1README.md {#LREADME} 2========= 3# AV1 Codec Library 4 5## Contents 61. [Building the lib and applications](#building-the-library-and-applications) 7 - [Prerequisites](#prerequisites) 8 - [Get the code](#get-the-code) 9 - [Basics](#basic-build) 10 - [Configuration options](#configuration-options) 11 - [Dylib builds](#dylib-builds) 12 - [Debugging](#debugging) 13 - [Cross compiling](#cross-compiling) 14 - [Sanitizer support](#sanitizers) 15 - [MSVC builds](#microsoft-visual-studio-builds) 16 - [Xcode builds](#xcode-builds) 17 - [Emscripten builds](#emscripten-builds) 18 - [Extra Build Flags](#extra-build-flags) 19 - [Build with VMAF support](#build-with-vmaf) 202. [Testing the library](#testing-the-av1-codec) 21 - [Basics](#testing-basics) 22 - [Unit tests](#unit-tests) 23 - [Example tests](#example-tests) 24 - [Encoder tests](#encoder-tests) 25 - [IDE hosted tests](#ide-hosted-tests) 26 - [Downloading test data](#downloading-the-test-data) 27 - [Adding a new test data file](#adding-a-new-test-data-file) 28 - [Additional test data](#additional-test-data) 29 - [Sharded testing](#sharded-testing) 30 - [Running tests directly](#running-test_libaom-directly) 31 - [Running tests via CMake](#running-the-tests-via-the-cmake-build) 323. [Coding style](#coding-style) 334. [Submitting patches](#submitting-patches) 34 - [Login cookie](#login-cookie) 35 - [Contributor agreement](#contributor-agreement) 36 - [Testing your code](#testing-your-code) 37 - [Commit message hook](#commit-message-hook) 38 - [Upload your change](#upload-your-change) 39 - [Incorporating Reviewer Comments](#incorporating-reviewer-comments) 40 - [Submitting your change](#submitting-your-change) 41 - [Viewing change status](#viewing-the-status-of-uploaded-changes) 425. [Support](#support) 436. [Bug reports](#bug-reports) 44 45## Building the library and applications {#building-the-library-and-applications} 46 47### Prerequisites {#prerequisites} 48 491. [CMake](https://cmake.org). See CMakeLists.txt for the minimum version 50 required. 512. [Git](https://git-scm.com/). 523. A modern C compiler. gcc 6+, clang 7+, Microsoft Visual Studio 2019+ or 53 the latest version of MinGW-w64 (clang64 or ucrt toolchains) are 54 recommended. A C++ compiler is necessary to build the unit tests and some 55 features contained in the examples. 564. [Perl](https://www.perl.org/). 575. For x86 targets, [yasm](http://yasm.tortall.net/) or a recent version (2.14 58 or later) of [nasm](http://www.nasm.us/). (If both yasm and nasm are 59 present, yasm will be used by default. Pass -DENABLE_NASM=ON to cmake to 60 select nasm.) If you download yasm with the intention to work with Visual 61 Studio, please download win32.exe or win64.exe and rename it into yasm.exe. 62 DO NOT download or use vsyasm.exe. 636. Building the documentation requires 64 [doxygen version 1.8.10 or newer](http://doxygen.org). 657. Emscripten builds require the portable 66 [EMSDK](https://kripken.github.io/emscripten-site/index.html). 67 68### Get the code {#get-the-code} 69 70The AV1 library source code is stored in the Alliance for Open Media Git 71repository: 72 73~~~ 74 $ git clone https://aomedia.googlesource.com/aom 75 # By default, the above command stores the source in the aom directory: 76 $ cd aom 77~~~ 78 79### Basic build {#basic-build} 80 81CMake replaces the configure step typical of many projects. Running CMake will 82produce configuration and build files for the currently selected CMake 83generator. For most systems the default generator is Unix Makefiles. The basic 84form of a makefile build is the following: 85 86~~~ 87 $ cmake path/to/aom 88 $ make 89~~~ 90 91The above will generate a makefile build that produces the AV1 library and 92applications for the current host system after the make step completes 93successfully. The compiler chosen varies by host platform, but a general rule 94applies: On systems where cc and c++ are present in $PATH at the time CMake is 95run the generated build will use cc and c++ by default. 96 97### Configuration options {#configuration-options} 98 99The AV1 codec library has a great many configuration options. These come in two 100varieties: 101 102 1. Build system configuration options. These have the form `ENABLE_FEATURE`. 103 2. AV1 codec configuration options. These have the form `CONFIG_FEATURE`. 