• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2013 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
6 #define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
7 
8 #include <stddef.h>
9 #include <stdint.h>
10 
11 #include <memory>
12 #include <string>
13 #include <vector>
14 
15 #include "base/containers/queue.h"
16 #include "base/containers/span.h"
17 #include "base/functional/callback.h"
18 #include "base/i18n/streaming_utf8_validator.h"
19 #include "base/memory/raw_ptr.h"
20 #include "base/memory/scoped_refptr.h"
21 #include "base/time/time.h"
22 #include "base/timer/timer.h"
23 #include "net/base/net_export.h"
24 #include "net/websockets/websocket_event_interface.h"
25 #include "net/websockets/websocket_frame.h"
26 #include "net/websockets/websocket_stream.h"
27 #include "third_party/abseil-cpp/absl/types/optional.h"
28 #include "url/gurl.h"
29 
30 namespace url {
31 class Origin;
32 }  // namespace url
33 
34 namespace net {
35 
36 class AuthChallengeInfo;
37 class AuthCredentials;
38 class HttpRequestHeaders;
39 class HttpResponseHeaders;
40 class IOBuffer;
41 class IPEndPoint;
42 class IsolationInfo;
43 class NetLogWithSource;
44 class SSLInfo;
45 class SiteForCookies;
46 class URLRequest;
47 class URLRequestContext;
48 struct NetworkTrafficAnnotationTag;
49 struct WebSocketHandshakeRequestInfo;
50 struct WebSocketHandshakeResponseInfo;
51 
52 // Transport-independent implementation of WebSockets. Implements protocol
53 // semantics that do not depend on the underlying transport. Provides the
54 // interface to the content layer. Some WebSocket concepts are used here without
55 // definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for
56 // clarification.
57 class NET_EXPORT WebSocketChannel {
58  public:
59   // The type of a WebSocketStream creator callback. Must match the signature of
60   // WebSocketStream::CreateAndConnectStream().
61   typedef base::OnceCallback<std::unique_ptr<WebSocketStreamRequest>(
62       const GURL&,
63       const std::vector<std::string>&,
64       const url::Origin&,
65       const SiteForCookies&,
66       bool,
67       const IsolationInfo&,
68       const HttpRequestHeaders&,
69       URLRequestContext*,
70       const NetLogWithSource&,
71       NetworkTrafficAnnotationTag,
72       std::unique_ptr<WebSocketStream::ConnectDelegate>)>
73       WebSocketStreamRequestCreationCallback;
74 
75   // Methods which return a value of type ChannelState may delete |this|. If the
76   // return value is CHANNEL_DELETED, then the caller must return without making
77   // any further access to member variables or methods.
78   enum ChannelState { CHANNEL_ALIVE, CHANNEL_DELETED };
79 
80   // Creates a new WebSocketChannel in an idle state.
81   // SendAddChannelRequest() must be called immediately afterwards to start the
82   // connection process.
83   WebSocketChannel(std::unique_ptr<WebSocketEventInterface> event_interface,
84                    URLRequestContext* url_request_context);
85 
86   WebSocketChannel(const WebSocketChannel&) = delete;
87   WebSocketChannel& operator=(const WebSocketChannel&) = delete;
88 
89   virtual ~WebSocketChannel();
90 
91   // Starts the connection process.
92   void SendAddChannelRequest(
93       const GURL& socket_url,
94       const std::vector<std::string>& requested_protocols,
95       const url::Origin& origin,
96       const SiteForCookies& site_for_cookies,
97       bool has_storage_access,
98       const IsolationInfo& isolation_info,
99       const HttpRequestHeaders& additional_headers,
100       NetworkTrafficAnnotationTag traffic_annotation);
101 
102   // Sends a data frame to the remote side. It is the responsibility of the
103   // caller to ensure that they have sufficient send quota to send this data,
104   // otherwise the connection will be closed without sending. |fin| indicates
105   // the last frame in a message, equivalent to "FIN" as specified in section
106   // 5.2 of RFC6455. |buffer->data()| is the "Payload Data". If |op_code| is
107   // kOpCodeText, or it is kOpCodeContinuation and the type the message is
108   // Text, then |buffer->data()| must be a chunk of a valid UTF-8 message,
109   // however there is no requirement for |buffer->data()| to be split on
110   // character boundaries. Calling SendFrame may result in synchronous calls to
111   // |event_interface_| which may result in this object being deleted. In that
112   // case, the return value will be CHANNEL_DELETED.
