1 /* 2 * Copyright 2014, 2015 Red Hat. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 #ifndef VIRGL_PROTOCOL_H 24 #define VIRGL_PROTOCOL_H 25 26 #define VIRGL_QUERY_STATE_NEW 0 27 #define VIRGL_QUERY_STATE_DONE 1 28 #define VIRGL_QUERY_STATE_WAIT_HOST 2 29 30 struct virgl_host_query_state { 31 uint32_t query_state; 32 uint32_t result_size; 33 uint64_t result; 34 }; 35 36 enum virgl_object_type { 37 VIRGL_OBJECT_NULL, 38 VIRGL_OBJECT_BLEND, 39 VIRGL_OBJECT_RASTERIZER, 40 VIRGL_OBJECT_DSA, 41 VIRGL_OBJECT_SHADER, 42 VIRGL_OBJECT_VERTEX_ELEMENTS, 43 VIRGL_OBJECT_SAMPLER_VIEW, 44 VIRGL_OBJECT_SAMPLER_STATE, 45 VIRGL_OBJECT_SURFACE, 46 VIRGL_OBJECT_QUERY, 47 VIRGL_OBJECT_STREAMOUT_TARGET, 48 VIRGL_MAX_OBJECTS, 49 }; 50 51 /* context cmds to be encoded in the command stream */ 52 enum virgl_context_cmd { 53 VIRGL_CCMD_NOP = 0, 54 VIRGL_CCMD_CREATE_OBJECT = 1, 55 VIRGL_CCMD_BIND_OBJECT, 56 VIRGL_CCMD_DESTROY_OBJECT, 57 VIRGL_CCMD_SET_VIEWPORT_STATE, 58 VIRGL_CCMD_SET_FRAMEBUFFER_STATE, 59 VIRGL_CCMD_SET_VERTEX_BUFFERS, 60 VIRGL_CCMD_CLEAR, 61 VIRGL_CCMD_DRAW_VBO, 62 VIRGL_CCMD_RESOURCE_INLINE_WRITE, 63 VIRGL_CCMD_SET_SAMPLER_VIEWS, 64 VIRGL_CCMD_SET_INDEX_BUFFER, 65 VIRGL_CCMD_SET_CONSTANT_BUFFER, 66 VIRGL_CCMD_SET_STENCIL_REF, 67 VIRGL_CCMD_SET_BLEND_COLOR, 68 VIRGL_CCMD_SET_SCISSOR_STATE, 69 VIRGL_CCMD_BLIT, 70 VIRGL_CCMD_RESOURCE_COPY_REGION, 71 VIRGL_CCMD_BIND_SAMPLER_STATES, 72 VIRGL_CCMD_BEGIN_QUERY, 73 VIRGL_CCMD_END_QUERY, 74 VIRGL_CCMD_GET_QUERY_RESULT, 75 VIRGL_CCMD_SET_POLYGON_STIPPLE, 76 VIRGL_CCMD_SET_CLIP_STATE, 77 VIRGL_CCMD_SET_SAMPLE_MASK, 78 VIRGL_CCMD_SET_STREAMOUT_TARGETS, 79 VIRGL_CCMD_SET_RENDER_CONDITION, 80 VIRGL_CCMD_SET_UNIFORM_BUFFER, 81 82 VIRGL_CCMD_SET_SUB_CTX, 83 VIRGL_CCMD_CREATE_SUB_CTX, 84 VIRGL_CCMD_DESTROY_SUB_CTX, 85 VIRGL_CCMD_BIND_SHADER, 86 VIRGL_CCMD_SET_TESS_STATE, 87 VIRGL_CCMD_SET_MIN_SAMPLES, 88 VIRGL_CCMD_SET_SHADER_BUFFERS, 89 VIRGL_CCMD_SET_SHADER_IMAGES, 90 VIRGL_CCMD_MEMORY_BARRIER, 91 VIRGL_CCMD_LAUNCH_GRID, 92 VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH, 93 VIRGL_CCMD_TEXTURE_BARRIER, 94 VIRGL_CCMD_SET_ATOMIC_BUFFERS, 95 VIRGL_CCMD_SET_DEBUG_FLAGS, 96 VIRGL_CCMD_GET_QUERY_RESULT_QBO, 97 VIRGL_CCMD_TRANSFER3D, 98 VIRGL_CCMD_END_TRANSFERS, 99 VIRGL_CCMD_COPY_TRANSFER3D, 100 VIRGL_CCMD_SET_TWEAKS, 101 VIRGL_CCMD_CLEAR_TEXTURE, 102 VIRGL_CCMD_PIPE_RESOURCE_CREATE, 103 }; 104 105 /* 106 8-bit cmd headers 107 8-bit object type 108 16-bit length 109 */ 110 111 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16)) 112 #define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4 113 114 /* hw specification */ 115 #define VIRGL_MAX_COLOR_BUFS 8 116 #define VIRGL_MAX_CLIP_PLANES 8 117 118 #define VIRGL_OBJ_CREATE_HEADER 0 119 #define VIRGL_OBJ_CREATE_HANDLE 1 120 121 #define VIRGL_OBJ_BIND_HEADER 0 122 #define VIRGL_OBJ_BIND_HANDLE 1 123 124 #define VIRGL_OBJ_DESTROY_HANDLE 1 125 126 /* some of these defines are a specification - not used in the code */ 127 /* bit offsets for blend state object */ 128 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3) 129 #define VIRGL_OBJ_BLEND_HANDLE 1 130 #define VIRGL_OBJ_BLEND_S0 2 131 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0) 132 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1) 133 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2) 134 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) 135 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4) 136 #define VIRGL_OBJ_BLEND_S1 3 137 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0) 138 /* repeated once per number of cbufs */ 139 140 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf)) 141 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0) 142 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1) 143 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4) 144 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9) 145 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14) 146 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17) 147 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22) 148 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27) 149 150 /* bit offsets for DSA state */ 151 #define VIRGL_OBJ_DSA_SIZE 5 152 #define VIRGL_OBJ_DSA_HANDLE 1 153 #define VIRGL_OBJ_DSA_S0 2 154 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0) 155 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1) 156 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2) 157 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8) 158 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9) 159 #define VIRGL_OBJ_DSA_S1 3 160 #define VIRGL_OBJ_DSA_S2 4 161 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0) 162 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1) 163 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4) 164 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7) 165 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10) 166 