104 105Both types of options are set at the time CMake is run. The following example 106enables ccache and disables the AV1 encoder: 107 108~~~ 109 $ cmake path/to/aom -DENABLE_CCACHE=1 -DCONFIG_AV1_ENCODER=0 110 $ make 111~~~ 112 113The available configuration options are too numerous to list here. Build system 114configuration options can be found at the top of the CMakeLists.txt file found 115in the root of the AV1 repository, and AV1 codec configuration options can 116currently be found in the file `build/cmake/aom_config_defaults.cmake`. 117 118### Dylib builds {#dylib-builds} 119 120A dylib (shared object) build of the AV1 codec library can be enabled via the 121CMake built in variable `BUILD_SHARED_LIBS`: 122 123~~~ 124 $ cmake path/to/aom -DBUILD_SHARED_LIBS=1 125 $ make 126~~~ 127 128This is currently only supported on non-Windows targets. 129 130### Debugging {#debugging} 131 132Depending on the generator used there are multiple ways of going about 133debugging AV1 components. For single configuration generators like the Unix 134Makefiles generator, setting `CMAKE_BUILD_TYPE` to Debug is sufficient: 135 136~~~ 137 $ cmake path/to/aom -DCMAKE_BUILD_TYPE=Debug 138~~~ 139 140For Xcode, mainly because configuration controls for Xcode builds are buried two 141configuration windows deep and must be set for each subproject within the Xcode 142IDE individually, `CMAKE_CONFIGURATION_TYPES` should be set to Debug: 143 144~~~ 145 $ cmake path/to/aom -G Xcode -DCMAKE_CONFIGURATION_TYPES=Debug 146~~~ 147 148For Visual Studio the in-IDE configuration controls should be used. Simply set 149the IDE project configuration to Debug to allow for stepping through the code. 150 151In addition to the above it can sometimes be useful to debug only C and C++ 152code. To disable all assembly code and intrinsics set `AOM_TARGET_CPU` to 153generic at generation time: 154 155~~~ 156 $ cmake path/to/aom -DAOM_TARGET_CPU=generic 157~~~ 158 159### Cross compiling {#cross-compiling} 160 161For the purposes of building the AV1 codec and applications and relative to the 162scope of this guide, all builds for architectures differing from the native host 163architecture will be considered cross compiles. The AV1 CMake build handles 164cross compiling via the use of toolchain files included in the AV1 repository. 165The toolchain files available at the time of this writing are: 166 167 - arm64-ios.cmake 168 - arm64-linux-clang.cmake 169 - arm64-linux-gcc.cmake 170 - arm64-mingw-gcc.cmake 171 - armv7-ios.cmake 172 - armv7-linux-gcc.cmake 173 - armv7-mingw-gcc.cmake 174 - armv7s-ios.cmake 175 - ppc-linux-gcc.cmake 176 - riscv-linux-gcc.cmake 177 - x86-ios-simulator.cmake 178 - x86-linux.cmake 179 - x86-macos.cmake 180 - x86-mingw-gcc.cmake 181 - x86\_64-ios-simulator.cmake 182 - x86\_64-mingw-gcc.cmake 183 184The following example demonstrates use of the x86-macos.cmake toolchain file on 185a x86\_64 MacOS host: 186 187~~~ 188 $ cmake path/to/aom \ 189 -DCMAKE_TOOLCHAIN_FILE=path/to/aom/build/cmake/toolchains/x86-macos.cmake 190 $ make 191~~~ 192 193To build for an unlisted target creation of a new toolchain file is the best 194solution. The existing toolchain files can be used a starting point for a new 195toolchain file since each one exposes the basic requirements for toolchain files 196as used in the AV1 codec build. 197 198As a temporary work around an unoptimized AV1 configuration that builds only C 199and C++ sources can be produced using the following commands: 200 201~~~ 202 $ cmake path/to/aom -DAOM_TARGET_CPU=generic 203 $ make 204~~~ 205 206In addition to the above it's important to note that the toolchain files 207suffixed with gcc behave differently than the others. These toolchain files 208attempt to obey the $CROSS environment variable. 209 210### Sanitizers {#sanitizers} 211 212Sanitizer integration is built-in to the CMake build system. To enable a 213sanitizer, add `-DSANITIZE=<type>` to the CMake command line. For example, to 214enable address sanitizer: 215 216~~~ 217 $ cmake path/to/aom -DSANITIZE=address 218 $ make 219~~~ 220 221Sanitizers available vary by platform, target, and compiler. Consult your 222compiler documentation to determine which, if any, are available. 