113   [[nodiscard]] ChannelState SendFrame(bool fin,
114                                        WebSocketFrameHeader::OpCode op_code,
115                                        scoped_refptr<IOBuffer> buffer,
116                                        size_t buffer_size);
117 
118   // Calls WebSocketStream::ReadFrames() with the appropriate arguments. Stops
119   // calling ReadFrames if no writable buffer in dataframe or WebSocketStream
120   // starts async read.
121   [[nodiscard]] ChannelState ReadFrames();
122 
123   // Starts the closing handshake for a client-initiated shutdown of the
124   // connection. There is no API to close the connection without a closing
125   // handshake, but destroying the WebSocketChannel object while connected will
126   // effectively do that. |code| must be in the range 1000-4999. |reason| should
127   // be a valid UTF-8 string or empty.
128   //
129   // Calling this function may result in synchronous calls to |event_interface_|
130   // which may result in this object being deleted. In that case, the return
131   // value will be CHANNEL_DELETED.
132   [[nodiscard]] ChannelState StartClosingHandshake(uint16_t code,
133                                                    const std::string& reason);
134 
135   // Starts the connection process, using a specified creator callback rather
136   // than the default. This is exposed for testing.
137   void SendAddChannelRequestForTesting(
138       const GURL& socket_url,
139       const std::vector<std::string>& requested_protocols,
140       const url::Origin& origin,
141       const SiteForCookies& site_for_cookies,
142       bool has_storage_access,
143       const IsolationInfo& isolation_info,
144       const HttpRequestHeaders& additional_headers,
145       NetworkTrafficAnnotationTag traffic_annotation,
146       WebSocketStreamRequestCreationCallback callback);
147 
148   // The default timout for the closing handshake is a sensible value (see
149   // kClosingHandshakeTimeoutSeconds in websocket_channel.cc). However, we can
150   // set it to a very small value for testing purposes.
151   void SetClosingHandshakeTimeoutForTesting(base::TimeDelta delay);
152 
153   // The default timout for the underlying connection close is a sensible value
154   // (see kUnderlyingConnectionCloseTimeoutSeconds in websocket_channel.cc).
155   // However, we can set it to a very small value for testing purposes.
156   void SetUnderlyingConnectionCloseTimeoutForTesting(base::TimeDelta delay);
157 
158   // Called when the stream starts the WebSocket Opening Handshake.
159   // This method is public for testing.
160   void OnStartOpeningHandshake(
161       std::unique_ptr<WebSocketHandshakeRequestInfo> request);
162 
163  private:
164   // The object passes through a linear progression of states from
165   // FRESHLY_CONSTRUCTED to CLOSED, except that the SEND_CLOSED and RECV_CLOSED
166   // states may be skipped in case of error.
167   enum State {
168     FRESHLY_CONSTRUCTED,
169     CONNECTING,
170     CONNECTED,
171     SEND_CLOSED,  // A Close frame has been sent but not received.
172     RECV_CLOSED,  // Used briefly between receiving a Close frame and sending
173                   // the response. Once the response is sent, the state changes
174                   // to CLOSED.
175     CLOSE_WAIT,   // The Closing Handshake has completed, but the remote server
176                   // has not yet closed the connection.
177     CLOSED,       // The Closing Handshake has completed and the connection
178                   // has been closed; or the connection is failed.
179   };
180 
181   // Implementation of WebSocketStream::ConnectDelegate for
182   // WebSocketChannel. WebSocketChannel does not inherit from
183   // WebSocketStream::ConnectDelegate directly to avoid cluttering the public
184   // interface with the implementation of those methods, and because the
185   // lifetime of a WebSocketChannel is longer than the lifetime of the
186   // connection process.
187   class ConnectDelegate;
188 
189   // Starts the connection process, using the supplied stream request creation
190   // callback.
191   void SendAddChannelRequestWithSuppliedCallback(
192       const GURL& socket_url,
193       const std::vector<std::string>& requested_protocols,
194       const url::Origin& origin,
195       const SiteForCookies& site_for_cookies,
196       bool has_storage_access,
197       const IsolationInfo& isolation_info,
198       const HttpRequestHeaders& additional_headers,
199       NetworkTrafficAnnotationTag traffic_annotation,
200       WebSocketStreamRequestCreationCallback callback);
201 
202   // Called when a URLRequest is created for handshaking.
203   void OnCreateURLRequest(URLRequest* request);
204 
205   // Success callback from WebSocketStream::CreateAndConnectStream(). Reports
206   // success to the event interface. May delete |this|.
