1# Exclude WSI related tests. 2dEQP-VK.image.swapchain_mutable.* 3dEQP-VK.wsi.* 4 5# Exclude these memory tests that usually take more than 30s to complete. 6dEQP-VK.memory.mapping.dedicated_alloc.image.full.1048577.* 7dEQP-VK.memory.mapping.suballocation.full.variable.implicit_unmap 8dEQP-VK.memory.pipeline_barrier.all.1048576_vertex_buffer_stride_2 9dEQP-VK.memory.pipeline_barrier.all.1048576_vertex_buffer_stride_4 10dEQP-VK.memory.pipeline_barrier.all.65536_vertex_buffer_stride_2 11dEQP-VK.memory.pipeline_barrier.all.65536_vertex_buffer_stride_4 12dEQP-VK.memory.pipeline_barrier.host_read_host_write.1048576 13dEQP-VK.memory.pipeline_barrier.host_read_host_write.65536 14dEQP-VK.memory.pipeline_barrier.host_write_transfer_src.1048576 15dEQP-VK.memory.pipeline_barrier.transfer_src_transfer_dst.1048576 16 17# Those cases take very long. 18dEQP-VK.ray_tracing_pipeline.build.*1048576.* 19dEQP-VK.ray_tracing_pipeline.build.*65536.* 20dEQP-VK.ray_tracing_pipeline.build.*_4096_4_4 21dEQP-VK.ray_tracing_pipeline.build.*_4_4096_4 22dEQP-VK.ray_tracing_pipeline.build.*_4_4_4096 23 24dEQP-VK.ray_tracing_pipeline.large_shader_set.*.4096 25 26dEQP-VK.ray_tracing_pipeline.misc.maxrtinvocations_AABB 27dEQP-VK.ray_tracing_pipeline.misc.maxrtinvocations_tri 28 29# Those cases take very long and hang the gpu. 30dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_11 31dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_12 32dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_13 33dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_14 34dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_15 35dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_11 36dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_12 37dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_13 38dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_14 39dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_15 40 41# LLVM (soft hangs) 42dEQP-VK.graphicsfuzz.while-inside-switch 43 44# LLVM (timeouts) 45dEQP-VK.graphicsfuzz.spv-stable-maze-O-dead-code 46dEQP-VK.graphicsfuzz.spv-stable-maze-O-memory-accesses 47dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.uniform_32struct_to_16struct.uniform_buffer_block_geom 48 49# Those cases seem to usually timeout. 50dEQP-VK.binding_model.descriptor_buffer.multiple.*buffers32_sets1 51 52# These cases are slow. 53dEQP-VK.texture.explicit_lod.2d.sizes.128x128_.* 54dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic 55