223 224### Microsoft Visual Studio builds {#microsoft-visual-studio-builds} 225 226Building the AV1 codec library in Microsoft Visual Studio is supported. Visual 227Studio 2019 (16.0) or later is required. The following example demonstrates 228generating projects and a solution for the Microsoft IDE: 229 230~~~ 231 # This does not require a bash shell; Command Prompt (cmd.exe) is fine. 232 # This assumes the build host is a Windows x64 computer. 233 234 # To create a Visual Studio 2022 solution for the x64 target: 235 $ cmake path/to/aom -G "Visual Studio 17 2022" 236 237 # To create a Visual Studio 2022 solution for the 32-bit x86 target: 238 $ cmake path/to/aom -G "Visual Studio 17 2022" -A Win32 239 240 # To create a Visual Studio 2019 solution for the x64 target: 241 $ cmake path/to/aom -G "Visual Studio 16 2019" 242 243 # To create a Visual Studio 2019 solution for the 32-bit x86 target: 244 $ cmake path/to/aom -G "Visual Studio 16 2019" -A Win32 245 246 # To build the solution: 247 $ cmake --build . 248~~~ 249 250NOTE: The build system targets Windows 7 or later by compiling files with 251`-D_WIN32_WINNT=0x0601`. 252 253### Xcode builds {#xcode-builds} 254 255Building the AV1 codec library in Xcode is supported. The following example 256demonstrates generating an Xcode project: 257 258~~~ 259 $ cmake path/to/aom -G Xcode 260~~~ 261 262### Emscripten builds {#emscripten-builds} 263 264Building the AV1 codec library with Emscripten is supported. Typically this is 265used to hook into the AOMAnalyzer GUI application. These instructions focus on 266using the inspector with AOMAnalyzer, but all tools can be built with 267Emscripten. 268 269It is assumed here that you have already downloaded and installed the EMSDK, 270installed and activated at least one toolchain, and setup your environment 271appropriately using the emsdk\_env script. 272 2731. Build [AOM Analyzer](https://github.com/xiph/aomanalyzer). 274 2752. Configure the build: 276 277~~~ 278 $ cmake path/to/aom \ 279 -DENABLE_CCACHE=1 \ 280 -DAOM_TARGET_CPU=generic \ 281 -DENABLE_DOCS=0 \ 282 -DENABLE_TESTS=0 \ 283 -DCONFIG_ACCOUNTING=1 \ 284 -DCONFIG_INSPECTION=1 \ 285 -DCONFIG_MULTITHREAD=0 \ 286 -DCONFIG_RUNTIME_CPU_DETECT=0 \ 287 -DCONFIG_WEBM_IO=0 \ 288 -DCMAKE_TOOLCHAIN_FILE=path/to/emsdk-portable/.../Emscripten.cmake 289~~~ 290 2913. Build it: run make if that's your generator of choice: 292 293~~~ 294 $ make inspect 295~~~ 296 2974. Run the analyzer: 298 299~~~ 300 # inspect.js is in the examples sub directory of the directory in which you 301 # executed cmake. 302 $ path/to/AOMAnalyzer path/to/examples/inspect.js path/to/av1/input/file 303~~~ 304 305### Extra build flags {#extra-build-flags} 306 307Three variables allow for passing of additional flags to the build system. 308 309- AOM\_EXTRA\_C\_FLAGS 310- AOM\_EXTRA\_CXX\_FLAGS 311- AOM\_EXTRA\_EXE\_LINKER\_FLAGS 312 313The build system attempts to ensure the flags passed through the above variables 314are passed to tools last in order to allow for override of default behavior. 315These flags can be used, for example, to enable asserts in a release build: 316 317~~~ 318 $ cmake path/to/aom \ 319 -DCMAKE_BUILD_TYPE=Release \ 320 -DAOM_EXTRA_C_FLAGS=-UNDEBUG \ 321 -DAOM_EXTRA_CXX_FLAGS=-UNDEBUG 322~~~ 323 324### Build with VMAF support {#build-with-vmaf} 325 326After installing 327[libvmaf.a](https://github.com/Netflix/vmaf/tree/master/libvmaf), 328you can use it with the encoder: 329 330~~~ 331 $ cmake path/to/aom -DCONFIG_TUNE_VMAF=1 332~~~ 333 334Please note that the default VMAF model 335("/usr/local/share/model/vmaf_v0.6.1.json") 336will be used unless you set the following flag when running the encoder: 337 338~~~ 339 # --vmaf-model-path=path/to/model 340~~~ 341 342## Testing the AV1 codec {#testing-the-av1-codec} 343 344### Testing basics {#testing-basics} 345 346There are several methods of testing the AV1 codec. All of these methods require 347the presence of the AV1 source code and a working build of the AV1 library and 348applications. 349 350#### 1. Unit tests: {#unit-tests} 351 352The unit tests can be run at build time: 353 354~~~ 355 # Before running the make command the LIBAOM_TEST_DATA_PATH environment 356 # variable should be set to avoid downloading the test files to the 357 # cmake build configuration directory. 