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1 // Copyright 2011 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "net/socket/udp_client_socket.h"
6 
7 #include "base/task/single_thread_task_runner.h"
8 #include "build/build_config.h"
9 #include "net/base/net_errors.h"
10 #include "net/base/network_change_notifier.h"
11 #include "net/traffic_annotation/network_traffic_annotation.h"
12 
13 namespace net {
14 
15 namespace {
16 
CreateNetLogUDPConnectParams(const IPEndPoint & address,int net_error)17 base::Value::Dict CreateNetLogUDPConnectParams(const IPEndPoint& address,
18                                                int net_error) {
19   DCHECK_NE(ERR_IO_PENDING, net_error);
20   base::Value::Dict params;
21   params.Set("address", address.ToString());
22   if (net_error < 0) {
23     params.Set("net_error", net_error);
24   }
25   return params;
26 }
27 
CreateNetLogUDPBindToNetworkParams(handles::NetworkHandle network,int net_error)28 base::Value::Dict CreateNetLogUDPBindToNetworkParams(
29     handles::NetworkHandle network,
30     int net_error) {
31   DCHECK_NE(ERR_IO_PENDING, net_error);
32   base::Value::Dict params;
33   params.Set("network", static_cast<int>(network));
34   if (net_error < 0) {
35     params.Set("net_error", net_error);
36   }
37   return params;
38 }
39 
40 }  // namespace
41 
UDPClientSocket(DatagramSocket::BindType bind_type,net::NetLog * net_log,const net::NetLogSource & source,handles::NetworkHandle network)42 UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type,
43                                  net::NetLog* net_log,
44                                  const net::NetLogSource& source,
45                                  handles::NetworkHandle network)
46     : net_log_(
47           NetLogWithSource::Make(net_log, NetLogSourceType::UDP_CLIENT_SOCKET)),
48       socket_(bind_type, net_log, net_log_.source()),
49       connect_using_network_(network) {
50   net_log_.BeginEventReferencingSource(NetLogEventType::SOCKET_ALIVE, source);
51 }
52 
UDPClientSocket(DatagramSocket::BindType bind_type,NetLogWithSource source_net_log,handles::NetworkHandle network)53 UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type,
54                                  NetLogWithSource source_net_log,
55                                  handles::NetworkHandle network)
56     : net_log_(NetLogWithSource::Make(source_net_log.net_log(),
57                                       NetLogSourceType::UDP_CLIENT_SOCKET)),
58       socket_(bind_type, net_log_),
59       connect_using_network_(network) {
60   net_log_.BeginEventReferencingSource(NetLogEventType::SOCKET_ALIVE,
61                                        source_net_log.source());
62 }
63 
~UDPClientSocket()64 UDPClientSocket::~UDPClientSocket() {
65   net_log_.EndEvent(NetLogEventType::SOCKET_ALIVE);
66 }
67 
Connect(const IPEndPoint & address)68 int UDPClientSocket::Connect(const IPEndPoint& address) {
69   CHECK(!connect_called_);
70   if (connect_using_network_ != handles::kInvalidNetworkHandle)
71     return ConnectUsingNetwork(connect_using_network_, address);
72 
73   connect_called_ = true;
74   int rv = OK;
75   if (!adopted_opened_socket_) {
76     rv = socket_.Open(address.GetFamily());
77     net_log_.AddEventWithNetErrorCode(NetLogEventType::SOCKET_OPEN, rv);
78   }
79   if (rv != OK)
80     return rv;
81   rv = socket_.Connect(address);
82   net_log_.AddEvent(NetLogEventType::SOCKET_CONNECT,
83                     [&] { return CreateNetLogUDPConnectParams(address, rv); });
84   return rv;
85 }
86 
ConnectUsingNetwork(handles::NetworkHandle network,const IPEndPoint & address)87 int UDPClientSocket::ConnectUsingNetwork(handles::NetworkHandle network,
