1 /*
2 * Copyright © 2023 Valve Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "radv_private.h"
25 #include "vk_common_entrypoints.h"
26 #include "vk_framebuffer.h"
27
28 VKAPI_ATTR void VKAPI_CALL
rage2_CmdBeginRenderPass(VkCommandBuffer commandBuffer,const VkRenderPassBeginInfo * pRenderPassBegin,VkSubpassContents contents)29 rage2_CmdBeginRenderPass(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo *pRenderPassBegin,
30 VkSubpassContents contents)
31 {
32 VK_FROM_HANDLE(vk_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
33 RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
34 struct radv_device *device = cmd_buffer->device;
35
36 VkRenderPassBeginInfo render_pass_begin = {
37 .sType = pRenderPassBegin->sType,
38 .pNext = pRenderPassBegin->pNext,
39 .renderPass = pRenderPassBegin->renderPass,
40 .framebuffer = pRenderPassBegin->framebuffer,
41 .clearValueCount = pRenderPassBegin->clearValueCount,
42 .pClearValues = pRenderPassBegin->pClearValues,
43 };
44
45 /* RAGE2 seems to incorrectly set the render area and with dynamic rendering the concept of
46 * framebuffer dimensions goes away. Forcing the render area to be the framebuffer dimensions
47 * restores previous logic and it fixes rendering issues.
48 */
49 render_pass_begin.renderArea.offset.x = 0;
50 render_pass_begin.renderArea.offset.y = 0;
51 render_pass_begin.renderArea.extent.width = framebuffer->width;
52 render_pass_begin.renderArea.extent.height = framebuffer->height;
53
54 device->layer_dispatch.app.CmdBeginRenderPass(commandBuffer, &render_pass_begin, contents);
55 }
56