358 $ cmake path/to/aom 359 # Note: The AV1 CMake build creates many test targets. Running make 360 # with multiple jobs will speed up the test run significantly. 361 $ make runtests 362~~~ 363 364#### 2. Example tests: {#example-tests} 365 366The example tests require a bash shell and can be run in the following manner: 367 368~~~ 369 # See the note above about LIBAOM_TEST_DATA_PATH above. 370 $ cmake path/to/aom 371 $ make 372 # It's best to build the testdata target using many make jobs. 373 # Running it like this will verify and download (if necessary) 374 # one at a time, which takes a while. 375 $ make testdata 376 $ path/to/aom/test/examples.sh --bin-path examples 377~~~ 378 379#### 3. Encoder tests: {#encoder-tests} 380 381When making a change to the encoder run encoder tests to confirm that your 382change has a positive or negligible impact on encode quality. When running these 383tests the build configuration should be changed to enable internal encoder 384statistics: 385 386~~~ 387 $ cmake path/to/aom -DCONFIG_INTERNAL_STATS=1 388 $ make 389~~~ 390 391The repository contains scripts intended to make running these tests as simple 392as possible. The following example demonstrates creating a set of baseline clips 393for comparison to results produced after making your change to libaom: 394 395~~~ 396 # This will encode all Y4M files in the current directory using the 397 # settings specified to create the encoder baseline statistical data: 398 $ cd path/to/test/inputs 399 # This command line assumes that run_encodes.sh, its helper script 400 # best_encode.sh, and the aomenc you intend to test are all within a 401 # directory in your PATH. 402 $ run_encodes.sh 200 500 50 baseline 403~~~ 404 405After making your change and creating the baseline clips, you'll need to run 406encodes that include your change(s) to confirm that things are working as 407intended: 408 409~~~ 410 # This will encode all Y4M files in the current directory using the 411 # settings specified to create the statistical data for your change: 412 $ cd path/to/test/inputs 413 # This command line assumes that run_encodes.sh, its helper script 414 # best_encode.sh, and the aomenc you intend to test are all within a 415 # directory in your PATH. 416 $ run_encodes.sh 200 500 50 mytweak 417~~~ 418 419After creating both data sets you can use `test/visual_metrics.py` to generate a 420report that can be viewed in a web browser: 421 422~~~ 423 $ visual_metrics.py metrics_template.html "*stt" baseline mytweak \ 424 > mytweak.html 425~~~ 426 427You can view the report by opening mytweak.html in a web browser. 428 429 430### IDE hosted tests {#ide-hosted-tests} 431 432By default the generated projects files created by CMake will not include the 433runtests and testdata rules when generating for IDEs like Microsoft Visual 434Studio and Xcode. This is done to avoid intolerably long build cycles in the 435IDEs-- IDE behavior is to build all targets when selecting the build project 436options in MSVS and Xcode. To enable the test rules in IDEs the 437`ENABLE_IDE_TEST_HOSTING` variable must be enabled at CMake generation time: 438 439~~~ 440 # This example uses Xcode. To get a list of the generators 441 # available, run cmake with the -G argument missing its 442 # value. 443 $ cmake path/to/aom -DENABLE_IDE_TEST_HOSTING=1 -G Xcode 444~~~ 445 446### Downloading the test data {#downloading-the-test-data} 447 448The fastest and easiest way to obtain the test data is to use CMake to generate 449a build using the Unix Makefiles generator, and then to build only the testdata 450rule. By default the test files will be downloaded to the current directory. The 451`LIBAOM_TEST_DATA_PATH` environment variable can be used to set a 452custom one. 453 454~~~ 455 $ cmake path/to/aom -G "Unix Makefiles" 456 # 28 is used because there are 28 test files as of this writing. 