88                                          const IPEndPoint& address) {
89   CHECK(!connect_called_);
90   connect_called_ = true;
91   if (!NetworkChangeNotifier::AreNetworkHandlesSupported())
92     return ERR_NOT_IMPLEMENTED;
93   int rv = OK;
94   if (!adopted_opened_socket_) {
95     rv = socket_.Open(address.GetFamily());
96     net_log_.AddEventWithNetErrorCode(NetLogEventType::SOCKET_OPEN, rv);
97   }
98   if (rv != OK) {
99     return rv;
100   }
101   rv = socket_.BindToNetwork(network);
102   net_log_.AddEvent(NetLogEventType::SOCKET_BIND_TO_NETWORK, [&] {
103     return CreateNetLogUDPBindToNetworkParams(network, rv);
104   });
105   if (rv != OK)
106     return rv;
107   network_ = network;
108   rv = socket_.Connect(address);
109   net_log_.AddEvent(NetLogEventType::SOCKET_CONNECT,
110                     [&] { return CreateNetLogUDPConnectParams(address, rv); });
111   return rv;
112 }
113 
ConnectUsingDefaultNetwork(const IPEndPoint & address)114 int UDPClientSocket::ConnectUsingDefaultNetwork(const IPEndPoint& address) {
115   CHECK(!connect_called_);
116   connect_called_ = true;
117   if (!NetworkChangeNotifier::AreNetworkHandlesSupported())
118     return ERR_NOT_IMPLEMENTED;
119   int rv = OK;
120   if (!adopted_opened_socket_) {
121     rv = socket_.Open(address.GetFamily());
122     net_log_.AddEventWithNetErrorCode(NetLogEventType::SOCKET_OPEN, rv);
123   }
124   if (rv != OK)
125     return rv;
126   // Calling connect() will bind a socket to the default network, however there
127   // is no way to determine what network the socket got bound to.  The
128   // alternative is to query what the default network is and bind the socket to
129   // that network explicitly, however this is racy because the default network
130   // can change in between when we query it and when we bind to it.  This is
131   // rare but should be accounted for.  Since changes of the default network
132   // should not come in quick succession, we can simply try again.
133   handles::NetworkHandle network;
134   for (int attempt = 0; attempt < 2; attempt++) {
135     network = NetworkChangeNotifier::GetDefaultNetwork();
136     if (network == handles::kInvalidNetworkHandle)
137       return ERR_INTERNET_DISCONNECTED;
138     rv = socket_.BindToNetwork(network);
139     net_log_.AddEvent(NetLogEventType::SOCKET_BIND_TO_NETWORK, [&] {
140       return CreateNetLogUDPBindToNetworkParams(network, rv);
141     });
142     // |network| may have disconnected between the call to GetDefaultNetwork()
143     // and the call to BindToNetwork(). Loop only if this is the case (|rv| will
144     // be ERR_NETWORK_CHANGED).
145     if (rv != ERR_NETWORK_CHANGED)
146       break;
147   }
148   if (rv != OK)
149     return rv;
150   network_ = network;
151   rv = socket_.Connect(address);
152   net_log_.AddEvent(NetLogEventType::SOCKET_CONNECT,
153                     [&] { return CreateNetLogUDPConnectParams(address, rv); });
154   return rv;
155 }
156 
ConnectAsync(const IPEndPoint & address,CompletionOnceCallback callback)157 int UDPClientSocket::ConnectAsync(const IPEndPoint& address,
158                                   CompletionOnceCallback callback) {
159   DCHECK(callback);
160   return Connect(address);
161 }
162 
ConnectUsingNetworkAsync(handles::NetworkHandle network,const IPEndPoint & address,CompletionOnceCallback callback)163 int UDPClientSocket::ConnectUsingNetworkAsync(handles::NetworkHandle network,
164                                               const IPEndPoint& address,
165                                               CompletionOnceCallback callback) {
166   DCHECK(callback);
167   return ConnectUsingNetwork(network, address);