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13) 167 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21) 168 #define VIRGL_OBJ_DSA_ALPHA_REF 5 169 170 /* offsets for rasterizer state */ 171 #define VIRGL_OBJ_RS_SIZE 9 172 #define VIRGL_OBJ_RS_HANDLE 1 173 #define VIRGL_OBJ_RS_S0 2 174 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0) 175 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1) 176 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2) 177 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3) 178 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4) 179 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5) 180 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6) 181 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7) 182 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8) 183 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10) 184 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12) 185 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14) 186 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15) 187 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16) 188 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17) 189 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18) 190 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19) 191 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20) 192 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21) 193 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22) 194 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23) 195 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24) 196 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25) 197 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26) 198 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27) 199 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28) 200 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29) 201 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30) 202 #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31) 203 204 #define VIRGL_OBJ_RS_POINT_SIZE 3 205 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4 206 #define VIRGL_OBJ_RS_S3 5 207 208 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0) 209 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16) 210 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24) 211 #define VIRGL_OBJ_RS_LINE_WIDTH 6 212 #define VIRGL_OBJ_RS_OFFSET_UNITS 7 213 #define VIRGL_OBJ_RS_OFFSET_SCALE 8 214 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9 215 216 #define VIRGL_OBJ_CLEAR_SIZE 8 217 #define VIRGL_OBJ_CLEAR_BUFFERS 1 218 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */ 219 #define VIRGL_OBJ_CLEAR_COLOR_1 3 220 #define VIRGL_OBJ_CLEAR_COLOR_2 4 221 #define VIRGL_OBJ_CLEAR_COLOR_3 5 222 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */ 223 #define VIRGL_OBJ_CLEAR_DEPTH_1 7 224 #define VIRGL_OBJ_CLEAR_STENCIL 8 225 226 /* shader object */ 227 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0)) 228 #define VIRGL_OBJ_SHADER_HANDLE 1 229 #define VIRGL_OBJ_SHADER_TYPE 2 230 #define VIRGL_OBJ_SHADER_OFFSET 3 231 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) 232 /* start contains full length in VAL - also implies continuations */ 233 /* continuation contains offset in VAL */ 234 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31) 235 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4 236 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5 237 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) 238 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) 239 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0) 240 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8) 241 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) 242 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13) 243 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16) 244 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2)) 245 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0) 246 247 /* viewport state */ 248 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1) 249 #define VIRGL_SET_VIEWPORT_START_SLOT 1 250 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6)) 251 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6)) 252 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6)) 253 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6)) 254 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6)) 255 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6)) 256 257 /* framebuffer state */ 258 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2) 259 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1 260 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2 261 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3) 262 263 /* vertex elements object */ 264 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1) 265 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1 