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1 /*
2  * Copyright © 2016 Red Hat.
3  * Copyright © 2016 Bas Nieuwenhuizen
4  * Copyright © 2023 Valve Corporation
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23  * IN THE SOFTWARE.
24  */
25 
26 #include "nir.h"
27 #include "nir_builder.h"
28 #include "radv_nir.h"
29 
30 static nir_variable *
find_layer_in_var(nir_shader * nir)31 find_layer_in_var(nir_shader *nir)
32 {
33    nir_variable *var = nir_find_variable_with_location(nir, nir_var_shader_in, VARYING_SLOT_LAYER);
34    if (var != NULL)
35       return var;
36 
37    var = nir_variable_create(nir, nir_var_shader_in, glsl_int_type(), "layer id");
38    var->data.location = VARYING_SLOT_LAYER;
39    var->data.interpolation = INTERP_MODE_FLAT;
40    return var;
41 }
42 
43 /**
44  * We use layered rendering to implement multiview, which means we need to map
45  * view_index to gl_Layer. The code generates a load from the layer_id sysval,
46  * but since we don't have a way to get at this information from the fragment
47  * shader, we also need to lower this to the gl_Layer varying.  This pass
48  * lowers both to a varying load from the LAYER slot, before lowering io, so
49  * that nir_assign_var_locations() will give the LAYER varying the correct
50  * driver_location.
51  */
52 bool
radv_nir_lower_view_index(nir_shader * nir,bool per_primitive)53 radv_nir_lower_view_index(nir_shader *nir, bool per_primitive)
54 {
55    bool progress = false;
56    nir_function_impl *entry = nir_shader_get_entrypoint(nir);
57    nir_builder b = nir_builder_create(entry);
58 
59    nir_variable *layer = NULL;
60    nir_foreach_block (block, entry) {
61       nir_foreach_instr_safe (instr, block) {
62          if (instr->type != nir_instr_type_intrinsic)
63             continue;
64 
65          nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
66          if (load->intrinsic != nir_intrinsic_load_view_index)
67             continue;
68 
69          if (!layer)
70             layer = find_layer_in_var(nir);
71 
72          layer->data.per_primitive = per_primitive;
73          b.cursor = nir_before_instr(instr);
74          nir_def *def = nir_load_var(&b, layer);
75          nir_def_rewrite_uses(&load->def, def);
76 
77          /* Update inputs_read to reflect that the pass added a new input. */
78          nir->info.inputs_read |= VARYING_BIT_LAYER;
79          if (per_primitive)
80             nir->info.per_primitive_inputs |= VARYING_BIT_LAYER;
81 
82          nir_instr_remove(instr);
83          progress = true;
84       }
85    }
86 
87    if (progress)
88       nir_metadata_preserve(entry, nir_metadata_block_index | nir_metadata_dominance);
89    else
90       nir_metadata_preserve(entry, nir_metadata_all);
91 
92    return progress;
93 }