168 }
169 
ConnectUsingDefaultNetworkAsync(const IPEndPoint & address,CompletionOnceCallback callback)170 int UDPClientSocket::ConnectUsingDefaultNetworkAsync(
171     const IPEndPoint& address,
172     CompletionOnceCallback callback) {
173   DCHECK(callback);
174   return ConnectUsingDefaultNetwork(address);
175 }
176 
GetBoundNetwork() const177 handles::NetworkHandle UDPClientSocket::GetBoundNetwork() const {
178   return network_;
179 }
180 
ApplySocketTag(const SocketTag & tag)181 void UDPClientSocket::ApplySocketTag(const SocketTag& tag) {
182   socket_.ApplySocketTag(tag);
183 }
184 
Read(IOBuffer * buf,int buf_len,CompletionOnceCallback callback)185 int UDPClientSocket::Read(IOBuffer* buf,
186                           int buf_len,
187                           CompletionOnceCallback callback) {
188   return socket_.Read(buf, buf_len, std::move(callback));
189 }
190 
Write(IOBuffer * buf,int buf_len,CompletionOnceCallback callback,const NetworkTrafficAnnotationTag & traffic_annotation)191 int UDPClientSocket::Write(
192     IOBuffer* buf,
193     int buf_len,
194     CompletionOnceCallback callback,
195     const NetworkTrafficAnnotationTag& traffic_annotation) {
196   return socket_.Write(buf, buf_len, std::move(callback), traffic_annotation);
197 }
198 
Close()199 void UDPClientSocket::Close() {
200   socket_.Close();
201   adopted_opened_socket_ = false;
202 }
203 
GetPeerAddress(IPEndPoint * address) const204 int UDPClientSocket::GetPeerAddress(IPEndPoint* address) const {
205   return socket_.GetPeerAddress(address);
206 }
207 
GetLocalAddress(IPEndPoint * address) const208 int UDPClientSocket::GetLocalAddress(IPEndPoint* address) const {
209   return socket_.GetLocalAddress(address);
210 }
211 
SetReceiveBufferSize(int32_t size)212 int UDPClientSocket::SetReceiveBufferSize(int32_t size) {
213   return socket_.SetReceiveBufferSize(size);
214 }
215 
SetSendBufferSize(int32_t size)216 int UDPClientSocket::SetSendBufferSize(int32_t size) {
217   return socket_.SetSendBufferSize(size);
218 }
219 
SetDoNotFragment()220 int UDPClientSocket::SetDoNotFragment() {
221   return socket_.SetDoNotFragment();
222 }
223 
SetRecvEcn()224 int UDPClientSocket::SetRecvEcn() {
225   return socket_.SetRecvEcn();
226 }
227 
SetMsgConfirm(bool confirm)228 void UDPClientSocket::SetMsgConfirm(bool confirm) {
229   socket_.SetMsgConfirm(confirm);
230 }
231 
NetLog() const232 const NetLogWithSource& UDPClientSocket::NetLog() const {
233   return socket_.NetLog();
234 }
235 
UseNonBlockingIO()236 void UDPClientSocket::UseNonBlockingIO() {
237 #if BUILDFLAG(IS_WIN)
238   socket_.UseNonBlockingIO();
239 #endif
240 }
241 
SetMulticastInterface(uint32_t interface_index)242 int UDPClientSocket::SetMulticastInterface(uint32_t interface_index) {
243   return socket_.SetMulticastInterface(interface_index);
244 }
245 
EnableRecvOptimization()246 void UDPClientSocket::EnableRecvOptimization() {
247 #if BUILDFLAG(IS_POSIX)
248   socket_.enable_experimental_recv_optimization();
249 #endif
250 }
251 
SetIOSNetworkServiceType(int ios_network_service_type)252 void UDPClientSocket::SetIOSNetworkServiceType(int ios_network_service_type) {
253 #if BUILDFLAG(IS_POSIX)
254   socket_.SetIOSNetworkServiceType(ios_network_service_type);
255 #endif
256 }
257 
AdoptOpenedSocket(AddressFamily address_family,SocketDescriptor socket)258 int UDPClientSocket::AdoptOpenedSocket(AddressFamily address_family,
259                                        SocketDescriptor socket) {
260   int rv = socket_.AdoptOpenedSocket(address_family, socket);
261   if (rv == OK) {
262     adopted_opened_socket_ = true;
263   }
264   return rv;
265 }
266 
267 }  // namespace net
268