1# Note: skips lists for CI are just a list of lines that, when 2# non-zero-length and not starting with '#', will regex match to 3# delete lines from the test list. Be careful. 4 5# This is causing a binning memory overflow problem 6dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line 7 8# Conformance issue: VC4 needs dynamic loops in the VS to cause a 9# shader link failure. 10# 11# The issue is that the HW doesn't have an exec mask at dispatch 12# for the VS, so the shouldn't-be-exec channels have undefined 13# contents and may cause infinite loops, leading to GPU hangs. The 14# process of GPU hang reset causes flakes in whatever other jobs are 15# running simultaneously, so we can't even leave these in the flakes 16# list for tracking. 17dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex 18 19# Slow tests (> 1 minute to run) 20spec@!opengl 1.1@streaming-texture-leak 21 22# Versions / Extensions not supported 23spec@!opengl 3.* 24spec@!opengl 4.* 25spec@!opengl es 3.* 26spec@arb_gpu_shader5.* 27spec@arb_gpu_shader_fp64.* 28spec@arb_gpu_shader_int64.* 29spec@arb_tessellation_shader.* 30spec@arb_texture_cube_map.* 31spec@glsl-1.30.* 32spec@glsl-1.40.* 33spec@glsl-1.50.* 34spec@glsl-3.* 35spec@glsl-4.* 36spec@glsl-es-3.* 37 38# Slow tests (> 1 minute to run) 39