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1 /*
2  * Copyright © 2016 Red Hat.
3  * Copyright © 2016 Bas Nieuwenhuizen
4  *
5  * based in part on anv driver which is:
6  * Copyright © 2015 Intel Corporation
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the next
16  * paragraph) shall be included in all copies or substantial portions of the
17  * Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25  * IN THE SOFTWARE.
26  */
27 
28 #ifndef RADV_CONSTANTS_H
29 #define RADV_CONSTANTS_H
30 
31 #define ATI_VENDOR_ID 0x1002
32 
33 #define MAX_VBS                        32
34 #define MAX_VERTEX_ATTRIBS             32
35 #define MAX_RTS                        8
36 #define MAX_VIEWPORTS                  16
37 #define MAX_SCISSORS                   16
38 #define MAX_DISCARD_RECTANGLES         4
39 #define MAX_SAMPLE_LOCATIONS           32
40 #define MAX_PUSH_CONSTANTS_SIZE        256
41 #define MAX_PUSH_DESCRIPTORS           32
42 #define MAX_DYNAMIC_UNIFORM_BUFFERS    16
43 #define MAX_DYNAMIC_STORAGE_BUFFERS    8
44 #define MAX_DYNAMIC_BUFFERS            (MAX_DYNAMIC_UNIFORM_BUFFERS + MAX_DYNAMIC_STORAGE_BUFFERS)
45 #define MAX_SAMPLES_LOG2               4
46 #define NUM_META_FS_KEYS               12
47 #define RADV_MAX_DRM_DEVICES           8
48 #define MAX_VIEWS                      8
49 #define MAX_SO_STREAMS                 4
50 #define MAX_SO_BUFFERS                 4
51 #define MAX_SO_OUTPUTS                 128
52 #define MAX_INLINE_UNIFORM_BLOCK_SIZE  (4ull * 1024 * 1024)
53 #define MAX_INLINE_UNIFORM_BLOCK_COUNT 64
54 #define MAX_BIND_POINTS                3 /* compute + graphics + raytracing */
55 
56 #define NUM_DEPTH_CLEAR_PIPELINES      2
57 #define NUM_DEPTH_DECOMPRESS_PIPELINES 3
58 #define MAX_FRAMEBUFFER_WIDTH          (1u << 14)
59 #define MAX_FRAMEBUFFER_HEIGHT         (1u << 14)
60 
61 /*
62  * This is the point we switch from using CP to compute shader
63  * for certain buffer operations.
64  */
65 #define RADV_BUFFER_OPS_CS_THRESHOLD 4096
66 
67 #define RADV_BUFFER_UPDATE_THRESHOLD 1024
68 
69 /* descriptor index into scratch ring offsets */
70 #define RING_SCRATCH             0
71 #define RING_ESGS_VS             1
72 #define RING_ESGS_GS             2
73 #define RING_GSVS_VS             3
74 #define RING_GSVS_GS             4
75 #define RING_HS_TESS_FACTOR      5
76 #define RING_HS_TESS_OFFCHIP     6
77 #define RING_TS_DRAW             7
78 #define RING_TS_PAYLOAD          8
79 #define RING_MS_SCRATCH          9
80 #define RING_PS_ATTR             10
81 #define RING_PS_SAMPLE_POSITIONS 11
82 
83 #define SI_GS_PER_ES 128
84 
85 /* max number of descriptor sets */
86 #define MAX_SETS 32
87 
88 /* Make sure everything is addressable by a signed 32-bit int, and
89  * our largest descriptors are 96 bytes.
90  */
91 #define RADV_MAX_PER_SET_DESCRIPTORS ((1ull << 31) / 96)
92 
93 /* Our buffer size fields allow only 2**32 - 1. We round that down to a multiple
94  * of 4 bytes so we can align buffer sizes up.
95  */
96 #define RADV_MAX_MEMORY_ALLOCATION_SIZE 0xFFFFFFFCull
97 
98 /* Number of entries in the mesh shader scratch ring.
99  * This depends on VGT_GS_MAX_WAVE_ID which is set by the kernel
100  * and is impossible to query. We leave it on its maximum value
101  * because real applications are unlikely to use it.
102  *
103  * The maximum ID on GFX10.3 is 2047 (0x7ff), so we need 2048 entries.