207   void OnConnectSuccess(
208       std::unique_ptr<WebSocketStream> stream,
209       std::unique_ptr<WebSocketHandshakeResponseInfo> response);
210 
211   // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports
212   // failure to the event interface. May delete |this|.
213   void OnConnectFailure(const std::string& message,
214                         int net_error,
215                         absl::optional<int> response_code);
216 
217   // SSL certificate error callback from
218   // WebSocketStream::CreateAndConnectStream(). Forwards the request to the
219   // event interface.
220   void OnSSLCertificateError(
221       std::unique_ptr<WebSocketEventInterface::SSLErrorCallbacks>
222           ssl_error_callbacks,
223       int net_error,
224       const SSLInfo& ssl_info,
225       bool fatal);
226 
227   // Authentication request from WebSocketStream::CreateAndConnectStream().
228   // Forwards the request to the event interface.
229   int OnAuthRequired(const AuthChallengeInfo& auth_info,
230                      scoped_refptr<HttpResponseHeaders> response_headers,
231                      const IPEndPoint& remote_endpoint,
232                      base::OnceCallback<void(const AuthCredentials*)> callback,
233                      absl::optional<AuthCredentials>* credentials);
234 
235   // Sets |state_| to |new_state| and updates UMA if necessary.
236   void SetState(State new_state);
237 
238   // Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED.
239   bool InClosingState() const;
240 
241   // Calls WebSocketStream::WriteFrames() with the appropriate arguments
242   [[nodiscard]] ChannelState WriteFrames();
243 
244   // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts
245   // the send quota of the renderer channel as appropriate. |result| is a net
246   // error code, usually OK. If |synchronous| is true, then OnWriteDone() is
247   // being called from within the WriteFrames() loop and does not need to call
248   // WriteFrames() itself.
249   [[nodiscard]] ChannelState OnWriteDone(bool synchronous, int result);
250 
251   // Callback from WebSocketStream::ReadFrames. Handles any errors and processes
252   // the returned chunks appropriately to their type. |result| is a net error
253   // code. If |synchronous| is true, then OnReadDone() is being called from
254   // within the ReadFrames() loop and does not need to call ReadFrames() itself.
255   [[nodiscard]] ChannelState OnReadDone(bool synchronous, int result);
256 
257   // Handles a single frame that the object has received enough of to process.
258   // May call |event_interface_| methods, send responses to the server, and
259   // change the value of |state_|.
260   //
261   // This method performs sanity checks on the frame that are needed regardless
262   // of the current state. Then, calls the HandleFrameByState() method below
263   // which performs the appropriate action(s) depending on the current state.
264   [[nodiscard]] ChannelState HandleFrame(std::unique_ptr<WebSocketFrame> frame);
265 
266   // Handles a single frame depending on the current state. It's used by the
267   // HandleFrame() method.
268   [[nodiscard]] ChannelState HandleFrameByState(
269       const WebSocketFrameHeader::OpCode opcode,
270       bool final,
271       base::span<const char> payload);
272 
273   // Forwards a received data frame to the renderer, if connected. If
274   // |expecting_continuation| is not equal to |expecting_to_read_continuation_|,
275   // will fail the channel. Also checks the UTF-8 validity of text frames.
276   [[nodiscard]] ChannelState HandleDataFrame(
277       WebSocketFrameHeader::OpCode opcode,
278       bool final,
279       base::span<const char> payload);
280 
281   // Handles an incoming close frame with |code| and |reason|.
282   [[nodiscard]] ChannelState HandleCloseFrame(uint16_t code,
283                                               const std::string& reason);
284 
285   // Responds to a closing handshake initiated by the server.
286   [[nodiscard]] ChannelState RespondToClosingHandshake();
287 
288   // Low-level method to send a single frame. Used for both data and control
289   // frames. Either sends the frame immediately or buffers it to be scheduled
290   // when the current write finishes. |fin| and |op_code| are defined as for
291   // SendFrame() above, except that |op_code| may also be a control frame
292   // opcode.
293   [[nodiscard]] ChannelState SendFrameInternal(
294       bool fin,
295       WebSocketFrameHeader::OpCode op_code,
296       scoped_refptr<IOBuffer> buffer,
297       uint64_t buffer_size);
298 
299   // Performs the "Fail the WebSocket Connection" operation as defined in
300   // RFC6455. A NotifyFailure message is sent to the renderer with |message|.
