1KHR-GLES31.core.shader_image_load_store.basic-glsl-earlyFragTests 2 3glx@glx_arb_sync_control@waitformsc 4spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2 5spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4 6spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2 7spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4 8spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2 9spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4 10spec@!opengl 1.1@masked-clear 11spec@arb_occlusion_query@occlusion_query_order 12spec@arb_texture_multisample@large-float-texture 13spec@egl_chromium_sync_control@conformance 14 15# Seen this one flake a few times already 16spec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear 17 18# This test works alone, but fails when executing all the tests together 19# https://gitlab.freedesktop.org/mesa/mesa/-/issues/8684 20dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba32f_cube 21dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba32i_cube 22 23# Seem reliable on arm64, but they flake on armhf 24dEQP-VK.glsl.builtin.function.integer.findMSB.ivec2_mediump_geometry 25dEQP-VK.glsl.builtin.function.integer.findMSB.ivec2_highp_geometry 26 27# Failed twice one day with two different bad renders, and never since: 28# https://gitlab.freedesktop.org/eric/mesa/-/jobs/37556931 29# https://gitlab.freedesktop.org/eric/mesa/-/jobs/37596148 30dEQP-VK.renderpass2.suballocation.load_store_op_none.depthstencil_d24_unorm_s8_uint_load_op_depth_load_stencil_none_store_op_depth_store_stencil_none_stencil_write_off 31 32# first encounter 01/04/2023 33spec@ext_framebuffer_blit@fbo-sys-blit 34spec@ext_framebuffer_blit@fbo-sys-sub-blit 35