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1# Exclude WSI related tests.
2dEQP-VK.image.swapchain_mutable.*
3dEQP-VK.wsi.*
4
5# Exclude these memory tests that usually take more than 30s to complete.
6dEQP-VK.memory.mapping.dedicated_alloc.image.full.1048577.*
7dEQP-VK.memory.mapping.suballocation.full.variable.implicit_unmap
8dEQP-VK.memory.pipeline_barrier.all.1048576_vertex_buffer_stride_2
9dEQP-VK.memory.pipeline_barrier.all.1048576_vertex_buffer_stride_4
10dEQP-VK.memory.pipeline_barrier.all.65536_vertex_buffer_stride_2
11dEQP-VK.memory.pipeline_barrier.all.65536_vertex_buffer_stride_4
12dEQP-VK.memory.pipeline_barrier.host_read_host_write.1048576
13dEQP-VK.memory.pipeline_barrier.host_read_host_write.65536
14dEQP-VK.memory.pipeline_barrier.host_write_transfer_src.1048576
15dEQP-VK.memory.pipeline_barrier.transfer_src_transfer_dst.1048576
16
17# Those cases take very long.
18dEQP-VK.ray_tracing_pipeline.build.*1048576.*
19dEQP-VK.ray_tracing_pipeline.build.*65536.*
20dEQP-VK.ray_tracing_pipeline.build.*_4096_4_4
21dEQP-VK.ray_tracing_pipeline.build.*_4_4096_4
22dEQP-VK.ray_tracing_pipeline.build.*_4_4_4096
23
24dEQP-VK.ray_tracing_pipeline.large_shader_set.*.4096
25
26dEQP-VK.ray_tracing_pipeline.misc.maxrtinvocations_AABB
27dEQP-VK.ray_tracing_pipeline.misc.maxrtinvocations_tri
28
29# Those cases take very long and hang the gpu.
30dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_11
31dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_12
32dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_13
33dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_14
34dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_15
35dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_11
36dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_12
37dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_13
38dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_14
39dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_15
40
41# LLVM (soft hangs)
42dEQP-VK.graphicsfuzz.while-inside-switch
43
44# LLVM (timeouts)
45dEQP-VK.graphicsfuzz.spv-stable-maze-O-dead-code
46dEQP-VK.graphicsfuzz.spv-stable-maze-O-memory-accesses
47dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.uniform_32struct_to_16struct.uniform_buffer_block_geom
48
49# Those cases seem to usually timeout.
50dEQP-VK.binding_model.descriptor_buffer.multiple.*buffers32_sets1
51
52# These cases are slow.
53dEQP-VK.texture.explicit_lod.2d.sizes.128x128_.*
54dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic
55