301   // The renderer will log the message to the console but not expose it to
302   // Javascript. Javascript will see a Close code of AbnormalClosure (1006) with
303   // an empty reason string. If state_ is CONNECTED then a Close message is sent
304   // to the remote host containing the supplied |code| and |reason|. If the
305   // stream is open, closes it and sets state_ to CLOSED. This function deletes
306   // |this|.
307   void FailChannel(const std::string& message,
308                    uint16_t code,
309                    const std::string& reason);
310 
311   // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond
312   // to a Close frame from the server. As a special case, setting |code| to
313   // kWebSocketErrorNoStatusReceived will create a Close frame with no payload;
314   // this is symmetric with the behaviour of ParseClose.
315   [[nodiscard]] ChannelState SendClose(uint16_t code,
316                                        const std::string& reason);
317 
318   // Parses a Close frame payload. If no status code is supplied, then |code| is
319   // set to 1005 (No status code) with empty |reason|. If the reason text is not
320   // valid UTF-8, then |reason| is set to an empty string. If the payload size
321   // is 1, or the supplied code is not permitted to be sent over the network,
322   // then false is returned and |message| is set to an appropriate console
323   // message.
324   bool ParseClose(base::span<const char> payload,
325                   uint16_t* code,
326                   std::string* reason,
327                   std::string* message);
328 
329   // Drop this channel.
330   // If there are pending opening handshake notifications, notify them
331   // before dropping. This function deletes |this|.
332   void DoDropChannel(bool was_clean, uint16_t code, const std::string& reason);
333 
334   // Called if the closing handshake times out. Closes the connection and
335   // informs the |event_interface_| if appropriate.
336   void CloseTimeout();
337 
338   // The URL of the remote server.
339   GURL socket_url_;
340 
341   // The object receiving events.
342   const std::unique_ptr<WebSocketEventInterface> event_interface_;
343 
344   // The URLRequestContext to pass to the WebSocketStream creator.
345   const raw_ptr<URLRequestContext> url_request_context_;
346 
347   // The WebSocketStream on which to send and receive data.
348   std::unique_ptr<WebSocketStream> stream_;
349 
350   // A data structure containing a vector of frames to be sent and the total
351   // number of bytes contained in the vector.
352   class SendBuffer;
353 
354   // Data that is currently pending write, or NULL if no write is pending.
355   std::unique_ptr<SendBuffer> data_being_sent_;
356   // Data that is queued up to write after the current write completes.
357   // Only non-NULL when such data actually exists.
358   std::unique_ptr<SendBuffer> data_to_send_next_;
359 
360   // Destination for the current call to WebSocketStream::ReadFrames
361   std::vector<std::unique_ptr<WebSocketFrame>> read_frames_;
362 
363   // Handle to an in-progress WebSocketStream creation request. Only non-NULL
364   // during the connection process.
365   std::unique_ptr<WebSocketStreamRequest> stream_request_;
366 
367   // Timer for the closing handshake.
368   base::OneShotTimer close_timer_;
369 
370   // Timeout for the closing handshake.
371   base::TimeDelta closing_handshake_timeout_;
372 
373   // Timeout for the underlying connection close after completion of closing
374   // handshake.
375   base::TimeDelta underlying_connection_close_timeout_;
376 
377   // Storage for the status code and reason from the time the Close frame
378   // arrives until the connection is closed and they are passed to
379   // OnDropChannel().
380   bool has_received_close_frame_ = false;
381   uint16_t received_close_code_ = 0;
382   std::string received_close_reason_;
383 
384   // The current state of the channel. Mainly used for sanity checking, but also
385   // used to track the close state.
386   State state_ = FRESHLY_CONSTRUCTED;
387 
388   // UTF-8 validator for outgoing Text messages.
389   base::StreamingUtf8Validator outgoing_utf8_validator_;
390   bool sending_text_message_ = false;
391 
392   // UTF-8 validator for incoming Text messages.
393   base::StreamingUtf8Validator incoming_utf8_validator_;
394   bool receiving_text_message_ = false;
395 
396   // True if we are in the middle of receiving a message.
397   bool expecting_to_handle_continuation_ = false;
398 
399   // True if we have already sent the type (Text or Binary) of the current
400   // message to the renderer. This can be false if the message is empty so far.
401   bool initial_frame_forwarded_ = false;
402 
403   // True if we're waiting for OnReadDone() callback.
404   bool is_reading_ = false;
405 };
406 
407 }  // namespace net
408 
409 #endif  // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
410