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1KHR-GLES31.core.shader_image_load_store.basic-glsl-earlyFragTests
2
3glx@glx_arb_sync_control@waitformsc
4spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2
5spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4
6spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2
7spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4
8spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2
9spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
10spec@!opengl 1.1@masked-clear
11spec@arb_occlusion_query@occlusion_query_order
12spec@arb_texture_multisample@large-float-texture
13spec@egl_chromium_sync_control@conformance
14
15# Seen this one flake a few times already
16spec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear
17
18# This test works alone, but fails when executing all the tests together
19# https://gitlab.freedesktop.org/mesa/mesa/-/issues/8684
20dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba32f_cube
21dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba32i_cube
22
23# Seem reliable on arm64, but they flake on armhf
24dEQP-VK.glsl.builtin.function.integer.findMSB.ivec2_mediump_geometry
25dEQP-VK.glsl.builtin.function.integer.findMSB.ivec2_highp_geometry
26
27# Failed twice one day with two different bad renders, and never since:
28# https://gitlab.freedesktop.org/eric/mesa/-/jobs/37556931
29# https://gitlab.freedesktop.org/eric/mesa/-/jobs/37596148
30dEQP-VK.renderpass2.suballocation.load_store_op_none.depthstencil_d24_unorm_s8_uint_load_op_depth_load_stencil_none_store_op_depth_store_stencil_none_stencil_write_off
31
32# first encounter 01/04/2023
33spec@ext_framebuffer_blit@fbo-sys-blit
34spec@ext_framebuffer_blit@fbo-sys-sub-blit
35