• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z
2dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z
3dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
4dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
5
6glx@glx-multi-window-single-context
7glx@glx-visuals-stencil
8shaders@glsl-vs-loop
9shaders@glsl-vs-loop-nested
10spec@ext_framebuffer_blit@fbo-sys-blit
11spec@ext_framebuffer_blit@fbo-sys-sub-blit
12spec@egl_chromium_sync_control@conformance
13
14# CMA allocations that may sometimes succeed
15spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2
16spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
17
18# https://gitlab.freedesktop.org/mesa/mesa/-/issues/7186
19spec@!opengl 1.0@rasterpos
20
21# Sometimes fail when run along with other tests, never when run by themselves
22spec@!opengl 1.1@copypixels-sync
23spec@!opengl 1.1@copypixels-draw-sync
24spec@!opengl 1.1@draw-copypixels-sync
25spec@!opengl 1.1@draw-sync
26
27# flaky on wayland, was stable on x11
28spec@ext_image_dma_buf_import@ext_image_dma_buf_import
29
30# fails on arm64, passes on armhf
31spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=z24_s8_d=z32f
32
33# Sometimes goes into an infinite loop and times out
34spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=z24_s8_d=z32f_s8
35
36spec@arb_depth_texture@depthstencil-render-miplevels 273 d=z24
37spec@arb_shader_texture_lod@execution@tex-miplevel-selection *lod 1d
38spec@arb_occlusion_query2@render
39
40spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4
41