266 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */ 267 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3) 268 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4) 269 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5) 270 271 /* vertex buffers */ 272 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3) 273 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1) 274 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2) 275 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3) 276 277 /* index buffer */ 278 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1) 279 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1 280 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */ 281 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */ 282 283 /* constant buffer */ 284 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1 285 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2 286 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3 287 288 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5 289 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1 290 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2 291 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3 292 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4 293 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5 294 295 /* draw VBO */ 296 #define VIRGL_DRAW_VBO_SIZE 12 297 #define VIRGL_DRAW_VBO_SIZE_TESS 14 298 #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20 299 #define VIRGL_DRAW_VBO_START 1 300 #define VIRGL_DRAW_VBO_COUNT 2 301 #define VIRGL_DRAW_VBO_MODE 3 302 #define VIRGL_DRAW_VBO_INDEXED 4 303 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5 304 #define VIRGL_DRAW_VBO_INDEX_BIAS 6 305 #define VIRGL_DRAW_VBO_START_INSTANCE 7 306 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8 307 #define VIRGL_DRAW_VBO_RESTART_INDEX 9 308 #define VIRGL_DRAW_VBO_MIN_INDEX 10 309 #define VIRGL_DRAW_VBO_MAX_INDEX 11 310 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12 311 /* tess packet */ 312 #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13 313 #define VIRGL_DRAW_VBO_DRAWID 14 314 /* indirect packet */ 315 #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15 316 #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16 317 #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17 318 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18 319 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19 320 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20 321 322 /* create surface */ 323 #define VIRGL_OBJ_SURFACE_SIZE 5 324 #define VIRGL_OBJ_SURFACE_HANDLE 1 325 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2 326 #define VIRGL_OBJ_SURFACE_FORMAT 3 327 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4 328 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5 329 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4 330 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5 331 332 /* create streamout target */ 333 #define VIRGL_OBJ_STREAMOUT_SIZE 4 334 #define VIRGL_OBJ_STREAMOUT_HANDLE 1 335 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2 336 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3 337 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4 338 339 /* sampler state */ 340 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9 341 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1 342 #define VIRGL_OBJ_SAMPLER_STATE_S0 2 343 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0) 344 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3) 345 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6) 346 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9) 347 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11) 348 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13) 349 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15) 350 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16) 351 #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19) 352 353 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3 354 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4 355 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5 356 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */ 357 358 359 /* sampler view */ 360 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6 361 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1 362 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2 363 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3 364 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4 365 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5 366 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4 367 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5 368 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6 369 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0) 370 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3) 371 