1dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z 2dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z 3dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z 4dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z 5 6glx@glx-multi-window-single-context 7glx@glx-visuals-stencil 8shaders@glsl-vs-loop 9shaders@glsl-vs-loop-nested 10spec@ext_framebuffer_blit@fbo-sys-blit 11spec@ext_framebuffer_blit@fbo-sys-sub-blit 12spec@egl_chromium_sync_control@conformance 13 14# CMA allocations that may sometimes succeed 15spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2 16spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4 17 18# https://gitlab.freedesktop.org/mesa/mesa/-/issues/7186 19spec@!opengl 1.0@rasterpos 20 21# Sometimes fail when run along with other tests, never when run by themselves 22spec@!opengl 1.1@copypixels-sync 23spec@!opengl 1.1@copypixels-draw-sync 24spec@!opengl 1.1@draw-copypixels-sync 25spec@!opengl 1.1@draw-sync 26 27# flaky on wayland, was stable on x11 28spec@ext_image_dma_buf_import@ext_image_dma_buf_import 29 30# fails on arm64, passes on armhf 31spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=z24_s8_d=z32f 32 33# Sometimes goes into an infinite loop and times out 34spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=z24_s8_d=z32f_s8 35 36spec@arb_depth_texture@depthstencil-render-miplevels 273 d=z24 37spec@arb_shader_texture_lod@execution@tex-miplevel-selection *lod 1d 38spec@arb_occlusion_query2@render 39 40spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4 41