) { 292 public_deps = [ ":common_deps" ] 293 294 public_configs = [ "//build/config/sanitizers:link_shared_library" ] 295 } 296} 297 298# Executable configs ----------------------------------------------------------- 299 300# Windows linker setup for EXEs and DLLs. 301if (is_win) { 302 _windows_linker_configs = [ 303 "//build/config/win:sdk_link", 304 "//build/config/win:common_linker_setup", 305 ] 306} 307 308# This config defines the configs applied to all executables. 309config("executable_config") { 310 configs = [] 311 312 if (is_win) { 313 configs += _windows_linker_configs 314 } else if (is_mac) { 315 configs += [ "//build/config/mac:mac_dynamic_flags" ] 316 } else if (is_ios) { 317 configs += [ 318 "//build/config/ios:ios_dynamic_flags", 319 "//build/config/ios:ios_executable_flags", 320 ] 321 } else if (is_linux || is_chromeos || is_android || current_os == "aix") { 322 configs += [ "//build/config/gcc:executable_config" ] 323 if (is_castos || is_cast_android) { 324 configs += [ "//build/config/chromecast:executable_config" ] 325 } 326 } 327 328 # If we're using the prebuilt instrumented libraries with the sanitizers, we 329 # need to add ldflags to every binary to make sure they are picked up. 330 if (prebuilt_instrumented_libraries_available) { 331 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ] 332 } 333 if (use_locally_built_instrumented_libraries) { 334 configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ] 335 } 336} 337 338# Shared library configs ------------------------------------------------------- 339 340# This config defines the configs applied to all shared libraries. 341config("shared_library_config") { 342 configs = [] 343 344 if (is_win) { 345 configs += _windows_linker_configs 346 } else if (is_mac) { 347 configs += [ "//build/config/mac:mac_dynamic_flags" ] 348 } else if (is_ios) { 349 configs += [ 350 "//build/config/ios:ios_dynamic_flags", 351 "//build/config/ios:ios_shared_library_flags", 352 ] 353 } else if (is_castos || is_cast_android) { 354 configs += [ "//build/config/chromecast:shared_library_config" ] 355 } else if (is_linux || is_chromeos || current_os == "aix") { 356 configs += [ "//build/config/gcc:shared_library_config" ] 357 } 358 359 # If we're using the prebuilt instrumented libraries with the sanitizers, we 360 # need to add ldflags to every binary to make sure they are picked up. 361 if (prebuilt_instrumented_libraries_available) { 362 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ] 363 } 364 if (use_locally_built_instrumented_libraries) { 365 configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ] 366 } 367} 368 369# Add this config to your target to enable precompiled headers. 370# 371# Precompiled headers are done on a per-target basis. If you have just a couple 372# of files, the time it takes to precompile (~2 seconds) can actually be longer 373# than the time saved. On a Z620, a 100 file target compiles about 2 seconds 374# faster with precompiled headers, with greater savings for larger targets. 375# 376# Recommend precompiled headers for targets with more than 50 .cc files. 377config("precompiled_headers") { 378 if (enable_precompiled_headers) { 379 if (is_win) { 380 # This is a string rather than a file GN knows about. It has to match 381 # exactly what's in the /FI flag below, and what might appear in the 382 # source code in quotes for an #include directive. 383 precompiled_header = "build/precompile.h" 384 385 # This is a file that GN will compile with the above header. It will be 386 # implicitly added to the sources (potentially multiple times, with one 387 # variant for each language used in the target). 388 precompiled_source = "//build/precompile.cc" 389 390 # Force include the header. 391 cflags = [ "/FI$precompiled_header" ] 392 } else if (is_mac || is_linux) { 393 precompiled_source = "//build/precompile.h" 394 } 395 } 396} 397 398# Add this config to link steps in order to compress debug sections. This is 399# especially useful on 32-bit architectures in order to keep file sizes under 400# 4gb. 401config("compress_debug_sections") { 402 ldflags = [ "-gz" ] 403} 404