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1# Note: skips lists for CI are just a list of lines that, when
2# non-zero-length and not starting with '#', will regex match to
3# delete lines from the test list.  Be careful.
4
5# This is causing a binning memory overflow problem
6dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line
7
8# Conformance issue: VC4 needs dynamic loops in the VS to cause a
9# shader link failure.
10#
11# The issue is that the HW doesn't have an exec mask at dispatch
12# for the VS, so the shouldn't-be-exec channels have undefined
13# contents and may cause infinite loops, leading to GPU hangs.  The
14# process of GPU hang reset causes flakes in whatever other jobs are
15# running simultaneously, so we can't even leave these in the flakes
16# list for tracking.
17dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex
18
19# Slow tests (> 1 minute to run)
20spec@!opengl 1.1@streaming-texture-leak
21
22# Versions / Extensions not supported
23spec@!opengl 3.*
24spec@!opengl 4.*
25spec@!opengl es 3.*
26spec@arb_gpu_shader5.*
27spec@arb_gpu_shader_fp64.*
28spec@arb_gpu_shader_int64.*
29spec@arb_tessellation_shader.*
30spec@arb_texture_cube_map.*
31spec@glsl-1.30.*
32spec@glsl-1.40.*
33spec@glsl-1.50.*
34spec@glsl-3.*
35spec@glsl-4.*
36spec@glsl-es-3.*
37
38# Slow tests (> 1 minute to run)
39