1gl_samplemask_array_size.frag 2Shader version: 320 30:? Sequence 40:4 Function Definition: main( ( global void) 50:4 Function Parameters: 60:6 Sequence 70:6 Sequence 80:6 Sequence 90:6 move second child to first child ( temp mediump int) 100:6 'i' ( temp mediump int) 110:6 Constant: 120:6 0 (const int) 130:6 Loop with condition tested first 140:6 Loop Condition 150:6 Compare Less Than ( temp bool) 160:6 'i' ( temp mediump int) 170:6 Constant: 180:6 1 (const int) 190:6 Loop Body 200:7 move second child to first child ( temp highp int) 210:7 indirect index ( temp highp int SampleMaskIn) 220:7 'gl_SampleMask' ( out runtime-sized array of highp int SampleMaskIn) 230:7 'i' ( temp mediump int) 240:7 Constant: 250:7 -1431655766 (const int) 260:6 Loop Terminal Expression 270:6 Pre-Increment ( temp mediump int) 280:6 'i' ( temp mediump int) 290:9 move second child to first child ( temp mediump 4-component vector of float) 300:9 'fragColor' (layout( location=0) out mediump 4-component vector of float) 310:9 Constant: 320:9 0.000000 330:9 1.000000 340:9 0.000000 350:9 1.000000 360:? Linker Objects 370:? 'fragColor' (layout( location=0) out mediump 4-component vector of float) 380:? 'gl_SampleMask' ( out runtime-sized array of highp int SampleMaskIn) 39 40 41Linked fragment stage: 42 43 44Shader version: 320 450:? Sequence 460:4 Function Definition: main( ( global void) 470:4 Function Parameters: 480:6 Sequence 490:6 Sequence 500:6 Sequence 510:6 move second child to first child ( temp mediump int) 520:6 'i' ( temp mediump int) 530:6 Constant: 540:6 0 (const int) 550:6 Loop with condition tested first 560:6 Loop Condition 570:6 Compare Less Than ( temp bool) 580:6 'i' ( temp mediump int) 590:6 Constant: 600:6 1 (const int) 610:6 Loop Body 620:7 move second child to first child ( temp highp int) 630:7 indirect index ( temp highp int SampleMaskIn) 640:7 'gl_SampleMask' ( out 1-element array of highp int SampleMaskIn) 650:7 'i' ( temp mediump int) 660:7 Constant: 670:7 -1431655766 (const int) 680:6 Loop Terminal Expression 690:6 Pre-Increment ( temp mediump int) 700:6 'i' ( temp mediump int) 710:9 move second child to first child ( temp mediump 4-component vector of float) 720:9 'fragColor' (layout( location=0) out mediump 4-component vector of float) 730:9 Constant: 740:9 0.000000 750:9 1.000000 760:9 0.000000 770:9 1.000000 780:? Linker Objects 790:? 'fragColor' (layout( location=0) out mediump 4-component vector of float) 800:? 'gl_SampleMask' ( out 1-element array of highp int SampleMaskIn) 81 82