457 $ make -j28 testdata 458~~~ 459 460The above make command will only download and verify the test data. 461 462### Adding a new test data file {#adding-a-new-test-data-file} 463 464First, add the new test data file to the `aom-test-data` bucket of the 465`aomedia-testing` project on Google Cloud Platform. You may need to ask someone 466with the necessary access permissions to do this for you. 467 468NOTE: When a new test data file is added to the `aom-test-data` bucket, its 469"Public access" is initially "Not public". We need to change its 470"Public access" to "Public" by using the following 471[`gsutil`](https://cloud.google.com/storage/docs/gsutil_install) command: 472~~~ 473 $ gsutil acl ch -g all:R gs://aom-test-data/test-data-file-name 474~~~ 475This command grants the `AllUsers` group READ access to the file named 476"test-data-file-name" in the `aom-test-data` bucket. 477 478Once the new test data file has been added to `aom-test-data`, create a CL to 479add the name of the new test data file to `test/test_data_util.cmake` and add 480the SHA1 checksum of the new test data file to `test/test-data.sha1`. (The SHA1 481checksum of a file can be calculated by running the `sha1sum` command on the 482file.) 483 484### Additional test data {#additional-test-data} 485 486The test data mentioned above is strictly intended for unit testing. 487 488Additional input data for testing the encoder can be obtained from: 489https://media.xiph.org/video/derf/ 490 491### Sharded testing {#sharded-testing} 492 493The AV1 codec library unit tests are built upon gtest which supports sharding of 494test jobs. Sharded test runs can be achieved in a couple of ways. 495 496#### 1. Running test\_libaom directly: {#running-test_libaom-directly} 497 498~~~ 499 # Set the environment variable GTEST_TOTAL_SHARDS to control the number of 500 # shards. 501 $ export GTEST_TOTAL_SHARDS=10 502 # (GTEST shard indexing is 0 based). 503 $ seq 0 $(( $GTEST_TOTAL_SHARDS - 1 )) \ 504 | xargs -n 1 -P 0 -I{} env GTEST_SHARD_INDEX={} ./test_libaom 505~~~ 506 507To create a test shard for each CPU core available on the current system set 508`GTEST_TOTAL_SHARDS` to the number of CPU cores on your system minus one. 509 510#### 2. Running the tests via the CMake build: {#running-the-tests-via-the-cmake-build} 511 512~~~ 513 # For IDE based builds, ENABLE_IDE_TEST_HOSTING must be enabled. See 514 # the IDE hosted tests section above for more information. If the IDE 515 # supports building targets concurrently tests will be sharded by default. 516 517 # For make and ninja builds the -j parameter controls the number of shards 518 # at test run time. This example will run the tests using 10 shards via 519 # make. 520 $ make -j10 runtests 521~~~ 522 523The maximum number of test targets that can run concurrently is determined by 524the number of CPUs on the system where the build is configured as detected by 525CMake. A system with 24 cores can run 24 test shards using a value of 24 with 526the `-j` parameter. When CMake is unable to detect the number of cores 10 shards 527is the default maximum value. 528 529## Coding style {#coding-style} 530 531We are using the Google C Coding Style defined by the 532[Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html). 533 534The coding style used by this project is enforced with clang-format using the 535configuration contained in the 536[.clang-format](https://chromium.googlesource.com/webm/aom/+/main/.clang-format) 537file in the root of the repository. 538 539You can download clang-format using your system's package manager, or directly 540from [llvm.org](http://llvm.org/releases/download.html). You can also view the 541[documentation](https://clang.llvm.org/docs/ClangFormat.html) on llvm.org. 542Output from clang-format varies by clang-format version, for best results your 543version should match the one used on Jenkins. You can find the clang-format 544version by reading the comment in the `.clang-format` file linked above. 545 546Before pushing changes for review you can format your code with: 547 548~~~ 549 # Apply clang-format to modified .c, .h and .cc files 550 $ clang-format -i --style=file \ 551 $(git diff --name-only --diff-filter=ACMR '*.[hc]' '*.cc') 552~~~ 553 554Check the .clang-format file for the version used to generate it if there is any 555difference between your local formatting and the review system. 