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1 /*
2  * Copyright © 2018 Valve Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  */
24 
25 #ifndef ACO_INSTRUCTION_SELECTION_H
26 #define ACO_INSTRUCTION_SELECTION_H
27 
28 #include "aco_ir.h"
29 
30 #include "nir.h"
31 
32 #include <array>
33 #include <unordered_map>
34 #include <vector>
35 
36 namespace aco {
37 
38 enum aco_color_output_type {
39    ACO_TYPE_ANY32,
40    ACO_TYPE_FLOAT16,
41    ACO_TYPE_INT16,
42    ACO_TYPE_UINT16,
43 };
44 
45 struct shader_io_state {
46    uint8_t mask[VARYING_SLOT_MAX];
47    Temp temps[VARYING_SLOT_MAX * 4u];
48 
shader_io_stateshader_io_state49    shader_io_state()
50    {
51       memset(mask, 0, sizeof(mask));
52       std::fill_n(temps, VARYING_SLOT_MAX * 4u, Temp(0, RegClass::v1));
53    }
54 };
55 
56 struct isel_context {
57    const struct aco_compiler_options* options;
58    const struct ac_shader_args* args;
59    Program* program;
60    nir_shader* shader;
61    uint32_t constant_data_offset;
62    Block* block;
63    uint32_t first_temp_id;
64    std::unordered_map<unsigned, std::array<Temp, NIR_MAX_VEC_COMPONENTS>> allocated_vec;
65    std::vector<Temp> unended_linear_vgprs;
66    Stage stage;
67    struct {
68       bool has_branch;
69       struct {
70          unsigned header_idx;
71          Block* exit;
72          bool has_divergent_continue = false;
73          bool has_divergent_branch = false;
74       } parent_loop;
75       struct {
76          bool is_divergent = false;
77       } parent_if;
78       bool had_divergent_discard = false;
79       bool exec_potentially_empty_discard =
80          false; /* set to false when loop_nest_depth==0 && parent_if.is_divergent==false */
81       uint16_t exec_potentially_empty_break_depth = UINT16_MAX;
82       /* Set to false when loop_nest_depth==exec_potentially_empty_break_depth
83        * and parent_if.is_divergent==false. Called _break but it's also used for
84        * loop continues. */
85       bool exec_potentially_empty_break = false;
86       std::unique_ptr<unsigned[]> nir_to_aco; /* NIR block index to ACO block index */
87    } cf_info;
88 
89    /* NIR range analysis. */
90    struct hash_table* range_ht;
91    nir_unsigned_upper_bound_config ub_config;
92 
93    Temp arg_temps[AC_MAX_ARGS];
94 
95    /* tessellation information */
96    uint64_t tcs_temp_only_inputs;
97    bool tcs_in_out_eq = false;
98 
99    /* Fragment color output information */
100    uint16_t output_color_types;
101 
102    /* I/O information */
103    shader_io_state inputs;
104    shader_io_state outputs;
105 
106    /* WQM information */
107    uint32_t wqm_block_idx;
108    uint32_t wqm_instruction_idx;
109 };
110 
111 inline Temp
get_arg(isel_context * ctx,struct ac_arg arg)112 get_arg(isel_context* ctx, struct ac_arg arg)
113 {
114    assert(arg.used);
115    return ctx->arg_temps[arg.arg_index];
116 }
117 
118 void init_context(isel_context* ctx, nir_shader* shader);
119 void cleanup_context(isel_context* ctx);
120 
121 isel_context setup_isel_context(Program* program, unsigned shader_count,
122                                 struct nir_shader* const* shaders, ac_shader_config* config,
123                                 const struct aco_compiler_options* options,
124                                 const struct aco_shader_info* info,
125                                 const struct ac_shader_args* args,
126                                 SWStage sw_stage = SWStage::None);
127 
128 } // namespace aco
129 
130 #endif /* ACO_INSTRUCTION_SELECTION_H */
131