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6) 372 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9) 373 374 /* set sampler views */ 375 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2) 376 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1 377 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2 378 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3 379 380 /* bind sampler states */ 381 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2) 382 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1 383 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2 384 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3 385 386 /* set stencil reference */ 387 #define VIRGL_SET_STENCIL_REF_SIZE 1 388 #define VIRGL_SET_STENCIL_REF 1 389 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8))) 390 391 /* set blend color */ 392 #define VIRGL_SET_BLEND_COLOR_SIZE 4 393 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1) 394 395 /* set scissor state */ 396 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x) 397 #define VIRGL_SET_SCISSOR_START_SLOT 1 398 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2)) 399 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2)) 400 401 /* resource copy region */ 402 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13 403 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1 404 #define VIRGL_CMD_RCR_DST_LEVEL 2 405 #define VIRGL_CMD_RCR_DST_X 3 406 #define VIRGL_CMD_RCR_DST_Y 4 407 #define VIRGL_CMD_RCR_DST_Z 5 408 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6 409 #define VIRGL_CMD_RCR_SRC_LEVEL 7 410 #define VIRGL_CMD_RCR_SRC_X 8 411 #define VIRGL_CMD_RCR_SRC_Y 9 412 #define VIRGL_CMD_RCR_SRC_Z 10 413 #define VIRGL_CMD_RCR_SRC_W 11 414 #define VIRGL_CMD_RCR_SRC_H 12 415 #define VIRGL_CMD_RCR_SRC_D 13 416 417 /* blit */ 418 #define VIRGL_CMD_BLIT_SIZE 21 419 #define VIRGL_CMD_BLIT_S0 1 420 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0) 421 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8) 422 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10) 423 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11) 424 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12) 425 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2 426 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3 427 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4 428 #define VIRGL_CMD_BLIT_DST_LEVEL 5 429 #define VIRGL_CMD_BLIT_DST_FORMAT 6 430 #define VIRGL_CMD_BLIT_DST_X 7 431 #define VIRGL_CMD_BLIT_DST_Y 8 432 #define VIRGL_CMD_BLIT_DST_Z 9 433 #define VIRGL_CMD_BLIT_DST_W 10 434 #define VIRGL_CMD_BLIT_DST_H 11 435 #define VIRGL_CMD_BLIT_DST_D 12 436 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13 437 #define VIRGL_CMD_BLIT_SRC_LEVEL 14 438 #define VIRGL_CMD_BLIT_SRC_FORMAT 15 439 #define VIRGL_CMD_BLIT_SRC_X 16 440 #define VIRGL_CMD_BLIT_SRC_Y 17 441 #define VIRGL_CMD_BLIT_SRC_Z 18 442 #define VIRGL_CMD_BLIT_SRC_W 19 443 #define VIRGL_CMD_BLIT_SRC_H 20 444 #define VIRGL_CMD_BLIT_SRC_D 21 445 446 /* query object */ 447 #define VIRGL_OBJ_QUERY_SIZE 4 448 #define VIRGL_OBJ_QUERY_HANDLE 1 449 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2 450 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff) 451 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16) 452 #define VIRGL_OBJ_QUERY_OFFSET 3 453 #define VIRGL_OBJ_QUERY_RES_HANDLE 4 454 455 #define VIRGL_QUERY_BEGIN_HANDLE 1 456 457 #define VIRGL_QUERY_END_HANDLE 1 458 459 #define VIRGL_QUERY_RESULT_SIZE 2 460 #define VIRGL_QUERY_RESULT_HANDLE 1 461 #define VIRGL_QUERY_RESULT_WAIT 2 462 463 /* render condition */ 464 #define VIRGL_RENDER_CONDITION_SIZE 3 465 #define VIRGL_RENDER_CONDITION_HANDLE 1 466 #define VIRGL_RENDER_CONDITION_CONDITION 2 467 #define VIRGL_RENDER_CONDITION_MODE 3 468 469 /* resource inline write */ 470 #define VIRGL_RESOURCE_IW_RES_HANDLE 1 471 #define VIRGL_RESOURCE_IW_LEVEL 2 472 #define VIRGL_RESOURCE_IW_USAGE 3 473 #define VIRGL_RESOURCE_IW_STRIDE 4 474 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5 475 #define VIRGL_RESOURCE_IW_X 6 476 #define VIRGL_RESOURCE_IW_Y 7 477 #define VIRGL_RESOURCE_IW_Z 8 478 #define VIRGL_RESOURCE_IW_W 9 479 #define VIRGL_RESOURCE_IW_H 10 480 #define VIRGL_RESOURCE_IW_D 11 481 #define VIRGL_RESOURCE_IW_DATA_START 12 482 483 /* set streamout targets */ 484 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1 485 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2 486 487 /* set sample mask */ 488 #define VIRGL_SET_SAMPLE_MASK_SIZE 1 489 #define VIRGL_SET_SAMPLE_MASK_MASK 1 490 491 /* set clip state */ 492 #define VIRGL_SET_CLIP_STATE_SIZE 32 493 #define VIRGL_SET_CLIP_STATE_C0 1 494 495 /* polygon stipple */ 496 #define VIRGL_POLYGON_STIPPLE_SIZE 32 497 #define VIRGL_POLYGON_STIPPLE_P0 1 498 499 #define VIRGL_BIND_SHADER_SIZE 2 500 #define VIRGL_BIND_SHADER_HANDLE 1 501 #define VIRGL_BIND_SHADER_TYPE 2 502 503 /* tess state */ 504 #define