556 557Some Git installations have clang-format integration. Here are some examples: 558 559~~~ 560 # Apply clang-format to all staged changes: 561 $ git clang-format 562 563 # Clang format all staged and unstaged changes: 564 $ git clang-format -f 565 566 # Clang format all staged and unstaged changes interactively: 567 $ git clang-format -f -p 568~~~ 569 570## Submitting patches {#submitting-patches} 571 572We manage the submission of patches using the 573[Gerrit](https://www.gerritcodereview.com/) code review tool. This tool 574implements a workflow on top of the Git version control system to ensure that 575all changes get peer reviewed and tested prior to their distribution. 576 577### Login cookie {#login-cookie} 578 579Browse to [AOMedia Git index](https://aomedia.googlesource.com/) and login with 580your account (Gmail credentials, for example). Next, follow the 581`Generate Password` Password link at the top of the page. You’ll be given 582instructions for creating a cookie to use with our Git repos. 583 584You must also have a Gerrit account associated with your Google account. To do 585this visit the [Gerrit review server](https://aomedia-review.googlesource.com) 586and click "Sign in" (top right). 587 588### Contributor agreement {#contributor-agreement} 589 590You will be required to execute a 591[contributor agreement](http://aomedia.org/license) to ensure that the AOMedia 592Project has the right to distribute your changes. 593 594Note: If you are pushing changes on behalf of an Alliance for Open Media member 595organization this step is not necessary. 596 597### Testing your code {#testing-your-code} 598 599The testing basics are covered in the [testing section](#testing-the-av1-codec) 600above. 601 602In addition to the local tests, many more (e.g. asan, tsan, valgrind) will run 603through Jenkins instances upon upload to gerrit. 604 605### Commit message hook {#commit-message-hook} 606 607Gerrit requires that each submission include a unique Change-Id. You can assign 608one manually using git commit --amend, but it’s easier to automate it with the 609commit-msg hook provided by Gerrit. 610 611Copy commit-msg to the `.git/hooks` directory of your local repo. Here's an 612example: 613 614~~~ 615 $ curl -Lo aom/.git/hooks/commit-msg https://chromium-review.googlesource.com/tools/hooks/commit-msg 616 617 # Next, ensure that the downloaded commit-msg script is executable: 618 $ chmod u+x aom/.git/hooks/commit-msg 619~~~ 620 621See the Gerrit 622[documentation](https://gerrit-review.googlesource.com/Documentation/user-changeid.html) 623for more information. 624 625### Upload your change {#upload-your-change} 626 627The command line to upload your patch looks like this: 628 629~~~ 630 $ git push https://aomedia-review.googlesource.com/aom HEAD:refs/for/main 631~~~ 632 633### Incorporating reviewer comments {#incorporating-reviewer-comments} 634 635If you previously uploaded a change to Gerrit and the Approver has asked for 636changes, follow these steps: 637 6381. Edit the files to make the changes the reviewer has requested. 6392. Recommit your edits using the --amend flag, for example: 640 641~~~ 642 $ git commit -a --amend 643~~~ 644 6453. Use the same git push command as above to upload to Gerrit again for another 646 review cycle. 647 648In general, you should not rebase your changes when doing updates in response to 649review. Doing so can make it harder to follow the evolution of your change in 650the diff view. 651 652### Submitting your change {#submitting-your-change} 653 654Once your change has been Approved and Verified, you can “submit” it through the 655Gerrit UI. This will usually automatically rebase your change onto the branch 656specified. 657 658Sometimes this can’t be done automatically. If you run into this problem, you 659must rebase your changes manually: 660 661~~~ 662 $ git fetch 663 $ git rebase origin/branchname 664~~~ 665 666If there are any conflicts, resolve them as you normally would with Git. When 667you’re done, reupload your change. 668 669### Viewing the status of uploaded changes {#viewing-the-status-of-uploaded-changes} 670 671To check the status of a change that you uploaded, open 672[Gerrit](https://aomedia-review.googlesource.com/), sign in, and click My > 673Changes. 674 675## Support {#support} 676 677This library is an open source project supported by its community. Please 678please email aomediacodec@jointdevelopment.kavi.com for help. 679 680## Bug reports {#bug-reports} 681 682Bug reports can be filed in the Alliance for Open Media 683[issue tracker](https://bugs.chromium.org/p/aomedia/issues/list). 684