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1 /*
2  * Copyright © 2023 Valve Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "radv_private.h"
25 #include "vk_common_entrypoints.h"
26 #include "vk_framebuffer.h"
27 
28 VKAPI_ATTR void VKAPI_CALL
rage2_CmdBeginRenderPass(VkCommandBuffer commandBuffer,const VkRenderPassBeginInfo * pRenderPassBegin,VkSubpassContents contents)29 rage2_CmdBeginRenderPass(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo *pRenderPassBegin,
30                          VkSubpassContents contents)
31 {
32    VK_FROM_HANDLE(vk_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
33    RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
34    struct radv_device *device = cmd_buffer->device;
35 
36    VkRenderPassBeginInfo render_pass_begin = {
37       .sType = pRenderPassBegin->sType,
38       .pNext = pRenderPassBegin->pNext,
39       .renderPass = pRenderPassBegin->renderPass,
40       .framebuffer = pRenderPassBegin->framebuffer,
41       .clearValueCount = pRenderPassBegin->clearValueCount,
42       .pClearValues = pRenderPassBegin->pClearValues,
43    };
44 
45    /* RAGE2 seems to incorrectly set the render area and with dynamic rendering the concept of
46     * framebuffer dimensions goes away. Forcing the render area to be the framebuffer dimensions
47     * restores previous logic and it fixes rendering issues.
48     */
49    render_pass_begin.renderArea.offset.x = 0;
50    render_pass_begin.renderArea.offset.y = 0;
51    render_pass_begin.renderArea.extent.width = framebuffer->width;
52    render_pass_begin.renderArea.extent.height = framebuffer->height;
53 
54    device->layer_dispatch.app.CmdBeginRenderPass(commandBuffer, &render_pass_begin, contents);
55 }
56