VIRGL_TESS_STATE_SIZE 6 505 506 /* set min samples */ 507 #define VIRGL_SET_MIN_SAMPLES_SIZE 1 508 #define VIRGL_SET_MIN_SAMPLES_MASK 1 509 510 /* set shader buffers */ 511 #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3 512 #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2 513 #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1 514 #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2 515 #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3) 516 #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4) 517 #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5) 518 519 /* set shader images */ 520 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5 521 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2 522 #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1 523 #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2 524 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3) 525 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4) 526 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5) 527 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6) 528 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7) 529 530 /* memory barrier */ 531 #define VIRGL_MEMORY_BARRIER_SIZE 1 532 #define VIRGL_MEMORY_BARRIER_FLAGS 1 533 534 /* launch grid */ 535 #define VIRGL_LAUNCH_GRID_SIZE 8 536 #define VIRGL_LAUNCH_BLOCK_X 1 537 #define VIRGL_LAUNCH_BLOCK_Y 2 538 #define VIRGL_LAUNCH_BLOCK_Z 3 539 #define VIRGL_LAUNCH_GRID_X 4 540 #define VIRGL_LAUNCH_GRID_Y 5 541 #define VIRGL_LAUNCH_GRID_Z 6 542 #define VIRGL_LAUNCH_INDIRECT_HANDLE 7 543 #define VIRGL_LAUNCH_INDIRECT_OFFSET 8 544 545 /* framebuffer state no attachment */ 546 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2 547 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1 548 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff) 549 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff) 550 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2 551 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff) 552 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff) 553 554 /* texture barrier */ 555 #define VIRGL_TEXTURE_BARRIER_SIZE 1 556 #define VIRGL_TEXTURE_BARRIER_FLAGS 1 557 558 /* hw atomics */ 559 #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3 560 #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1 561 #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1 562 #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2) 563 #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3) 564 #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4) 565 566 /* qbo */ 567 #define VIRGL_QUERY_RESULT_QBO_SIZE 6 568 #define VIRGL_QUERY_RESULT_QBO_HANDLE 1 569 #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2 570 #define VIRGL_QUERY_RESULT_QBO_WAIT 3 571 #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4 572 #define VIRGL_QUERY_RESULT_QBO_OFFSET 5 573 #define VIRGL_QUERY_RESULT_QBO_INDEX 6 574 575 #define VIRGL_TRANSFER_TO_HOST 1 576 #define VIRGL_TRANSFER_FROM_HOST 2 577 578 /* Transfer */ 579 #define VIRGL_TRANSFER3D_SIZE 13 580 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */ 581 #define VIRGL_TRANSFER3D_DATA_OFFSET 12 582 #define VIRGL_TRANSFER3D_DIRECTION 13 583 584 /* Copy transfer */ 585 #define VIRGL_COPY_TRANSFER3D_SIZE 14 586 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */ 587 #define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12 588 #define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13 589 #define VIRGL_COPY_TRANSFER3D_SYNCHRONIZED 14 590 591 /* set tweak flags */ 592 #define VIRGL_SET_TWEAKS_SIZE 2 593 #define VIRGL_SET_TWEAKS_ID 1 594 #define VIRGL_SET_TWEAKS_VALUE 2 595 596 /* virgl create */ 597 #define VIRGL_PIPE_RES_CREATE_SIZE 11 598 #define VIRGL_PIPE_RES_CREATE_TARGET 1 599 #define VIRGL_PIPE_RES_CREATE_FORMAT 2 600 #define VIRGL_PIPE_RES_CREATE_BIND 3 601 #define VIRGL_PIPE_RES_CREATE_WIDTH 4 602 #define VIRGL_PIPE_RES_CREATE_HEIGHT 5 603 #define VIRGL_PIPE_RES_CREATE_DEPTH 6 604 #define VIRGL_PIPE_RES_CREATE_ARRAY_SIZE 7 605 #define VIRGL_PIPE_RES_CREATE_LAST_LEVEL 8 606 #define VIRGL_PIPE_RES_CREATE_NR_SAMPLES 9 607 #define VIRGL_PIPE_RES_CREATE_FLAGS 10 608 #define VIRGL_PIPE_RES_CREATE_BLOB_ID 11 609 610 enum vrend_tweak_type { 611 virgl_tweak_gles_brga_emulate, 612 virgl_tweak_gles_brga_apply_dest_swizzle, 613 virgl_tweak_gles_tf3_samples_passes_multiplier, 614 virgl_tweak_undefined 615 }; 616 617 /* Clear texture */ 618 #define VIRGL_CLEAR_TEXTURE_SIZE 12 619 #define VIRGL_TEXTURE_HANDLE 1 620 #define VIRGL_TEXTURE_LEVEL 2 621 #define VIRGL_TEXTURE_SRC_X 3 622 #define VIRGL_TEXTURE_SRC_Y 4 623 #define VIRGL_TEXTURE_SRC_Z 5 624 #define VIRGL_TEXTURE_SRC_W 6 625 #define VIRGL_TEXTURE_SRC_H 7 626 #define VIRGL_TEXTURE_SRC_D 8 627 #define VIRGL_TEXTURE_ARRAY_A 9 628 #define VIRGL_TEXTURE_ARRAY_B 10 629 #define VIRGL_TEXTURE_ARRAY_C 11 630 #define VIRGL_TEXTURE_ARRAY_D 12 631 632 #endif 633