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1 /*
2  * Copyright © 2019 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef V3D_LIMITS_H
25 #define V3D_LIMITS_H
26 
27 #define V3D_CL_MAX_INSTR_SIZE 25
28 
29 /* Number of channels a QPU thread executes in parallel.  Also known as
30  * gl_SubGroupSizeARB.
31  */
32 #define V3D_CHANNELS 16
33 
34 #define V3D_MAX_FS_INPUTS 64
35 #define V3D_MAX_GS_INPUTS 64
36 #define V3D_MAX_VS_INPUTS 64
37 #define V3D_MAX_ANY_STAGE_INPUTS MAX3(V3D_MAX_VS_INPUTS, \
38                                       V3D_MAX_GS_INPUTS, \
39                                       V3D_MAX_FS_INPUTS)
40 
41 #define V3D_MAX_TEXTURE_SAMPLERS 24
42 
43 #define V3D_MAX_SAMPLES 4
44 
45 #define V3D_MAX_DRAW_BUFFERS 8
46 #define V3D_MAX_RENDER_TARGETS(ver) (ver < 71 ? 4 : 8)
47 
48 #define V3D_MAX_POINT_SIZE 512.0f
49 #define V3D_MAX_LINE_WIDTH 32
50 
51 #define V3D_MAX_BUFFER_RANGE (1 << 30)
52 
53 /* Sub-pixel precision bits in the rasterizer */
54 #define V3D_COORD_SHIFT 6
55 
56 /* Size of a cache line */
57 #define V3D_NON_COHERENT_ATOM_SIZE 256
58 
59 /* Minimum alignment for texel buffers */
60 #define V3D_TMU_TEXEL_ALIGN 64
61 
62 #define V3D_MAX_IMAGE_DIMENSION 4096
63 
64 /* The HW can do 16384 (15), but we run into hangs when we expose that. Also,
65  * since we are only exposing images up to 4096 pixels per dimension 13 is
66  * all we need.
67  */
68 #define V3D_MAX_MIP_LEVELS 13
69 
70 #define V3D_MAX_ARRAY_LAYERS 2048
71 
72 #endif /* V3D_LIMITS_H */
73