104  */
105 #define RADV_MESH_SCRATCH_NUM_ENTRIES 2048
106 
107 /* Size of each entry in the mesh shader scratch ring.
108  * We must ensure that the absolute maximum mesh shader output fits here.
109  *
110  * Mesh shaders can create up to 256 vertices/primitives per workgroup,
111  * and up to the following amount of outputs:
112  * - 32 parameters
113  * - 4 positions (clip/cull distance, etc.)
114  * - 4 per-primitive built-in outputs (layer, view index, prim id, VRS rate)
115  * - primitive indices which are always kept in LDS
116  * That is a total of 32+4+4=40 output slots x 16 bytes per slot x 256 = 160K bytes.
117  */
118 #define RADV_MESH_SCRATCH_ENTRY_BYTES (160 * 1024)
119 
120 /* Number of invocations in each subgroup. */
121 #define RADV_SUBGROUP_SIZE 64
122 
123 /* The spec requires this to be 32. */
124 #define RADV_RT_HANDLE_SIZE 32
125 
126 #define RADV_MAX_HIT_ATTRIB_SIZE   32
127 #define RADV_MAX_HIT_ATTRIB_DWORDS (RADV_MAX_HIT_ATTRIB_SIZE / 4)
128 
129 #define RADV_SHADER_ALLOC_ALIGNMENT      256
130 #define RADV_SHADER_ALLOC_MIN_ARENA_SIZE (256 * 1024)
131 /* 256 KiB << 5 = 8 MiB */
132 #define RADV_SHADER_ALLOC_MAX_ARENA_SIZE_SHIFT 5u
133 #define RADV_SHADER_ALLOC_MIN_SIZE_CLASS       8
134 #define RADV_SHADER_ALLOC_MAX_SIZE_CLASS       15
135 #define RADV_SHADER_ALLOC_NUM_FREE_LISTS       (RADV_SHADER_ALLOC_MAX_SIZE_CLASS - RADV_SHADER_ALLOC_MIN_SIZE_CLASS + 1)
136 
137 #define PERF_CTR_MAX_PASSES      512
138 #define PERF_CTR_BO_PASS_OFFSET  16
139 #define PERF_CTR_BO_LOCK_OFFSET  0
140 #define PERF_CTR_BO_FENCE_OFFSET 8
141 
142 /* The maximum number of in-flight uploads (radv_shader_dma_submission) when asynchronous shader
143  * upload is used.
144  */
145 #define RADV_SHADER_UPLOAD_CS_COUNT 32
146 
147 /* Shader GDS counters:
148  *   offset  0| 4| 8|12  - reserved for NGG streamout counters
149  *   offset 16           - number of primitives generated by geometry shader invocations
150  *   offset 20           - number of geometry shader invocations
151  *   offset 24|28|32|36  - generated primitive counter for stream 0|1|2|3
152  *   offset 40|44|48|52  - written primitive counter for stream 0|1|2|3
153  *
154  * Mesh shader GDS counters:
155  *   offset 56 - number of mesh shader invocations
156  *   offset 60 - number of mesh shader generated primitives
157  *
158  * Task shader GDS counter:
159  *   offset 64 - number of task shader invocations
160  */
161 #define RADV_SHADER_QUERY_GS_PRIM_EMIT_OFFSET     16
162 #define RADV_SHADER_QUERY_GS_INVOCATION_OFFSET    20
163 #define RADV_SHADER_QUERY_PRIM_GEN_OFFSET(stream) (24 + stream * 4)
164 #define RADV_SHADER_QUERY_PRIM_XFB_OFFSET(stream) (40 + stream * 4)
165 #define RADV_SHADER_QUERY_MS_INVOCATION_OFFSET    56
166 #define RADV_SHADER_QUERY_MS_PRIM_GEN_OFFSET      60
167 #define RADV_SHADER_QUERY_TS_INVOCATION_OFFSET    64
168 
169 /* Number of samples for line smooth lowering (hw requirement). */
170 #define RADV_NUM_SMOOTH_AA_SAMPLES 4
171 
172 /* Size of the temporary buffer allocated for transfer queue copy command workarounds.
173  * The size is chosen so that it can fit two lines of (1 << 14) blocks at 16 bpp.
174  */
175 #define RADV_SDMA_TRANSFER_TEMP_BYTES (2 * (1 << 14) * 16)
176 
177 #endif /* RADV_CONSTANTS_H */
178