1VK_KHR_shader_subgroup_rotate on RADV 2VK_KHR_load_store_op_none on RADV 3VK_KHR_line_rasterization on RADV 4VK_KHR_index_type_uint8 on RADV 5VK_KHR_shader_expect_assume on all Vulkan drivers 6VK_KHR_shader_maximal_reconvergence on RADV 7VK_KHR_shader_quad_control on RADV 8OpenGL 4.6 on Asahi 9OpenGL ES 3.2 on Asahi 10